Player Matchup

Thor
Thor
CoconutMailbox
Thor
Level 171
God Stats
0W - 1L
1,740 SR
Queue Stats
26W - 20L
1,654 Elo+
Party 2
Merlin
Merlin
DmonRL
Merlin
Level 122
God Stats
2W - 2L
1,294 SR
Queue Stats
209W - 191L
1,544 Elo+
Solo
Ymir
Ymir
JIGJIG1
Ymir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,636 Elo+
Party 2
King Arthur
King Arthur
MommysHome
King Arthur
Level 143
God Stats
1W - 1L
1,610 SR
Queue Stats
46W - 33L
1,596 Elo+
Solo
Charybdis
Charybdis
t4tPolycule
Charybdis
Level 147
God Stats
2W - 3L
1,568 SR
Queue Stats
127W - 119L
1,468 Elo+
Party 2
Team Averages
Level 141
1,542 SR
1,579 Elo+

VS

Team Averages
Level 145
1,575 SR
1,552 Elo+
Anhur
Anhur
BBQSaucin
Anhur
Level 157
God Stats
7W - 3L
1,498 SR
Queue Stats
74W - 73L
1,566 Elo+
Solo
Anubis
Anubis
HempCloud420
Anubis
Level 202
God Stats
17W - 9L
1,503 SR
Queue Stats
862W - 804L
1,508 Elo+
Solo
Cabrakan
Cabrakan
Kobra396
Cabrakan
Level 126
God Stats
6W - 3L
1,706 SR
Queue Stats
134W - 143L
1,558 Elo+
Party 1
Osiris
Osiris
corruptedRainbow
Osiris
Level 125
God Stats
10W - 2L
1,818 SR
Queue Stats
109W - 127L
1,553 Elo+
Party 1
Cu Chulainn
Cu Chulainn
jjswiggidy69
Cu Chulainn
Level 113
God Stats
3W - 6L
1,352 SR
Queue Stats
141W - 145L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
7,057
504
8,075
15,990
6,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
DmonRL
Merlin
13
4 / 3 / 4
7,547
539
7,722
8,018
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
JIGJIG1
Ymir
13
5 / 0 / 7
8,408
601
6,876
8,611
6,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
MommysHome
King Arthur
14
4 / 3 / 6
8,409
601
15,298
19,134
22,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
t4tPolycule
Charybdis
13
2 / 5 / 0
7,489
535
5,474
10,906
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BBQSaucin
Anhur
17
5 / 1 / 0
9,649
689
9,005
9,290
4,280
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
15
4 / 5 / 4
8,709
622
11,612
14,491
8,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
Kobra396
Cabrakan
12
2 / 4 / 5
7,736
553
7,434
13,159
15,342
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
2 / 3 / 3
7,610
544
2,913
13,486
11,438
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
jjswiggidy69
Cu Chulainn
13
2 / 4 / 3
7,933
567
12,392
19,011
17,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
30
17
Kills
15
15
Deaths
17
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
BBQSaucin
Anhur
5
1
0
5
L
2
4
5
1.13
L
Merlin
DmonRL
Merlin
4
3
4
2
W
Anubis
4
5
4
1.2
L
Ymir
JIGJIG1
Ymir
5
0
7
8.5
W
Cabrakan
Kobra396
Cabrakan
2
4
5
1.13
L
King Arthur
MommysHome
King Arthur
4
3
6
2.33
W
2
3
3
1.17
W
Cu Chulainn
jjswiggidy69
Cu Chulainn
2
4
3
0.88
L
Charybdis
t4tPolycule
Charybdis
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,445
Damage
43,356
62,659
Taken
69,437
39,820
Mitigated
57,066
15,247
Healing
20,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
BBQSaucin
Anhur
9,005
5,763
0
5,507
9,290
4,280
660
512
8,778
0
98,118
L
8,075
2,434
0
4,881
15,990
6,093
0
6,388
9,602
0
58,314
L
Merlin
DmonRL
Merlin
7,722
526
0
2,163
8,018
2,325
0
5,468
2,550
52,774
1,495
W
Anubis
11,612
256
436
5,784
14,491
8,511
0
6,173
8,318
71,722
0
L
Ymir
JIGJIG1
Ymir
6,876
2,047
0
2,147
8,611
6,771
0
3,297
5,314
19,981
0
W
Cabrakan
Kobra396
Cabrakan
7,434
1,339
0
2,087
13,159
15,342
0
4,958
8,201
17,444
0
L
King Arthur
MommysHome
King Arthur
15,298
2,147
0
2,839
19,134
22,131
0
3,592
15,542
2,354
64,884
W
2,913
1,050
0
4,425
13,486
11,438
408
1,375
12,111
0
53,437
W
Cu Chulainn
jjswiggidy69
Cu Chulainn
12,392
2,829
0
2,340
19,011
17,495
149
2,782
16,229
704
57,662
L
Charybdis
t4tPolycule
Charybdis
5,474
2,835
0
3,217
10,906
2,500
0
802
10,104
0
63,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,910
Gold Earned
41,637
428
Minions Killed
445
0
Camps Cleared
0
1,322,623
Distance Traveled
1,385,502
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,649
689
159
11
0
272,359
0
L
Thor
7,057
504
82
6
0
285,012
2
L
Merlin
7,547
539
89
6
0
265,127
4
W
Anubis
8,709
622
104
7
0
265,357
3
L
Ymir
8,408
601
40
3
0
289,075
5
W
Cabrakan
7,736
553
15
1
0
269,121
0
L
King Arthur
8,409
601
108
8
0
257,374
3
W
Osiris
7,610
544
74
5
0
328,859
0
W
Cu Chulainn
7,933
567
93
7
0
249,806
0
L
Charybdis
7,489
535
109
8
0
226,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role