Player Matchup

Hera
Hera
JoKillaBee
Hera
Level 33
God Stats
6W - 3L
1,800 SR
Queue Stats
145W - 137L
1,591 Elo+
Party 2
Bellona
Bellona
Mrletank
Bellona
Level 63
God Stats
2W - 3L
1,097 SR
Queue Stats
69W - 74L
1,517 Elo+
Party 2
Chiron
Chiron
QCchefbanditQC
Chiron
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 83L
1,557 Elo+
Party 2
Vamana
Vamana
Sanski3912
Vamana
Level 65
God Stats
4W - 1L
1,513 SR
Queue Stats
175W - 154L
1,578 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
jayman01919
Ah Muzen Cab
Level 65
God Stats
2W - 1L
1,257 SR
Queue Stats
154W - 138L
1,568 Elo+
Party 2
Team Averages
Level 51
1,433 SR
1,562 Elo+

VS

Team Averages
Level 24
1,500 SR
1,369 Elo+
Fafnir
Fafnir
Freebird1816
Fafnir
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 66L
1,416 Elo+
Solo
King Arthur
King Arthur
GazMoutarde9698
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 63L
1,542 Elo+
Solo
Nox
Nox
JocoSBF
Nox
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,348 Elo+
Solo
Merlin
Merlin
MastaKungFu
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,240 Elo+
Party 1
Vamana
Vamana
Mexicutioner09
Vamana
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 15
9,630
963
17,293
6,581
3,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Mrletank
Bellona
15
5 / 3 / 19
9,023
902
6,838
11,841
11,776
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
3 / 3 / 21
9,174
917
13,037
9,733
4,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vamana
Sanski3912
Vamana
16
6 / 2 / 17
9,752
975
15,681
14,806
14,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ah Muzen Cab
jayman01919
Ah Muzen Cab
17
7 / 1 / 19
10,181
1,018
15,830
10,750
5,341
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
0 / 6 / 7
7,570
757
4,750
15,805
21,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

King Arthur
GazMoutarde9698
King Arthur
16
6 / 6 / 4
9,488
949
8,437
16,392
20,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nox
14
2 / 4 / 2
7,142
714
3,559
10,595
6,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
14
1 / 6 / 9
7,920
792
11,494
13,181
6,888
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
2 / 6 / 4
7,669
767
8,223
17,034
17,927
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
37
28
Kills
11
12
Deaths
28
91
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
6
7
0.58
L
King Arthur
GazMoutarde9698
King Arthur
6
6
4
1.33
W
7
3
15
4.83
L
Nox
2
4
2
0.75
L
Merlin
1
6
9
0.92
L
2
6
4
0.67
W
Bellona
Mrletank
Bellona
5
3
19
4.83
W
3
3
21
4.5
W
Vamana
Sanski3912
Vamana
6
2
17
7.25
W
Ah Muzen Cab
jayman01919
Ah Muzen Cab
7
1
19
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,679
Damage
36,463
53,711
Taken
73,007
39,435
Mitigated
72,541
18,104
Healing
15,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
4,750
2,394
1,105
1,772
15,805
21,203
0
3,957
11,575
8,980
0
L
King Arthur
GazMoutarde9698
King Arthur
8,437
463
1,236
1,814
16,392
20,208
0
4,682
11,463
3,428
15,640
W
17,293
3,987
390
396
6,581
3,145
1,305
3,669
2,912
23,479
0
L
Nox
3,559
580
0
1,690
10,595
6,315
0
3,359
6,980
10,224
0
L
Merlin
11,494
958
353
3,229
13,181
6,888
0
1,738
11,401
22,204
0
L
8,223
3,157
1,376
2,431
17,034
17,927
0
3,557
13,094
0
15,726
W
Bellona
Mrletank
Bellona
6,838
1,056
1,549
1,304
11,841
11,776
162
5,429
6,412
0
9,864
W
13,037
4,746
1,715
1,302
9,733
4,599
1,505
4,885
4,833
0
22,275
W
Vamana
Sanski3912
Vamana
15,681
7,574
3,148
6,469
14,806
14,574
2,962
4,344
10,462
0
33,192
W
Ah Muzen Cab
jayman01919
Ah Muzen Cab
15,830
5,752
601
1,230
10,750
5,341
2,568
3,472
7,278
0
41,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,760
Gold Earned
39,789
126
Minions Killed
92
0
Camps Cleared
0
1,012,382
Distance Traveled
898,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,570
757
10
1
0
189,001
0
L
King Arthur
9,488
949
20
2
0
184,409
0
W
Hera
9,630
963
22
2
0
195,638
0
L
Nox
7,142
714
20
2
0
152,181
0
L
Merlin
7,920
792
29
3
0
171,700
0
L
Vamana
7,669
767
13
1
0
201,035
0
W
Bellona
9,023
902
2
0
0
209,972
0
W
Chiron
9,174
917
30
3
0
181,133
0
W
Vamana
9,752
975
34
3
0
207,509
0
W
Ah Muzen Cab
10,181
1,018
38
4
0
218,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role