Player Matchup

Kukulkan
Kukulkan
Danof313
Kukulkan
Level 146
God Stats
2W - 8L
1,432 SR
Queue Stats
303W - 291L
1,464 Elo+
Solo
Hercules
Hercules
JoeySparks
Hercules
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 102L
1,536 Elo+
Party 2
Sol
Sol
LINK1733
Sol
Level 94
God Stats
26W - 19L
1,725 SR
Queue Stats
97W - 88L
1,526 Elo+
Party 2
Osiris
Osiris
Naximon
Osiris
Level 132
God Stats
7W - 11L
1,128 SR
Queue Stats
158W - 142L
1,540 Elo+
Party 2
Fafnir
Fafnir
Willifur
Fafnir
Level 149
God Stats
8W - 6L
1,339 SR
Queue Stats
124W - 116L
1,549 Elo+
Party 2
Team Averages
Level 131
1,425 SR
1,523 Elo+

VS

Team Averages
Level 138
1,511 SR
1,475 Elo+
Charybdis
Charybdis
 
Charybdis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Ndematteis
Nu Wa
Level 123
God Stats
1W - 0L
1,631 SR
Queue Stats
7W - 7L
1,252 Elo+
Solo
Tyr
Tyr
PJRforPOTUS
Tyr
Level 215
God Stats
2W - 1L
1,500 SR
Queue Stats
321W - 298L
1,479 Elo+
Party 1
Charon
Charon
Zero x Que
Charon
Level 122
God Stats
1W - 1L
1,265 SR
Queue Stats
40W - 36L
1,667 Elo+
Solo
Pele
Pele
alwaysBehappy
Pele
Level 89
God Stats
7W - 4L
1,657 SR
Queue Stats
345W - 322L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Danof313
Kukulkan
11
1 / 1 / 2
6,348
635
3,950
3,927
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
JoeySparks
Hercules
10
1 / 5 / 0
5,660
566
5,774
9,666
8,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 3 / 1
4,474
447
2,939
5,508
1,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Osiris
Naximon
Osiris
10
2 / 3 / 2
5,384
538
3,769
9,764
6,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
Willifur
Fafnir
9
1 / 1 / 1
5,530
553
2,237
9,235
8,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 1 / 1
5,498
550
3,682
4,792
1,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
11
5 / 2 / 4
6,340
634
5,328
5,956
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 1 / 4
6,771
677
6,865
9,007
9,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
Zero x Que
Charon
9
1 / 0 / 5
5,741
574
4,370
5,939
3,999
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 2 / 1
5,141
514
2,751
8,032
3,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
13
13
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
1
1
1.5
L
Kukulkan
Danof313
Kukulkan
1
1
2
2
L
Hercules
JoeySparks
Hercules
1
5
0
0.2
L
0
3
1
0.17
L
Osiris
Naximon
Osiris
2
3
2
1
W
Nu Wa
5
2
4
3.5
W
4
1
4
6
L
Fafnir
Willifur
Fafnir
1
1
1
1.5
W
Charon
Zero x Que
Charon
1
0
5
3.5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,669
Damage
22,996
38,100
Taken
33,726
27,184
Mitigated
19,828
9,449
Healing
10,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,682
2,029
0
2,520
4,792
1,601
0
2,150
2,642
0
39,195
L
Kukulkan
Danof313
Kukulkan
3,950
507
0
500
3,927
1,483
0
2,217
1,710
49,230
1,139
L
Hercules
JoeySparks
Hercules
5,774
1,192
0
2,093
9,666
8,342
0
2,537
7,129
1,701
36,524
L
2,939
1,676
0
1,776
5,508
1,707
0
1,920
3,588
25,659
2,553
L
Osiris
Naximon
Osiris
3,769
1,483
0
2,108
9,764
6,859
0
1,730
8,034
0
36,053
W
Nu Wa
5,328
1,531
0
1,168
5,956
2,097
4
2,749
3,119
32,338
0
W
6,865
1,630
0
4,261
9,007
9,019
0
1,281
7,141
2,039
38,148
L
Fafnir
Willifur
Fafnir
2,237
621
0
2,972
9,235
8,793
0
2,266
6,969
12,164
0
W
Charon
Zero x Que
Charon
4,370
1,112
0
1,701
5,939
3,999
0
2,151
3,743
17,809
2,006
W
2,751
881
0
1,047
8,032
3,112
0
1,467
6,565
0
28,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,396
Gold Earned
29,491
299
Minions Killed
265
0
Camps Cleared
0
910,962
Distance Traveled
959,689
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,498
550
78
8
0
170,810
0
L
Kukulkan
6,348
635
99
10
0
175,459
1
L
Hercules
5,660
566
72
7
0
165,674
4
L
Sol
4,474
447
51
5
0
175,796
2
L
Osiris
5,384
538
59
6
0
203,426
0
W
Nu Wa
6,340
634
57
6
0
182,846
1
W
Tyr
6,771
677
66
7
0
198,351
4
L
Fafnir
5,530
553
18
2
0
190,607
4
W
Charon
5,741
574
22
2
0
196,716
3
W
Pele
5,141
514
42
4
0
210,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role