Player Matchup

Bellona
Bellona
Bricccs
Bellona
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,405 Elo+
Party 3
Raijin
Raijin
Exquisite Moist
Raijin
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,372 Elo+
Party 3
Bacchus
Bacchus
SquillSenpai
Bacchus
Level 69
God Stats
1W - 1L
1,758 SR
Queue Stats
5W - 6L
1,456 Elo+
Party 3
Cupid
Cupid
UchihaXxQueen
Cupid
Level 80
God Stats
251W - 220L
1,552 SR
Queue Stats
513W - 526L
1,441 Elo+
Party 2
Thanatos
Thanatos
ZombieSlayer6997
Thanatos
Level 63
God Stats
25W - 36L
1,489 SR
Queue Stats
234W - 217L
1,455 Elo+
Party 2
Team Averages
Level 75
1,560 SR
1,426 Elo+

VS

Team Averages
Level 54
1,377 SR
1,379 Elo+
Merlin
Merlin
Alpha6032
Merlin
Level 50
God Stats
3W - 1L
1,610 SR
Queue Stats
44W - 57L
1,325 Elo+
Solo
Bellona
Bellona
ByMadz-z
Bellona
Level 63
God Stats
88W - 79L
1,530 SR
Queue Stats
198W - 209L
1,462 Elo+
Solo
Geb
Geb
Ch33s3burg
Geb
Level 25
God Stats
4W - 5L
1,314 SR
Queue Stats
160W - 162L
1,313 Elo+
Party 1
Achilles
Achilles
GreatBattleMage
Achilles
Level 62
God Stats
8W - 6L
1,184 SR
Queue Stats
139W - 130L
1,405 Elo+
Party 1
King Arthur
King Arthur
Inimaesi
King Arthur
Level 68
God Stats
33W - 52L
1,246 SR
Queue Stats
173W - 175L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bricccs
Bellona
15
2 / 3 / 0
8,680
511
5,891
16,855
18,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 2
8,356
492
5,663
11,165
4,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
SquillSenpai
Bacchus
13
1 / 3 / 6
7,875
463
7,416
14,203
12,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
3 / 6 / 6
8,480
499
14,412
15,659
6,625
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 5 / 4
8,609
506
6,907
15,287
7,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alpha6032
Merlin
16
3 / 1 / 4
8,949
526
8,579
9,034
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
ByMadz-z
Bellona
17
5 / 0 / 3
10,683
628
15,166
15,461
18,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
4 / 3 / 2
8,097
476
5,775
15,101
7,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
14
5 / 4 / 3
9,336
549
10,081
19,465
19,529
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Inimaesi
King Arthur
14
3 / 2 / 5
8,624
507
9,428
15,199
7,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
37
10
Kills
20
20
Deaths
10
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
Alpha6032
Merlin
3
1
4
5
L
Bellona
Bricccs
Bellona
2
3
0
0.67
W
Bellona
ByMadz-z
Bellona
5
0
3
6.5
W
4
3
2
1.67
L
0
3
2
0.33
W
Achilles
5
4
3
1.63
W
King Arthur
Inimaesi
King Arthur
3
2
5
2.75
L
Bacchus
SquillSenpai
Bacchus
1
3
6
1.33
L
3
6
6
1
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,289
Damage
49,029
73,169
Taken
74,260
49,855
Mitigated
56,841
21,013
Healing
25,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Alpha6032
Merlin
8,579
258
0
2,490
9,034
3,206
236
3,419
4,989
59,028
0
L
Bellona
Bricccs
Bellona
5,891
1,752
0
2,765
16,855
18,539
59
3,658
12,239
0
54,595
W
Bellona
ByMadz-z
Bellona
15,166
4,432
0
6,244
15,461
18,748
1,212
525
14,936
0
77,390
W
5,775
1,795
249
5,379
15,101
7,672
315
1,951
12,975
45,285
11,057
L
5,663
413
0
2,139
11,165
4,572
0
5,609
5,454
50,652
2,783
W
Achilles
10,081
3,648
373
4,354
19,465
19,529
262
3,339
16,126
0
35,461
W
King Arthur
Inimaesi
King Arthur
9,428
2,839
0
6,118
15,199
7,686
59
2,767
12,432
0
60,868
L
Bacchus
SquillSenpai
Bacchus
7,416
1,143
0
3,552
14,203
12,806
0
1,539
12,664
25,393
183
L
14,412
6,293
283
5,264
15,659
6,625
517
975
14,576
0
67,321
L
6,907
2,343
0
7,010
15,287
7,313
206
2,266
12,752
0
50,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,000
Gold Earned
45,689
388
Minions Killed
428
0
Camps Cleared
0
1,552,590
Distance Traveled
1,678,961
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,949
526
100
6
0
324,589
0
L
Bellona
8,680
511
87
5
0
323,470
0
W
Bellona
10,683
628
131
8
0
398,121
0
W
Geb
8,097
476
71
4
0
321,316
0
L
Raijin
8,356
492
104
6
0
304,206
0
W
Achilles
9,336
549
44
3
0
303,788
0
W
King Arthur
8,624
507
82
5
0
331,147
0
L
Bacchus
7,875
463
26
2
0
336,909
0
L
Cupid
8,480
499
95
6
0
269,020
0
L
Thanatos
8,609
506
76
4
0
318,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role