Player Matchup

Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mewsi
Cthulhu
Level 125
God Stats
3W - 2L
1,700 SR
Queue Stats
119W - 82L
1,678 Elo+
Solo
Thoth
Thoth
Polarbear2335
Thoth
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,414 Elo+
Party 2
Hades
Hades
SuperFunkyJameZ
Hades
Level 158
God Stats
0W - 2L
1,331 SR
Queue Stats
54W - 60L
1,541 Elo+
Party 2
Yemoja
Yemoja
Zathanie1
Yemoja
Level 159
God Stats
0W - 2L
1,285 SR
Queue Stats
14W - 28L
1,423 Elo+
Party 2
Team Averages
Level 123
1,463 SR
1,511 Elo+

VS

Team Averages
Level 157
1,364 SR
1,566 Elo+
Janus
Janus
Astuté
Janus
Level 218
God Stats
2W - 1L
1,250 SR
Queue Stats
148W - 107L
1,598 Elo+
Solo
Lancelot
Lancelot
DANNYxBOY
Lancelot
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 86L
1,596 Elo+
Party 1
Ne Zha
Ne Zha
NeoYossup
Ne Zha
Level 89
God Stats
2W - 5L
1,257 SR
Queue Stats
233W - 202L
1,498 Elo+
Party 3
Hel
Hel
TubLover
Hel
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 70L
1,606 Elo+
Party 1
Fafnir
Fafnir
Ugh Bruh Bruh
Fafnir
Level 175
God Stats
1W - 0L
1,315 SR
Queue Stats
169W - 162L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 4 / 3
7,787
779
4,283
10,048
4,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Mewsi
Cthulhu
13
1 / 3 / 4
7,344
734
12,172
11,913
11,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 6 / 3
6,752
675
3,560
8,544
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 7 / 3
7,184
718
5,801
13,659
6,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Yemoja
Zathanie1
Yemoja
13
2 / 4 / 4
7,254
725
5,264
12,962
12,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Astuté
Janus
15
4 / 0 / 11
9,014
901
13,692
6,444
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
DANNYxBOY
Lancelot
14
9 / 2 / 7
8,798
880
8,361
11,980
9,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
NeoYossup
Ne Zha
13
4 / 4 / 13
8,356
836
12,519
11,256
6,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 0 / 16
9,668
967
14,266
10,868
6,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 3 / 16
8,634
863
6,053
12,960
13,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
87
6
Kills
24
24
Deaths
9
17
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
4
3
0.88
W
Janus
Astuté
Janus
4
0
11
9.5
W
Lancelot
DANNYxBOY
Lancelot
9
2
7
6.25
L
Cthulhu
Mewsi
Cthulhu
1
3
4
1
W
Ne Zha
NeoYossup
Ne Zha
4
4
13
2.63
L
0
6
3
0.25
L
1
7
3
0.36
W
6
0
16
14
W
1
3
16
3
L
Yemoja
Zathanie1
Yemoja
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,080
Damage
54,891
57,126
Taken
53,508
37,859
Mitigated
38,165
15,225
Healing
29,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,283
2,582
344
1,359
10,048
4,099
0
5,332
4,556
0
17,267
W
Janus
Astuté
Janus
13,692
655
0
572
6,444
3,007
1,449
4,169
2,089
22,133
494
W
Lancelot
DANNYxBOY
Lancelot
8,361
1,032
632
1,145
11,980
9,172
644
4,757
6,709
0
14,897
L
Cthulhu
Mewsi
Cthulhu
12,172
686
274
1,824
11,913
11,660
0
6,412
5,303
23,664
0
W
Ne Zha
NeoYossup
Ne Zha
12,519
1,277
840
1,603
11,256
6,095
1,289
5,966
4,660
0
22,907
L
3,560
492
0
0
8,544
3,068
0
5,004
3,350
10,263
0
L
5,801
243
835
1,950
13,659
6,992
0
7,557
5,914
10,790
0
W
14,266
1,132
11,690
8,712
10,868
6,028
997
6,525
4,039
31,351
0
W
6,053
1,554
1,102
2,788
12,960
13,863
430
3,286
9,391
8,388
1,827
L
Yemoja
Zathanie1
Yemoja
5,264
1,400
6,236
2,403
12,962
12,040
0
7,441
5,122
7,258
314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,321
Gold Earned
44,470
91
Minions Killed
109
0
Camps Cleared
0
715,533
Distance Traveled
965,721
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,787
779
36
4
0
115,202
0
W
Janus
9,014
901
30
3
0
167,647
0
W
Lancelot
8,798
880
13
1
0
189,741
0
L
Cthulhu
7,344
734
24
2
0
154,469
0
W
Ne Zha
8,356
836
17
2
0
209,446
0
L
Thoth
6,752
675
16
2
0
134,334
0
L
Hades
7,184
718
10
1
0
150,568
0
W
Hel
9,668
967
39
4
0
216,570
0
W
Fafnir
8,634
863
10
1
0
182,317
0
L
Yemoja
7,254
725
5
1
0
160,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role