Player Matchup

Loki
Loki
Camy1
Loki
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
95W - 79L
1,527 Elo+
Party 2
Thoth
Thoth
Sandycastle
Thoth
Level 109
God Stats
1W - 0L
1,285 SR
Queue Stats
68W - 46L
1,624 Elo+
Party 2
Surtr
Surtr
SeregRana
Surtr
Level 17
God Stats
3W - 4L
1,254 SR
Queue Stats
19W - 9L
1,606 Elo+
Party 2
Team Averages
Level 76
1,346 SR
1,586 Elo+

VS

Team Averages
Level 83
1,473 SR
1,430 Elo+
Morgan Le Fay
Morgan Le Fay
CE Valken
Morgan Le Fay
Level 48
God Stats
35W - 49L
1,418 SR
Queue Stats
262W - 293L
1,407 Elo+
Party 1
Pele
Pele
DSG_Shi3ro
Pele
Level 99
God Stats
3W - 6L
1,501 SR
Queue Stats
129W - 123L
1,475 Elo+
Solo
Amaterasu
Amaterasu
VengeanceSwarm
Amaterasu
Level 101
God Stats
3W - 6L
1,500 SR
Queue Stats
407W - 463L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Camy1
Loki
13
7 / 5 / 7
9,477
790
14,573
12,663
4,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 0 / 11
10,287
857
11,428
5,006
1,892
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Surtr
SeregRana
Surtr
14
4 / 3 / 10
9,489
791
7,171
11,763
11,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CE Valken
Morgan Le Fay
14
2 / 5 / 4
8,536
711
8,214
11,813
6,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 6 / 5
7,640
637
4,924
12,921
4,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
VengeanceSwarm
Amaterasu
14
5 / 6 / 3
9,148
762
8,134
15,771
11,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
17
Kills
7
8
Deaths
17
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CE Valken
Morgan Le Fay
2
5
4
0.8
W
Loki
Camy1
Loki
7
5
7
2.1
L
0
6
5
0.42
W
6
0
11
11.5
W
Surtr
SeregRana
Surtr
4
3
10
3
L
Amaterasu
VengeanceSwarm
Amaterasu
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,172
Damage
21,272
29,432
Taken
40,505
18,312
Mitigated
23,127
5,045
Healing
9,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CE Valken
Morgan Le Fay
8,214
1,492
0
1,666
11,813
6,577
0
4,227
7,459
35,475
0
W
Loki
Camy1
Loki
14,573
6,811
0
4,268
12,663
4,958
0
3,653
8,739
0
28,078
L
4,924
1,981
0
3,601
12,921
4,570
0
2,319
10,576
0
28,087
W
11,428
496
0
250
5,006
1,892
1,278
1,119
3,763
41,124
2,442
W
Surtr
SeregRana
Surtr
7,171
2,403
0
527
11,763
11,462
682
3,510
7,832
1,194
18,767
L
Amaterasu
VengeanceSwarm
Amaterasu
8,134
3,440
0
4,268
15,771
11,980
0
5,047
10,619
0
19,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,253
Gold Earned
25,324
135
Minions Killed
131
0
Camps Cleared
0
658,687
Distance Traveled
578,418
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,536
711
68
6
0
190,284
0
W
Loki
9,477
790
28
2
0
234,963
0
L
Pele
7,640
637
29
2
0
176,788
0
W
Thoth
10,287
857
81
7
0
225,509
1
W
Surtr
9,489
791
26
2
0
198,215
0
L
Amaterasu
9,148
762
34
3
0
211,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role