Player Matchup

Danzaburou
Danzaburou
Jess507
Danzaburou
Level 126
God Stats
9W - 5L
1,755 SR
Queue Stats
74W - 75L
1,481 Elo+
Party 1
Surtr
Surtr
PrivateMocoCoco
Surtr
Level 131
God Stats
11W - 5L
1,714 SR
Queue Stats
137W - 133L
1,489 Elo+
Party 1
Charon
Charon
ThePaneTrain04
Charon
Level 65
God Stats
26W - 33L
1,466 SR
Queue Stats
28W - 35L
1,424 Elo+
Party 1
Kukulkan
Kukulkan
Zach325
Kukulkan
Level 126
God Stats
15W - 19L
1,447 SR
Queue Stats
110W - 109L
1,488 Elo+
Party 1
Thor
Thor
mdesantis13
Thor
Level 85
God Stats
18W - 26L
1,627 SR
Queue Stats
37W - 53L
1,510 Elo+
Party 1
Team Averages
Level 107
1,602 SR
1,478 Elo+

VS

Team Averages
Level 123
1,491 SR
1,514 Elo+
Apollo
Apollo
OrneryWerewolf
Apollo
Level 128
God Stats
9W - 10L
1,516 SR
Queue Stats
58W - 63L
1,542 Elo+
Party 2
Cu Chulainn
Cu Chulainn
PhillyUpTopp
Cu Chulainn
Level 97
God Stats
14W - 12L
1,504 SR
Queue Stats
193W - 196L
1,500 Elo+
Party 3
Yu Huang
Yu Huang
SpadeTempa
Yu Huang
Level 135
God Stats
1W - 2L
1,213 SR
Queue Stats
249W - 247L
1,482 Elo+
Party 3
Ymir
Ymir
Zanderbodean-
Ymir
Level 143
God Stats
3W - 0L
1,801 SR
Queue Stats
257W - 227L
1,536 Elo+
Solo
Bakasura
Bakasura
Zipjack
Bakasura
Level 114
God Stats
7W - 4L
1,418 SR
Queue Stats
251W - 217L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jess507
Danzaburou
15
2 / 2 / 2
8,647
540
5,184
8,378
3,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 4 / 0
7,859
491
8,701
18,357
12,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 4 / 3
8,421
526
5,016
13,201
8,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Zach325
Kukulkan
13
1 / 6 / 1
7,913
495
4,414
10,805
2,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 3 / 3
7,704
482
6,084
11,361
4,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 3
8,611
538
3,925
6,311
2,157
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
PhillyUpTopp
Cu Chulainn
17
2 / 0 / 1
9,497
594
10,977
11,626
10,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
SpadeTempa
Yu Huang
16
5 / 3 / 3
9,661
604
11,562
8,582
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 3 / 7
8,202
513
3,639
9,536
8,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Zipjack
Bakasura
17
12 / 0 / 1
10,083
630
15,724
16,370
8,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
7
Kills
19
19
Deaths
7
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Jess507
Danzaburou
2
2
2
1.5
W
0
1
3
1.5
W
Cu Chulainn
PhillyUpTopp
Cu Chulainn
2
0
1
2.5
L
0
4
0
0
W
Yu Huang
SpadeTempa
Yu Huang
5
3
3
2.17
L
2
4
3
0.88
L
Kukulkan
Zach325
Kukulkan
1
6
1
0.25
W
0
3
7
1.17
W
Bakasura
Zipjack
Bakasura
12
0
1
12.5
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,399
Damage
45,827
62,102
Taken
52,425
32,506
Mitigated
33,667
12,504
Healing
19,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Jess507
Danzaburou
5,184
2,134
0
2,960
8,378
3,557
170
1,010
6,888
0
82,393
W
3,925
2,719
0
2,895
6,311
2,157
2,939
1,108
5,203
0
75,208
W
Cu Chulainn
PhillyUpTopp
Cu Chulainn
10,977
1,575
0
2,169
11,626
10,961
17
737
10,889
12,678
76,687
L
8,701
3,355
0
3,082
18,357
12,981
0
2,676
14,561
3,401
64,404
W
Yu Huang
SpadeTempa
Yu Huang
11,562
581
0
1,897
8,582
3,691
0
3,338
5,244
70,270
593
L
5,016
1,149
0
1,838
13,201
8,893
25
2,662
8,712
20,982
0
L
Kukulkan
Zach325
Kukulkan
4,414
415
0
722
10,805
2,892
0
7,054
3,265
62,404
300
W
3,639
413
0
1,380
9,536
8,230
0
2,112
7,424
28,823
1,123
W
Bakasura
Zipjack
Bakasura
15,724
9,620
0
11,492
16,370
8,628
0
2,885
13,485
0
67,687
L
6,084
707
0
3,902
11,361
4,183
0
3,498
7,304
0
51,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,544
Gold Earned
46,054
470
Minions Killed
597
0
Camps Cleared
0
1,502,706
Distance Traveled
1,649,505
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,647
540
123
8
0
289,020
0
W
Apollo
8,611
538
144
9
0
303,940
2
W
Cu Chulainn
9,497
594
163
10
0
284,503
0
L
Surtr
7,859
491
106
7
0
291,084
1
W
Yu Huang
9,661
604
121
8
0
296,642
0
L
Charon
8,421
526
27
2
0
319,850
3
L
Kukulkan
7,913
495
129
8
0
275,349
0
W
Ymir
8,202
513
27
2
0
328,378
4
W
Bakasura
10,083
630
142
9
0
436,042
0
L
Thor
7,704
482
85
5
0
327,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role