Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
 
Janus
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Alycanss
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,120 Elo+
Party 3
King Arthur
King Arthur
Troytacus
King Arthur
Level 39
God Stats
3W - 1L
1,863 SR
Queue Stats
31W - 36L
1,394 Elo+
Solo
Bellona
Bellona
iSniffSaltz
Bellona
Level 66
God Stats
100W - 111L
1,524 SR
Queue Stats
142W - 166L
1,408 Elo+
Party 3
Team Averages
Level 55
1,577 SR
1,384 Elo+

VS

Team Averages
Level 60
1,412 SR
1,382 Elo+
King Arthur
King Arthur
Pazfg
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,260 Elo+
Party 2
Vulcan
Vulcan
RusticDrifter
Vulcan
Level 81
God Stats
11W - 6L
1,427 SR
Queue Stats
51W - 47L
1,410 Elo+
Party 1
Hou Yi
Hou Yi
TryerHardest
Hou Yi
Level 111
God Stats
1W - 2L
1,399 SR
Queue Stats
57W - 56L
1,260 Elo+
Party 2
Susano
Susano
TtvRyanEX
Susano
Level 46
God Stats
5W - 10L
1,316 SR
Queue Stats
58W - 52L
1,492 Elo+
Party 1
Charon
Charon
amanghoops
Charon
Level 59
God Stats
3W - 6L
1,420 SR
Queue Stats
33W - 29L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
3 / 1 / 2
5,989
599
3,698
7,941
3,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
 
Janus
10
1 / 0 / 0
5,427
543
2,490
4,110
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
8
0 / 0 / 2
5,055
506
651
3,863
2,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Troytacus
King Arthur
11
2 / 0 / 0
6,330
633
5,403
6,687
5,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bellona
iSniffSaltz
Bellona
10
2 / 1 / 3
5,597
560
4,903
5,735
3,612
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Pazfg
King Arthur
8
0 / 3 / 0
4,386
439
2,911
8,831
6,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 1
5,170
517
5,245
3,845
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
8
1 / 2 / 0
4,687
469
2,911
4,700
1,623
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
TtvRyanEX
Susano
9
1 / 0 / 0
5,144
514
809
7,821
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charon
amanghoops
Charon
7
0 / 3 / 1
4,560
456
1,237
5,835
4,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
8
Kills
2
2
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
1
2
4
W
Janus
 
Janus
1
0
0
1
W
Ymir
0
0
2
1
L
King Arthur
Pazfg
King Arthur
0
3
0
0
L
0
1
1
0.5
W
King Arthur
Troytacus
King Arthur
2
0
0
2
L
Hou Yi
1
2
0
0.5
L
Susano
TtvRyanEX
Susano
1
0
0
1
L
Charon
amanghoops
Charon
0
3
1
0.17
W
Bellona
iSniffSaltz
Bellona
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,145
Damage
13,113
28,336
Taken
31,032
16,130
Mitigated
16,062
6,179
Healing
7,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,698
1,801
0
2,323
7,941
3,191
0
1,419
6,338
0
48,409
W
Janus
 
Janus
2,490
0
0
500
4,110
1,141
0
2,598
1,196
37,045
0
W
Ymir
651
106
0
667
3,863
2,742
0
1,047
2,654
11,025
0
L
King Arthur
Pazfg
King Arthur
2,911
1,028
0
1,200
8,831
6,331
0
0
8,831
0
13,437
L
5,245
1,813
0
921
3,845
1,284
0
1,360
2,245
35,928
736
W
King Arthur
Troytacus
King Arthur
5,403
1,110
0
660
6,687
5,444
0
0
6,687
0
37,217
L
Hou Yi
2,911
1,366
0
950
4,700
1,623
0
0
4,700
0
24,629
L
Susano
TtvRyanEX
Susano
809
53
0
3,794
7,821
2,736
0
863
6,866
0
31,608
L
Charon
amanghoops
Charon
1,237
350
0
480
5,835
4,088
0
586
5,249
11,016
1,549
W
Bellona
iSniffSaltz
Bellona
4,903
2,304
0
2,029
5,735
3,612
4
491
5,244
0
41,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,398
Gold Earned
23,947
319
Minions Killed
202
0
Camps Cleared
0
1,052,447
Distance Traveled
989,341
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,989
599
78
8
0
237,601
0
W
Janus
5,427
543
85
9
0
203,519
0
W
Ymir
5,055
506
23
2
0
197,350
0
L
King Arthur
4,386
439
17
2
0
182,147
0
L
Vulcan
5,170
517
62
6
0
209,366
1
W
King Arthur
6,330
633
65
7
0
191,236
0
L
Hou Yi
4,687
469
49
5
0
185,169
0
L
Susano
5,144
514
55
6
0
236,531
0
L
Charon
4,560
456
19
2
0
176,128
2
W
Bellona
5,597
560
68
7
0
222,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role