Player Matchup

Ymir
Ymir
BlackmanS102
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,106 Elo+
Party 1
Ix Chel
Ix Chel
CelFromS2
Ix Chel
Level 146
God Stats
1W - 2L
1,448 SR
Queue Stats
3W - 14L
1,268 Elo+
Party 1
Cu Chulainn
Cu Chulainn
UnstableTubby
Cu Chulainn
Level 65
God Stats
0W - 1L
1,125 SR
Queue Stats
40W - 38L
1,528 Elo+
Solo
Loki
Loki
evopete
Loki
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,287 Elo+
Party 1
Danzaburou
Danzaburou
iAstraios
Danzaburou
Level 11
God Stats
0W - 2L
1,173 SR
Queue Stats
1W - 5L
1,106 Elo+
Party 1
Team Averages
Level 58
1,349 SR
1,259 Elo+

VS

Team Averages
Level 116
1,486 SR
1,503 Elo+
Odin
Odin
AlwaysStoolie
Odin
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 60L
1,535 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SkilletHead77
Ah Muzen Cab
Level 88
God Stats
7W - 18L
1,253 SR
Queue Stats
236W - 212L
1,490 Elo+
Solo
Olorun
Olorun
Yung1rice
Olorun
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 74L
1,442 Elo+
Party 2
Bellona
Bellona
ZionScope
Bellona
Level 147
God Stats
9W - 9L
1,306 SR
Queue Stats
107W - 104L
1,516 Elo+
Solo
Bacchus
Bacchus
shadrakilll
Bacchus
Level 113
God Stats
1W - 0L
1,873 SR
Queue Stats
28W - 17L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,134
409
4,840
14,026
11,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
CelFromS2
Ix Chel
12
1 / 2 / 0
6,594
440
10,202
8,951
3,361
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
UnstableTubby
Cu Chulainn
12
0 / 3 / 0
6,694
446
5,795
13,405
13,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
evopete
Loki
12
0 / 5 / 1
6,369
425
4,520
13,312
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
iAstraios
Danzaburou
9
0 / 4 / 0
5,828
389
5,651
8,372
2,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 8
8,016
534
6,774
9,057
4,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
SkilletHead77
Ah Muzen Cab
13
2 / 0 / 5
7,600
507
9,963
12,321
5,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
Yung1rice
Olorun
14
6 / 0 / 4
8,462
564
6,575
8,597
3,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
ZionScope
Bellona
14
3 / 0 / 0
9,165
611
6,972
11,233
12,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Bacchus
shadrakilll
Bacchus
12
3 / 1 / 7
8,264
551
7,046
11,611
13,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
1
Kills
18
18
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
L
0
4
1
0.13
L
Ix Chel
CelFromS2
Ix Chel
1
2
0
0.5
W
Ah Muzen Cab
SkilletHead77
Ah Muzen Cab
2
0
5
4.5
L
Cu Chulainn
UnstableTubby
Cu Chulainn
0
3
0
0
W
Olorun
Yung1rice
Olorun
6
0
4
8
W
Bellona
ZionScope
Bellona
3
0
0
3
L
Loki
evopete
Loki
0
5
1
0.1
L
Danzaburou
iAstraios
Danzaburou
0
4
0
0
W
Bacchus
shadrakilll
Bacchus
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,008
Damage
37,330
58,066
Taken
52,819
35,893
Mitigated
38,547
10,672
Healing
12,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,774
2,199
0
2,852
9,057
4,080
518
2,389
6,668
0
53,626
L
4,840
945
0
1,064
14,026
11,355
0
6,866
7,160
19,876
1,607
L
Ix Chel
CelFromS2
Ix Chel
10,202
710
782
1,871
8,951
3,361
42
1,325
7,626
56,541
0
W
Ah Muzen Cab
SkilletHead77
Ah Muzen Cab
9,963
960
0
250
12,321
5,307
0
7,218
5,103
0
59,930
L
Cu Chulainn
UnstableTubby
Cu Chulainn
5,795
1,012
0
1,269
13,405
13,566
0
0
13,405
202
49,328
W
Olorun
Yung1rice
Olorun
6,575
3,027
180
3,913
8,597
3,796
0
2,387
6,210
51,275
5,649
W
Bellona
ZionScope
Bellona
6,972
3,738
0
2,246
11,233
12,300
1,209
648
10,585
0
66,239
L
Loki
evopete
Loki
4,520
1,685
0
4,737
13,312
4,617
0
1,220
12,092
0
49,872
L
Danzaburou
iAstraios
Danzaburou
5,651
3,235
0
949
8,372
2,994
96
3,837
4,535
0
34,415
W
Bacchus
shadrakilll
Bacchus
7,046
1,303
0
3,343
11,611
13,064
266
3,380
8,231
28,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,619
Gold Earned
41,507
340
Minions Killed
394
0
Camps Cleared
0
1,400,352
Distance Traveled
1,475,417
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,016
534
75
5
0
328,763
0
L
Ymir
6,134
409
28
2
0
285,755
0
L
Ix Chel
6,594
440
101
7
0
283,076
0
W
Ah Muzen Cab
7,600
507
88
6
0
312,803
0
L
Cu Chulainn
6,694
446
75
5
0
291,200
0
W
Olorun
8,462
564
82
5
0
280,516
0
W
Bellona
9,165
611
120
8
0
279,405
1
L
Loki
6,369
425
76
5
0
284,650
0
L
Danzaburou
5,828
389
60
4
0
255,671
0
W
Bacchus
8,264
551
29
2
0
273,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role