Player Matchup

Chaac
Chaac
NoSoyPako420
Chaac
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,383 Elo+
Solo
Nu Wa
Nu Wa
Tyrant_myth34
Nu Wa
Level 61
God Stats
1W - 3L
1,709 SR
Queue Stats
88W - 93L
1,366 Elo+
Solo
Rama
Rama
demonwolf501_2
Rama
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 173L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
spooky_Xtdm2
Cthulhu
Level 61
God Stats
2W - 1L
1,816 SR
Queue Stats
195W - 198L
1,435 Elo+
Party 2
Ullr
Ullr
temp-0159414004
Ullr
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 117L
1,412 Elo+
Party 2
Team Averages
Level 68
1,605 SR
1,411 Elo+

VS

Team Averages
Level 57
1,524 SR
1,475 Elo+
Da Ji
Da Ji
ELiTE HArDSCoPz
Da Ji
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,464 Elo+
Solo
Surtr
Surtr
Gecko7974
Surtr
Level 23
God Stats
3W - 2L
1,550 SR
Queue Stats
9W - 10L
1,560 Elo+
Party 1
Nu Wa
Nu Wa
Smith-0_0-Smith
Nu Wa
Level 56
God Stats
72W - 68L
1,549 SR
Queue Stats
187W - 189L
1,381 Elo+
Solo
Maui
Maui
Sugarush4102
Maui
Level 57
God Stats
2W - 0L
1,233 SR
Queue Stats
14W - 8L
1,522 Elo+
Party 1
Neith
Neith
UP2UJOKER
Neith
Level 84
God Stats
2W - 1L
1,786 SR
Queue Stats
221W - 196L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
6,959
535
9,125
15,303
13,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 3 / 2
6,275
483
4,979
5,969
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 4 / 0
7,484
576
4,025
10,834
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
spooky_Xtdm2
Cthulhu
10
1 / 4 / 1
6,142
472
8,191
13,670
10,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 2
5,647
434
4,949
11,215
4,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 3
7,566
582
6,832
12,020
5,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
Gecko7974
Surtr
12
0 / 3 / 2
6,619
509
9,026
13,182
8,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 0 / 1
7,718
594
6,218
5,143
1,639
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 1 / 6
5,817
447
4,506
12,177
10,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
UP2UJOKER
Neith
14
7 / 0 / 3
8,039
618
13,379
9,156
3,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
6
Kills
15
15
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
W
Surtr
Gecko7974
Surtr
0
3
2
0.33
L
1
1
3
2.5
W
2
0
1
2.5
W
0
1
6
3
L
0
3
2
0.33
W
Neith
UP2UJOKER
Neith
7
0
3
8.5
L
4
4
0
1
L
Cthulhu
spooky_Xtdm2
Cthulhu
1
4
1
0.38
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,269
Damage
39,961
56,991
Taken
51,678
34,374
Mitigated
29,773
13,520
Healing
16,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,832
954
0
5,110
12,020
5,310
0
2,106
9,796
0
52,264
W
Surtr
Gecko7974
Surtr
9,026
4,075
0
5,197
13,182
8,944
0
433
12,749
1,979
43,064
L
9,125
2,322
0
6,273
15,303
13,389
0
1,961
12,495
0
54,717
W
6,218
566
0
1,383
5,143
1,639
1,770
2,049
3,094
66,416
4,695
W
4,506
1,300
0
1,022
12,177
10,106
0
4,864
6,754
21,833
1,455
L
4,979
1,788
0
1,000
5,969
2,106
0
2,701
3,221
41,471
131
W
Neith
UP2UJOKER
Neith
13,379
5,063
0
3,318
9,156
3,774
544
2,744
6,190
22
57,458
L
4,025
2,239
0
2,256
10,834
4,158
0
1,417
9,336
0
48,443
L
Cthulhu
spooky_Xtdm2
Cthulhu
8,191
1,087
370
1,702
13,670
10,628
0
2,791
10,343
38,876
1,015
L
4,949
2,181
0
1,919
11,215
4,093
0
1,430
9,665
0
21,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,507
Gold Earned
35,759
328
Minions Killed
376
0
Camps Cleared
0
1,244,033
Distance Traveled
1,253,007
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,566
582
78
6
0
256,939
0
W
Surtr
6,619
509
61
5
0
261,666
0
L
Chaac
6,959
535
95
7
0
249,427
0
W
Nu Wa
7,718
594
102
8
0
220,704
2
W
Maui
5,817
447
32
2
0
281,414
0
L
Nu Wa
6,275
483
66
5
0
245,267
0
W
Neith
8,039
618
103
8
0
232,284
0
L
Rama
7,484
576
78
6
0
234,008
0
L
Cthulhu
6,142
472
57
4
0
259,711
0
L
Ullr
5,647
434
32
2
0
255,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role