Player Matchup

Ymir
Ymir
CamarosRbetter
Ymir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,455 Elo+
Party 2
Anubis
Anubis
Finguhss
Anubis
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 8L
1,652 Elo+
Party 2
Atlas
Atlas
Shojer
Atlas
Level 197
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 8L
1,652 Elo+
Party 2
Danzaburou
Danzaburou
VSTR0WRLD
Danzaburou
Level 109
God Stats
0W - 7L
1,003 SR
Queue Stats
5W - 12L
1,360 Elo+
Solo
Serqet
Serqet
benfur
Serqet
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,364 Elo+
Party 2
Team Averages
Level 138
1,401 SR
1,496 Elo+

VS

Team Averages
Level 129
1,648 SR
1,555 Elo+
Ishtar
Ishtar
G0RDY
Ishtar
Level 126
God Stats
7W - 8L
1,827 SR
Queue Stats
61W - 62L
1,555 Elo+
Solo
Gilgamesh
Gilgamesh
GibbyDKill
Gilgamesh
Level 109
God Stats
138W - 99L
1,813 SR
Queue Stats
435W - 426L
1,565 Elo+
Party 1
Ganesha
Ganesha
Sanball97
Ganesha
Level 116
God Stats
27W - 20L
1,528 SR
Queue Stats
313W - 294L
1,563 Elo+
Party 1
Hera
Hera
charlysure
Hera
Level 147
God Stats
6W - 8L
1,393 SR
Queue Stats
388W - 374L
1,535 Elo+
Party 1
Cliodhna
Cliodhna
dedde4849
Cliodhna
Level 147
God Stats
16W - 10L
1,677 SR
Queue Stats
406W - 398L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,916
407
1,830
12,964
8,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
Finguhss
Anubis
15
0 / 1 / 1
7,910
465
5,087
6,780
3,159
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Atlas
Shojer
Atlas
14
0 / 3 / 2
8,129
478
15,039
16,598
17,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
VSTR0WRLD
Danzaburou
12
0 / 5 / 0
7,456
439
4,495
10,606
3,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
benfur
Serqet
12
2 / 3 / 0
7,274
428
4,631
12,768
5,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
G0RDY
Ishtar
16
8 / 0 / 3
10,246
603
14,784
12,620
5,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
GibbyDKill
Gilgamesh
15
1 / 1 / 6
9,378
552
11,350
20,320
17,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
Sanball97
Ganesha
13
0 / 0 / 8
8,932
525
3,339
8,056
6,959
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 0 / 2
9,235
543
7,995
6,057
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cliodhna
dedde4849
Cliodhna
16
5 / 2 / 4
9,311
548
5,655
12,121
4,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
2
Kills
16
16
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Anubis
Finguhss
Anubis
0
1
1
0.5
W
Ishtar
G0RDY
Ishtar
8
0
3
9.5
W
Gilgamesh
GibbyDKill
Gilgamesh
1
1
6
4
W
Ganesha
Sanball97
Ganesha
0
0
8
4
L
Atlas
Shojer
Atlas
0
3
2
0.33
L
Danzaburou
VSTR0WRLD
Danzaburou
0
5
0
0
L
Serqet
benfur
Serqet
2
3
0
0.67
W
2
0
2
3
W
Cliodhna
dedde4849
Cliodhna
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,082
Damage
43,123
59,716
Taken
59,174
38,008
Mitigated
37,673
11,210
Healing
22,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,830
553
146
3,453
12,964
8,328
0
2,909
9,945
17,731
867
L
Anubis
Finguhss
Anubis
5,087
65
0
2,744
6,780
3,159
0
3,414
3,242
85,684
0
W
Ishtar
G0RDY
Ishtar
14,784
9,022
0
6,722
12,620
5,355
136
2,412
10,062
0
93,612
W
Gilgamesh
GibbyDKill
Gilgamesh
11,350
3,055
0
7,058
20,320
17,755
114
10,207
8,749
0
72,786
W
Ganesha
Sanball97
Ganesha
3,339
145
0
2,208
8,056
6,959
157
2,578
5,392
21,781
0
L
Atlas
Shojer
Atlas
15,039
4,321
0
1,542
16,598
17,253
0
2,432
14,046
66,699
1,883
L
Danzaburou
VSTR0WRLD
Danzaburou
4,495
1,689
0
1,979
10,606
3,446
0
714
9,892
0
51,710
L
Serqet
benfur
Serqet
4,631
1,627
0
1,346
12,768
5,822
0
1,469
11,257
0
43,147
W
7,995
1,932
0
349
6,057
2,788
445
2,320
3,577
81,240
1,525
W
Cliodhna
dedde4849
Cliodhna
5,655
742
0
6,355
12,121
4,816
0
2,853
9,140
0
83,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,685
Gold Earned
47,102
438
Minions Killed
539
0
Camps Cleared
0
1,622,486
Distance Traveled
1,743,885
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,916
407
34
2
0
334,410
0
L
Anubis
7,910
465
146
9
0
325,214
1
W
Ishtar
10,246
603
146
9
0
302,820
2
W
Gilgamesh
9,378
552
105
6
0
318,405
0
W
Ganesha
8,932
525
7
0
0
378,939
0
L
Atlas
8,129
478
96
6
0
287,599
0
L
Danzaburou
7,456
439
90
5
0
302,105
0
L
Serqet
7,274
428
72
4
0
373,158
4
W
Hera
9,235
543
158
9
0
325,786
3
W
Cliodhna
9,311
548
123
7
0
417,935
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role