Player Matchup

Ares
Ares
Danny__boy22
Ares
Level 147
God Stats
1W - 1L
1,258 SR
Queue Stats
30W - 26L
1,498 Elo+
Solo
Arachne
Arachne
EPadiIIa
Arachne
Level 84
God Stats
11W - 9L
1,646 SR
Queue Stats
364W - 344L
1,436 Elo+
Solo
Anhur
Anhur
Shaykie1
Anhur
Level 154
God Stats
4W - 0L
1,706 SR
Queue Stats
121W - 128L
1,438 Elo+
Solo
Janus
Janus
TedTalkTime
Janus
Level 140
God Stats
1W - 4L
1,301 SR
Queue Stats
309W - 325L
1,465 Elo+
Solo
Ymir
Ymir
mdiggitty
Ymir
Level 157
God Stats
4W - 4L
1,489 SR
Queue Stats
499W - 504L
1,389 Elo+
Solo
Team Averages
Level 136
1,480 SR
1,445 Elo+

VS

Team Averages
Level 122
1,492 SR
1,478 Elo+
Khepri
Khepri
LastBullet4U
Khepri
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 257L
1,484 Elo+
Solo
Set
Set
Shadowhunter958
Set
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Party 1
Geb
Geb
Strider2469
Geb
Level 192
God Stats
4W - 5L
1,637 SR
Queue Stats
371W - 394L
1,458 Elo+
Solo
Loki
Loki
WhiteBog Jr
Loki
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chernobog
Chernobog
violetaa
Chernobog
Level 125
God Stats
0W - 2L
1,320 SR
Queue Stats
586W - 612L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 7
6,156
1,231
3,580
5,305
3,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
EPadiIIa
Arachne
10
2 / 1 / 5
5,663
1,133
3,032
4,701
2,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anhur
Shaykie1
Anhur
11
3 / 1 / 6
6,481
1,296
5,323
4,342
2,092
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 8
5,789
1,158
6,361
2,370
1,188
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
11
2 / 1 / 7
6,135
1,227
3,236
7,478
7,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 2 / 1
5,323
1,065
1,483
7,485
5,633
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 1 / 3
5,378
1,076
3,599
4,917
2,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
4 / 2 / 1
6,293
1,259
7,163
7,986
6,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 4 / 2
4,911
982
1,275
5,512
2,631
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
violetaa
Chernobog
1
0 / 0 / 0
1,472
294
0
0
0

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
9
Kills
5
5
Deaths
9
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Arachne
EPadiIIa
Arachne
2
1
5
4.5
L
Khepri
0
2
1
0.25
L
1
1
3
2.5
W
Anhur
Shaykie1
Anhur
3
1
6
6
L
4
2
1
2.25
W
1
1
8
5
L
0
4
2
0.25
W
Ymir
2
1
7
5.5
L
Chernobog
violetaa
Chernobog
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,532
Damage
13,520
24,196
Taken
25,900
17,148
Mitigated
18,015
8,195
Healing
8,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,580
266
1,019
1,988
5,305
3,920
0
975
4,330
5,739
39
W
Arachne
EPadiIIa
Arachne
3,032
2,108
0
1,410
4,701
2,880
0
1,845
2,856
0
6,790
L
Khepri
1,483
23
1,080
1,556
7,485
5,633
239
4,638
2,847
2,466
0
L
3,599
1,000
786
739
4,917
2,842
0
1,866
3,051
0
12,250
W
Anhur
Shaykie1
Anhur
5,323
3,262
130
1,245
4,342
2,092
328
2,107
2,235
0
10,512
L
7,163
149
1,076
2,250
7,986
6,909
0
3,243
4,743
11,697
1,870
W
6,361
325
145
92
2,370
1,188
0
1,222
1,148
18,688
0
L
1,275
567
407
232
5,512
2,631
146
3,280
2,232
0
4,337
W
Ymir
3,236
370
446
1,720
7,478
7,068
0
1,552
5,926
6,111
123
L
Chernobog
violetaa
Chernobog
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,224
Gold Earned
23,377
55
Minions Killed
28
0
Camps Cleared
0
501,726
Distance Traveled
425,352
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,156
1,231
3
1
0
114,857
0
W
Arachne
5,663
1,133
8
2
0
100,038
0
L
Khepri
5,323
1,065
6
1
0
112,174
0
L
Set
5,378
1,076
10
2
0
104,186
0
W
Anhur
6,481
1,296
13
3
0
93,293
0
L
Geb
6,293
1,259
7
1
0
99,024
0
W
Janus
5,789
1,158
22
4
0
99,308
0
L
Loki
4,911
982
5
1
0
109,968
0
W
Ymir
6,135
1,227
9
2
0
94,230
0
L
Chernobog
1,472
294
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role