Player Matchup

Cthulhu
Cthulhu
Silver II
Autotomy
Cthulhu
Silver II
Level 124
God Stats
6W - 1L
1,705 SR
Queue Stats
11W - 9L
1,517 MMR
Party 2
Ra
Ra
Silver II
Oibara
Ra
Silver II
Level 93
God Stats
1W - 0L
1,339 SR
Queue Stats
11W - 9L
1,517 MMR
Party 2
Danzaburou
Danzaburou
Silver II
Vurdix
Danzaburou
Silver II
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,517 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,515 SR
1,517 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,829 SR
1,486 MMR
Raijin
Raijin
Gold IV
Chipoteo
Raijin
Gold IV
Level 109
God Stats
2W - 1L
1,779 SR
Queue Stats
45W - 51L
1,547 MMR
Party 1
Heimdallr
Heimdallr
Gold IV
ImXam
Heimdallr
Gold IV
Level 124
God Stats
9W - 13L
1,675 SR
Queue Stats
45W - 51L
1,547 MMR
Party 1
Thanatos
Thanatos
Silver IV
Lurk to kill
Thanatos
Silver IV
Level 108
God Stats
2W - 1L
2,032 SR
Queue Stats
2W - 7L
1,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Autotomy
Cthulhu
18
12 / 1 / 5
12,645
843
18,127
20,923
21,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ra
15
1 / 3 / 14
10,357
690
7,490
10,830
4,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Vurdix
Danzaburou
16
5 / 1 / 10
11,656
777
14,009
15,620
6,834
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
AchillesBacchusAnhurVamanaBaron Samedi

VS

Bans
CharonKuzenboNutXing TianIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Chipoteo
Raijin
16
2 / 3 / 2
10,006
667
20,851
14,576
6,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
ImXam
Heimdallr
15
2 / 6 / 2
9,576
638
8,760
16,113
7,658
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Lurk to kill
Thanatos
11
1 / 9 / 1
8,338
556
6,368
13,862
6,390
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
18
Kills
5
5
Deaths
18
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Autotomy
Cthulhu
12
1
5
14.5
L
Raijin
Chipoteo
Raijin
2
3
2
1
L
Heimdallr
ImXam
Heimdallr
2
6
2
0.5
L
Thanatos
Lurk to kill
Thanatos
1
9
1
0.17
W
Ra
1
3
14
2.67
W
Danzaburou
Vurdix
Danzaburou
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,626
Damage
35,979
47,373
Taken
44,551
33,727
Mitigated
20,288
24,063
Healing
4,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Autotomy
Cthulhu
18,127
1,595
444
4,715
20,923
21,977
30
9,202
10,710
44,744
3,873
L
Raijin
Chipoteo
Raijin
20,851
1,341
0
1,000
14,576
6,240
0
7,607
6,181
51,280
0
L
Heimdallr
ImXam
Heimdallr
8,760
2,774
0
750
16,113
7,658
0
7,698
7,780
0
29,936
L
Thanatos
Lurk to kill
Thanatos
6,368
589
0
2,835
13,862
6,390
0
6,805
6,362
0
20,419
W
Ra
7,490
701
7,389
5,305
10,830
4,916
338
4,475
5,743
34,437
313
W
Danzaburou
Vurdix
Danzaburou
14,009
6,088
0
6,210
15,620
6,834
1,312
5,009
9,975
0
69,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,658
Gold Earned
27,920
197
Minions Killed
148
0
Camps Cleared
0
919,349
Distance Traveled
788,574
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,645
843
67
4
0
338,946
0
L
Raijin
10,006
667
74
5
0
267,617
0
L
Heimdallr
9,576
638
54
4
0
245,371
0
L
Thanatos
8,338
556
20
1
0
275,586
0
W
Ra
10,357
690
54
4
0
283,073
0
W
Danzaburou
11,656
777
76
5
0
297,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role