Player Matchup

Fenrir
Fenrir
ISmoke lol8283
Fenrir
Level 122
God Stats
1W - 1L
1,567 SR
Queue Stats
86W - 89L
1,489 Elo+
Party 2
Cthulhu
Cthulhu
Ricasi238
Cthulhu
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 95L
1,533 Elo+
Party 4
Raijin
Raijin
Squiddo999
Raijin
Level 114
God Stats
7W - 6L
1,577 SR
Queue Stats
340W - 283L
1,575 Elo+
Solo
Vamana
Vamana
TGH Teemo
Vamana
Level 156
God Stats
6W - 5L
1,566 SR
Queue Stats
88W - 93L
1,480 Elo+
Party 2
Nut
Nut
vHyperFace
Nut
Level 57
God Stats
9W - 12L
1,484 SR
Queue Stats
41W - 52L
1,527 Elo+
Party 4
Team Averages
Level 116
1,539 SR
1,521 Elo+

VS

Team Averages
Level 134
1,491 SR
1,534 Elo+
Fenrir
Fenrir
Darkar50K
Fenrir
Level 135
God Stats
4W - 6L
1,232 SR
Queue Stats
157W - 151L
1,545 Elo+
Party 3
Gilgamesh
Gilgamesh
ELIZITO7985
Gilgamesh
Level 143
God Stats
3W - 5L
1,658 SR
Queue Stats
132W - 150L
1,533 Elo+
Party 3
Freya
Freya
MTD-Train
Freya
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
256W - 235L
1,522 Elo+
Party 1
Chang'e
Chang'e
SkiaMonarchis
Chang'e
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
259W - 239L
1,527 Elo+
Party 1
Khepri
Khepri
TPanter
Khepri
Level 119
God Stats
2W - 4L
1,567 SR
Queue Stats
193W - 189L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 4
8,197
586
7,074
16,570
7,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
Ricasi238
Cthulhu
13
0 / 0 / 4
7,792
557
9,733
13,386
11,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
Squiddo999
Raijin
15
4 / 1 / 0
9,277
663
5,902
7,907
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Vamana
TGH Teemo
Vamana
14
0 / 0 / 6
8,286
592
10,301
13,694
13,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 1 / 0
7,231
517
9,600
7,282
3,239
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Darkar50K
Fenrir
11
1 / 3 / 2
6,268
448
5,361
11,357
5,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gilgamesh
ELIZITO7985
Gilgamesh
12
0 / 3 / 2
7,089
506
9,794
17,177
18,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
MTD-Train
Freya
12
1 / 2 / 0
6,159
440
7,134
13,165
6,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
14
2 / 2 / 0
7,573
541
7,002
11,308
4,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
TPanter
Khepri
12
1 / 1 / 1
6,770
484
3,650
13,740
11,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
11
Kills
5
5
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Darkar50K
Fenrir
1
3
2
0.67
L
Gilgamesh
ELIZITO7985
Gilgamesh
0
3
2
0.33
W
5
3
4
2.33
L
Freya
MTD-Train
Freya
1
2
0
0.5
W
Cthulhu
Ricasi238
Cthulhu
0
0
4
2
L
Chang'e
2
2
0
1
W
Raijin
Squiddo999
Raijin
4
1
0
4
W
Vamana
TGH Teemo
Vamana
0
0
6
3
L
Khepri
TPanter
Khepri
1
1
1
1.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,610
Damage
32,941
58,839
Taken
66,747
39,133
Mitigated
45,683
19,699
Healing
19,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Darkar50K
Fenrir
5,361
1,284
0
594
11,357
5,296
0
1,820
9,344
0
50,453
L
Gilgamesh
ELIZITO7985
Gilgamesh
9,794
2,570
0
3,021
17,177
18,303
0
1,468
14,556
0
52,500
W
7,074
1,781
0
7,517
16,570
7,603
416
2,220
14,059
0
55,653
L
Freya
MTD-Train
Freya
7,134
2,660
0
6,238
13,165
6,110
0
4,321
8,844
40,669
11,149
W
Cthulhu
Ricasi238
Cthulhu
9,733
1,001
144
4,561
13,386
11,696
0
5,677
7,709
44,174
0
L
Chang'e
7,002
807
160
6,201
11,308
4,087
0
2,750
8,106
56,006
1,153
W
Raijin
Squiddo999
Raijin
5,902
504
0
706
7,907
3,260
101
3,743
4,123
73,659
1,083
W
Vamana
TGH Teemo
Vamana
10,301
4,060
0
4,619
13,694
13,335
172
1,646
11,001
0
63,339
L
Khepri
TPanter
Khepri
3,650
400
0
2,858
13,740
11,887
0
4,729
8,936
26,321
0
W
9,600
6,461
0
2,152
7,282
3,239
576
3,824
3,458
0
54,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,783
Gold Earned
33,859
495
Minions Killed
362
0
Camps Cleared
0
1,413,543
Distance Traveled
1,430,670
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,268
448
78
6
0
325,358
0
L
Gilgamesh
7,089
506
81
6
0
263,266
0
W
Fenrir
8,197
586
91
7
0
322,333
2
L
Freya
6,159
440
78
6
0
262,805
0
W
Cthulhu
7,792
557
65
5
0
299,235
0
L
Chang'e
7,573
541
105
8
0
285,867
0
W
Raijin
9,277
663
145
10
0
280,817
2
W
Vamana
8,286
592
118
8
0
267,129
0
L
Khepri
6,770
484
20
1
0
293,374
4
W
Nut
7,231
517
76
5
0
244,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role