Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CoreyMoo
Neith
Level 128
God Stats
0W - 2L
1,322 SR
Queue Stats
23W - 26L
1,459 Elo+
Party 2
Sun Wukong
Sun Wukong
KingJeffLives
Sun Wukong
Level 58
God Stats
0W - 4L
1,500 SR
Queue Stats
64W - 75L
1,353 Elo+
Party 2
Arachne
Arachne
Ryalrhino
Arachne
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 45L
1,480 Elo+
Party 2
Team Averages
Level 113
1,464 SR
1,458 Elo+

VS

Team Averages
Level 95
1,501 SR
1,371 Elo+
Chang'e
Chang'e
 
Chang'e
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Albatrussy
Nut
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
185W - 186L
1,332 Elo+
Party 1
Awilix
Awilix
Waitforittt
Awilix
Level 127
God Stats
3W - 0L
1,653 SR
Queue Stats
5W - 8L
1,344 Elo+
Solo
Zeus
Zeus
Zzeeussss
Zeus
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,293 Elo+
Solo
Surtr
Surtr
killer75648
Surtr
Level 157
God Stats
24W - 13L
1,352 SR
Queue Stats
221W - 204L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
0 / 2 / 0
3,995
499
1,156
4,454
2,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
 
Anubis
1
0 / 0 / 0
1,478
185
0
0
0
Neith
CoreyMoo
Neith
7
0 / 1 / 0
4,079
510
2,775
3,321
954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
KingJeffLives
Sun Wukong
7
0 / 4 / 0
4,105
513
1,546
7,447
3,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
Ryalrhino
Arachne
9
1 / 1 / 0
4,619
577
2,712
5,747
2,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
6
0 / 0 / 2
3,972
497
801
1,890
461
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 0 / 3
4,397
550
2,279
2,787
833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
11
3 / 0 / 0
5,246
656
2,342
5,163
2,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
8
1 / 1 / 0
4,934
617
242
2,827
684
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 0 / 0
5,899
737
6,689
8,005
4,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
13
1
Kills
8
8
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
2
0
0
L
Anubis
 
Anubis
0
0
0
0
W
Chang'e
 
Chang'e
0
0
2
1
W
0
0
3
1.5
L
Neith
CoreyMoo
Neith
0
1
0
0
L
Sun Wukong
KingJeffLives
Sun Wukong
0
4
0
0
L
Arachne
Ryalrhino
Arachne
1
1
0
1
W
Awilix
3
0
0
3
W
Zeus
1
1
0
1
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,189
Damage
12,353
20,969
Taken
20,672
9,781
Mitigated
8,756
5,602
Healing
5,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,156
360
0
1,369
4,454
2,713
0
476
3,978
0
9,109
L
Anubis
 
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
 
Chang'e
801
71
80
120
1,890
461
315
0
1,890
9,488
0
W
2,279
1,442
0
1,116
2,787
833
396
0
2,787
0
27,788
L
Neith
CoreyMoo
Neith
2,775
509
0
926
3,321
954
0
325
2,996
0
29,013
L
Sun Wukong
KingJeffLives
Sun Wukong
1,546
497
0
1,150
7,447
3,744
0
437
7,010
0
27,710
L
Arachne
Ryalrhino
Arachne
2,712
1,873
0
2,157
5,747
2,370
0
242
5,505
0
24,727
W
Awilix
2,342
989
0
480
5,163
2,152
0
0
5,163
0
40,579
W
Zeus
242
130
0
636
2,827
684
0
0
2,827
25,893
1,530
W
6,689
2,552
0
2,691
8,005
4,626
0
0
8,005
984
38,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,276
Gold Earned
24,448
158
Minions Killed
241
0
Camps Cleared
0
619,608
Distance Traveled
783,304
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,995
499
16
2
0
168,405
0
L
Anubis
1,478
185
0
0
0
0
0
W
Chang'e
3,972
497
16
2
0
146,567
2
W
Nut
4,397
550
37
5
0
149,909
0
L
Neith
4,079
510
54
7
0
144,361
0
L
Sun Wukong
4,105
513
42
5
0
134,429
0
L
Arachne
4,619
577
46
6
0
172,413
0
W
Awilix
5,246
656
74
9
0
181,760
0
W
Zeus
4,934
617
56
7
0
141,228
0
W
Surtr
5,899
737
58
7
0
163,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role