Player Matchup

Bellona
Bellona
 
Bellona
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
AspidDay
Cabrakan
Level 159
God Stats
1W - 0L
1,733 SR
Queue Stats
58W - 54L
1,599 Elo+
Party 3
Loki
Loki
ChristianRG
Loki
Level 148
God Stats
9W - 7L
1,500 SR
Queue Stats
162W - 146L
1,607 Elo+
Solo
Neith
Neith
MegCas
Neith
Level 154
God Stats
13W - 10L
1,648 SR
Queue Stats
50W - 58L
1,491 Elo+
Party 1
Chronos
Chronos
TadeoG
Chronos
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 60L
1,452 Elo+
Party 3
Team Averages
Level 143
1,576 SR
1,530 Elo+

VS

Team Averages
Level 154
1,501 SR
1,531 Elo+
Hun Batz
Hun Batz
CamarosRbetter
Hun Batz
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Raijin
Raijin
Finguhss
Raijin
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 7L
1,682 Elo+
Party 2
Danzaburou
Danzaburou
Shojer
Danzaburou
Level 197
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,682 Elo+
Party 2
Charybdis
Charybdis
benfur
Charybdis
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,336 Elo+
Party 2
Charon
Charon
spacepanda23
Charon
Level 188
God Stats
2W - 4L
1,503 SR
Queue Stats
407W - 403L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
4 / 1 / 1
7,004
637
7,506
9,498
6,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
AspidDay
Cabrakan
10
0 / 0 / 3
5,611
510
1,441
5,991
4,494
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 1 / 2
6,742
613
5,398
9,369
3,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
MegCas
Neith
10
0 / 3 / 2
5,488
499
4,372
7,049
2,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chronos
TadeoG
Chronos
11
2 / 0 / 1
6,319
574
2,133
3,057
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
9
0 / 2 / 0
4,879
444
155
7,641
3,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Finguhss
Raijin
11
0 / 2 / 0
5,821
529
1,701
3,757
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Shojer
Danzaburou
11
1 / 3 / 1
5,993
545
6,077
10,811
10,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
benfur
Charybdis
11
2 / 1 / 0
6,471
588
3,744
5,935
2,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charon
9
1 / 2 / 2
5,259
478
3,740
8,459
5,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
10
Kills
4
5
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
1
1
4.5
W
Cabrakan
AspidDay
Cabrakan
0
0
3
1.5
L
Hun Batz
0
2
0
0
W
4
1
2
5
L
Raijin
Finguhss
Raijin
0
2
0
0
W
Neith
MegCas
Neith
0
3
2
0.33
L
Danzaburou
Shojer
Danzaburou
1
3
1
0.5
W
Chronos
TadeoG
Chronos
2
0
1
2.5
L
Charybdis
benfur
Charybdis
2
1
0
2
L
Charon
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,850
Damage
15,417
34,964
Taken
36,603
17,643
Mitigated
22,822
15,197
Healing
11,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,506
2,133
0
6,375
9,498
6,013
0
760
7,924
0
48,106
W
Cabrakan
AspidDay
Cabrakan
1,441
355
0
1,641
5,991
4,494
0
1,038
4,910
16,791
528
L
Hun Batz
155
70
110
853
7,641
3,458
92
1,342
6,259
0
30,740
W
5,398
1,848
0
4,884
9,369
3,419
0
213
9,070
0
58,040
L
Raijin
Finguhss
Raijin
1,701
101
0
460
3,757
1,157
0
920
2,699
48,728
290
W
Neith
MegCas
Neith
4,372
1,352
0
1,263
7,049
2,465
0
1,409
5,640
0
40,864
L
Danzaburou
Shojer
Danzaburou
6,077
1,516
0
3,877
10,811
10,304
0
38
10,773
0
39,615
W
Chronos
TadeoG
Chronos
2,133
802
0
1,034
3,057
1,252
0
1,818
1,239
46,282
0
L
Charybdis
benfur
Charybdis
3,744
1,763
0
3,441
5,935
2,144
490
114
5,821
0
48,087
L
Charon
3,740
1,017
182
2,636
8,459
5,759
0
894
7,525
25,173
1,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,164
Gold Earned
28,423
363
Minions Killed
342
0
Camps Cleared
0
1,096,936
Distance Traveled
1,008,143
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,004
637
94
9
0
241,678
0
W
Cabrakan
5,611
510
32
3
0
185,547
0
L
Hun Batz
4,879
444
51
5
0
244,457
0
W
Loki
6,742
613
88
8
0
267,372
0
L
Raijin
5,821
529
102
9
0
209,299
1
W
Neith
5,488
499
62
6
0
184,447
1
L
Danzaburou
5,993
545
72
7
0
183,396
0
W
Chronos
6,319
574
87
8
0
217,892
0
L
Charybdis
6,471
588
88
8
0
181,172
0
L
Charon
5,259
478
29
3
0
189,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role