Player Matchup

Arachne
Arachne
KriSpy CharMZ
Arachne
Level 160
God Stats
13W - 14L
1,565 SR
Queue Stats
272W - 250L
1,567 Elo+
Solo
Nut
Nut
SneakyLeviathan
Nut
Level 140
God Stats
7W - 5L
1,916 SR
Queue Stats
117W - 101L
1,583 Elo+
Party 2
Bacchus
Bacchus
TuesdayModel
Bacchus
Level 125
God Stats
24W - 13L
1,680 SR
Queue Stats
108W - 108L
1,562 Elo+
Party 2
Awilix
Awilix
aTurtleParade
Awilix
Level 158
God Stats
27W - 26L
1,661 SR
Queue Stats
158W - 146L
1,549 Elo+
Party 2
Zeus
Zeus
lochness0499
Zeus
Level 159
God Stats
2W - 2L
1,226 SR
Queue Stats
134W - 126L
1,557 Elo+
Party 2
Team Averages
Level 148
1,609 SR
1,564 Elo+

VS

Team Averages
Level 165
1,567 SR
1,551 Elo+
King Arthur
King Arthur
Grixxis
King Arthur
Level 161
God Stats
62W - 66L
1,549 SR
Queue Stats
146W - 136L
1,549 Elo+
Solo
Janus
Janus
Memesrdreams84
Janus
Level 195
God Stats
7W - 12L
1,643 SR
Queue Stats
266W - 231L
1,599 Elo+
Party 1
Awilix
Awilix
STARxKILLER309
Awilix
Level 155
God Stats
3W - 7L
1,440 SR
Queue Stats
80W - 73L
1,555 Elo+
Party 1
Bacchus
Bacchus
UnDeadvPony
Bacchus
Level 178
God Stats
13W - 8L
1,702 SR
Queue Stats
317W - 284L
1,553 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
macdaddy694
Ah Muzen Cab
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
2 / 2 / 1
6,715
560
4,590
15,449
8,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

14
4 / 0 / 2
8,090
674
9,607
7,203
3,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
TuesdayModel
Bacchus
10
0 / 1 / 6
6,114
510
2,177
6,514
6,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
6 / 1 / 1
7,751
646
7,080
8,815
3,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 1 / 4
7,265
605
4,970
4,815
1,729
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Grixxis
King Arthur
12
3 / 3 / 1
7,280
607
10,992
9,998
6,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 0 / 1
7,321
610
2,366
3,882
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 3 / 1
5,840
487
3,190
7,688
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
UnDeadvPony
Bacchus
9
1 / 3 / 1
5,986
499
4,601
9,612
8,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
macdaddy694
Ah Muzen Cab
11
0 / 3 / 1
6,115
510
4,370
10,868
3,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
12
Kills
5
5
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Grixxis
King Arthur
3
3
1
1.17
W
Arachne
2
2
1
1.25
L
1
0
1
1.5
L
0
3
1
0.17
W
4
0
2
5
W
Bacchus
TuesdayModel
Bacchus
0
1
6
3
L
Bacchus
UnDeadvPony
Bacchus
1
3
1
0.5
W
6
1
1
6.5
W
0
1
4
2
L
Ah Muzen Cab
macdaddy694
Ah Muzen Cab
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,424
Damage
25,519
42,796
Taken
42,048
23,877
Mitigated
23,390
17,627
Healing
9,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Grixxis
King Arthur
10,992
1,734
0
2,325
9,998
6,722
0
237
9,761
0
56,459
W
Arachne
4,590
3,392
0
9,952
15,449
8,310
0
0
15,449
0
39,208
L
2,366
150
0
670
3,882
1,503
0
1,660
2,222
59,479
0
L
3,190
1,255
0
3,089
7,688
3,064
0
680
7,008
0
43,217
W
9,607
7,020
0
3,471
7,203
3,482
0
1,885
5,278
0
74,547
W
Bacchus
TuesdayModel
Bacchus
2,177
148
0
2,425
6,514
6,435
0
985
5,529
8,595
0
L
Bacchus
UnDeadvPony
Bacchus
4,601
877
0
1,961
9,612
8,406
0
2,569
7,043
17,599
298
W
7,080
2,178
0
714
8,815
3,921
0
1,678
7,079
0
60,404
W
4,970
262
0
1,065
4,815
1,729
0
2,156
2,583
63,137
1,049
L
Ah Muzen Cab
macdaddy694
Ah Muzen Cab
4,370
2,177
0
1,058
10,868
3,695
0
1,858
9,010
0
45,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,935
Gold Earned
32,542
437
Minions Killed
428
0
Camps Cleared
0
1,265,500
Distance Traveled
1,300,720
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,280
607
108
9
0
215,376
0
W
Arachne
6,715
560
69
6
0
239,028
0
L
Janus
7,321
610
135
11
0
294,019
0
L
Awilix
5,840
487
75
6
0
301,202
1
W
Nut
8,090
674
139
12
0
215,276
0
W
Bacchus
6,114
510
17
1
0
274,571
2
L
Bacchus
5,986
499
21
2
0
253,453
4
W
Awilix
7,751
646
89
7
0
305,146
1
W
Zeus
7,265
605
123
10
0
231,479
0
L
Ah Muzen Cab
6,115
510
89
7
0
236,670
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role