Player Matchup

Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold I
 
Ullr
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
ChewKokRong
Sun Wukong
Gold V
Level 109
God Stats
2W - 3L
1,544 SR
Queue Stats
9W - 7L
1,600 MMR
Party 1
Kukulkan
Kukulkan
Gold II
StrikerEureka4
Kukulkan
Gold II
Level 152
God Stats
8W - 4L
1,643 SR
Queue Stats
166W - 162L
1,607 MMR
Solo
Bacchus
Bacchus
Silver I
bigK41
Bacchus
Silver I
Level 105
God Stats
1W - 2L
1,630 SR
Queue Stats
8W - 6L
1,600 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,563 SR
1,561 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,553 SR
1,587 MMR
Skadi
Skadi
Gold I
 
Skadi
Gold I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
GuilFromBrazil
Janus
Gold II
Level 101
God Stats
30W - 44L
1,519 SR
Queue Stats
528W - 526L
1,432 MMR
Party 2
Charon
Charon
Gold IV
KevHead3686
Charon
Gold IV
Level 158
God Stats
2W - 1L
1,941 SR
Queue Stats
33W - 31L
1,598 MMR
Solo
Anhur
Anhur
Platinum IV
PINExLOWRY
Anhur
Platinum IV
Level 64
God Stats
7W - 6L
1,306 SR
Queue Stats
113W - 96L
1,806 MMR
Party 2
Nemesis
Nemesis
Bronze III
XxWolfPackxX666
Nemesis
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
7 / 1 / 1
8,607
574
6,874
9,193
4,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
 
Ullr
14
1 / 2 / 2
8,112
541
5,637
11,071
2,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
ChewKokRong
Sun Wukong
14
0 / 4 / 1
7,973
532
6,308
13,180
8,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
14
1 / 1 / 0
8,249
550
3,018
6,548
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
bigK41
Bacchus
10
0 / 3 / 4
6,742
449
5,154
10,716
9,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
GebLancelotArachneOsiris

VS

Bans
ThanatosBellonaNutThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
6 / 2 / 1
9,862
657
11,252
10,695
3,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 1 / 3
7,317
488
5,975
5,207
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon
13
1 / 0 / 3
8,697
580
4,740
10,770
8,514
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
15
3 / 4 / 0
8,779
585
8,466
12,443
4,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 3 / 1
7,224
482
2,283
13,109
5,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
9
Kills
11
11
Deaths
10
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
7
1
1
7.5
W
Ullr
 
Ullr
1
2
2
1
L
Skadi
 
Skadi
6
2
1
3.25
W
Sun Wukong
ChewKokRong
Sun Wukong
0
4
1
0.13
L
0
1
3
1.5
L
Charon
1
0
3
2.5
L
Anhur
3
4
0
0.75
W
Kukulkan
1
1
0
1
L
1
3
1
0.5
W
Bacchus
bigK41
Bacchus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,991
Damage
32,716
50,708
Taken
52,224
27,492
Mitigated
24,651
8,423
Healing
12,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,874
1,371
0
687
9,193
4,280
0
2,082
6,989
0
63,744
W
Ullr
 
Ullr
5,637
2,008
0
1,409
11,071
2,769
648
919
10,152
0
60,084
L
Skadi
 
Skadi
11,252
4,517
0
2,287
10,695
3,894
595
1,073
9,622
0
86,882
W
Sun Wukong
ChewKokRong
Sun Wukong
6,308
794
0
3,853
13,180
8,766
0
0
13,180
0
65,668
L
5,975
44
0
319
5,207
1,891
0
1,756
3,199
64,371
801
L
Charon
4,740
823
0
3,678
10,770
8,514
0
3,106
7,604
24,299
0
L
Anhur
8,466
4,756
0
3,403
12,443
4,948
135
1,030
10,932
0
80,153
W
Kukulkan
3,018
268
0
500
6,548
2,580
140
3,753
2,527
68,659
310
L
2,283
729
0
2,843
13,109
5,404
510
1,070
11,906
0
55,157
W
Bacchus
bigK41
Bacchus
5,154
649
0
1,974
10,716
9,097
13
3,347
7,221
24,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,683
Gold Earned
41,879
472
Minions Killed
473
0
Camps Cleared
0
1,527,175
Distance Traveled
1,488,252
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,607
574
94
6
0
352,114
0
W
Ullr
8,112
541
113
8
0
277,502
0
L
Skadi
9,862
657
117
8
0
268,216
2
W
Sun Wukong
7,973
532
110
7
0
285,668
2
L
Janus
7,317
488
122
8
0
324,365
2
L
Charon
8,697
580
23
2
0
294,202
0
L
Anhur
8,779
585
130
9
0
256,965
4
W
Kukulkan
8,249
550
122
8
0
289,993
1
L
Nemesis
7,224
482
81
5
0
344,504
1
W
Bacchus
6,742
449
33
2
0
321,898
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role