Player Matchup

Thor
Thor
DaddyDomTom
Thor
Level 122
God Stats
0W - 3L
1,211 SR
Queue Stats
26W - 28L
1,566 Elo+
Party 1
Ymir
Ymir
Mungerr
Ymir
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,542 Elo+
Party 1
Chang'e
Chang'e
Nellium
Chang'e
Level 148
God Stats
0W - 2L
1,498 SR
Queue Stats
32W - 31L
1,558 Elo+
Party 1
Neith
Neith
Ohay
Neith
Level 128
God Stats
0W - 1L
1,638 SR
Queue Stats
7W - 13L
1,463 Elo+
Solo
Mulan
Mulan
SI1VER GORI11A
Mulan
Level 83
God Stats
13W - 5L
1,613 SR
Queue Stats
326W - 302L
1,534 Elo+
Solo
Team Averages
Level 127
1,492 SR
1,533 Elo+

VS

Team Averages
Level 137
1,376 SR
1,534 Elo+
Thoth
Thoth
Big Papa Toucan
Thoth
Level 196
God Stats
7W - 9L
1,344 SR
Queue Stats
259W - 246L
1,515 Elo+
Party 2
Cabrakan
Cabrakan
Gimlax
Cabrakan
Level 120
God Stats
2W - 1L
1,490 SR
Queue Stats
269W - 248L
1,512 Elo+
Solo
Bastet
Bastet
SmellyUrMom
Bastet
Level 119
God Stats
7W - 8L
1,361 SR
Queue Stats
499W - 518L
1,599 Elo+
Solo
Guan Yu
Guan Yu
WinTrainSwagg
Guan Yu
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 115L
1,525 Elo+
Party 2
Kukulkan
Kukulkan
b0ltie
Kukulkan
Level 123
God Stats
3W - 3L
1,183 SR
Queue Stats
143W - 130L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 6
7,780
648
7,852
9,494
4,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
Mungerr
Ymir
12
1 / 9 / 3
7,927
661
6,432
23,230
14,174
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chang'e
Nellium
Chang'e
15
2 / 4 / 6
8,336
695
10,144
14,042
5,948
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Neith
Ohay
Neith
15
2 / 5 / 2
8,696
725
10,959
13,375
6,188
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 5 / 5
8,240
687
10,210
15,106
15,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 15
10,560
880
16,956
5,020
2,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
Gimlax
Cabrakan
14
0 / 4 / 19
9,040
753
10,101
15,016
22,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
15
7 / 3 / 12
9,386
782
15,450
15,454
7,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
14
3 / 1 / 15
9,000
750
10,261
11,870
16,235
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
b0ltie
Kukulkan
18
5 / 0 / 14
10,147
846
13,176
2,567
1,236
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
99
8
Kills
24
25
Deaths
8
22
Assists
75
Player
Kills
Deaths
Assists
KDA
W
9
0
15
16.5
L
1
2
6
2
W
Cabrakan
Gimlax
Cabrakan
0
4
19
2.38
L
Ymir
Mungerr
Ymir
1
9
3
0.28
L
Chang'e
Nellium
Chang'e
2
4
6
1.25
L
Neith
Ohay
Neith
2
5
2
0.6
L
2
5
5
0.9
W
Bastet
7
3
12
4.33
W
Guan Yu
3
1
15
10.5
W
Kukulkan
b0ltie
Kukulkan
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,597
Damage
65,944
75,247
Taken
49,927
46,447
Mitigated
49,723
21,791
Healing
22,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,956
503
5,052
1,278
5,020
2,570
748
2,031
2,937
34,366
346
L
7,852
560
0
0
9,494
4,558
0
5,412
4,082
0
16,968
W
Cabrakan
Gimlax
Cabrakan
10,101
1,198
719
1,718
15,016
22,620
120
5,405
9,184
12,336
610
L
Ymir
Mungerr
Ymir
6,432
1,565
382
1,042
23,230
14,174
0
12,283
10,947
11,433
0
L
Chang'e
Nellium
Chang'e
10,144
785
4,889
5,144
14,042
5,948
0
7,008
7,034
19,455
1,538
L
Neith
Ohay
Neith
10,959
5,331
619
2,428
13,375
6,188
0
7,679
5,696
0
31,087
L
10,210
1,003
3,180
4,107
15,106
15,579
0
7,167
7,939
0
18,147
W
Bastet
15,450
4,475
383
1,561
15,454
7,062
0
4,711
10,568
0
22,508
W
Guan Yu
10,261
988
6,514
5,182
11,870
16,235
29
3,604
7,814
0
14,857
W
Kukulkan
b0ltie
Kukulkan
13,176
1,128
0
468
2,567
1,236
200
293
2,178
40,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,979
Gold Earned
48,133
135
Minions Killed
141
0
Camps Cleared
0
1,037,180
Distance Traveled
1,244,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,560
880
38
3
0
253,775
0
L
Thor
7,780
648
19
2
0
213,542
0
W
Cabrakan
9,040
753
7
1
0
218,789
0
L
Ymir
7,927
661
17
1
0
188,245
0
L
Chang'e
8,336
695
42
4
0
216,924
0
L
Neith
8,696
725
39
3
0
200,049
0
L
Mulan
8,240
687
18
2
0
218,420
0
W
Bastet
9,386
782
17
1
0
252,773
0
W
Guan Yu
9,000
750
8
1
0
259,342
0
W
Kukulkan
10,147
846
71
6
0
259,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role