Player Matchup

Lancelot
Lancelot
Buttzee
Lancelot
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 115L
1,400 Elo+
Party 1
Skadi
Skadi
FlabbierExpert9
Skadi
Level 142
God Stats
6W - 9L
1,522 SR
Queue Stats
45W - 72L
1,457 Elo+
Party 1
Chronos
Chronos
TheFartEnjoyer
Chronos
Level 125
God Stats
2W - 7L
1,669 SR
Queue Stats
44W - 83L
1,407 Elo+
Party 1
Vamana
Vamana
micilo419
Vamana
Level 129
God Stats
1W - 2L
1,478 SR
Queue Stats
77W - 131L
1,402 Elo+
Party 1
Athena
Athena
xLordCloutx
Athena
Level 108
God Stats
0W - 5L
1,323 SR
Queue Stats
62W - 99L
1,369 Elo+
Party 1
Team Averages
Level 131
1,498 SR
1,407 Elo+

VS

Team Averages
Level 150
1,537 SR
1,610 Elo+
Arachne
Arachne
HellRot
Arachne
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,642 Elo+
Party 2
Ra
Ra
LifeofWanya
Ra
Level 140
God Stats
9W - 6L
1,312 SR
Queue Stats
175W - 187L
1,441 Elo+
Solo
Maui
Maui
MasterBuba
Maui
Level 170
God Stats
6W - 6L
1,345 SR
Queue Stats
165W - 151L
1,633 Elo+
Solo
Amaterasu
Amaterasu
RulerOfLemmings
Amaterasu
Level 146
God Stats
7W - 1L
1,935 SR
Queue Stats
136W - 108L
1,652 Elo+
Solo
Medusa
Medusa
TozoBozo
Medusa
Level 149
God Stats
8W - 4L
1,593 SR
Queue Stats
28W - 18L
1,684 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Buttzee
Lancelot
12
2 / 4 / 0
6,789
485
6,113
12,506
6,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 2 / 1
7,275
520
6,393
7,534
2,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 3 / 1
6,759
483
6,155
9,022
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
micilo419
Vamana
12
0 / 2 / 0
6,709
479
9,387
15,135
11,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
9
0 / 5 / 0
6,043
432
3,507
12,955
11,064
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HellRot
Arachne
14
3 / 1 / 7
8,144
582
7,299
14,835
7,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 0 / 4
9,009
644
6,861
6,628
2,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
2 / 1 / 10
8,237
588
6,293
12,254
10,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Amaterasu
RulerOfLemmings
Amaterasu
15
0 / 0 / 5
9,633
688
10,390
14,729
10,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
TozoBozo
Medusa
15
5 / 0 / 4
9,513
680
8,379
7,593
3,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
2
Kills
16
16
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Buttzee
Lancelot
2
4
0
0.5
L
0
2
1
0.25
W
Arachne
HellRot
Arachne
3
1
7
6.5
W
6
0
4
8
W
2
1
10
7
W
Amaterasu
RulerOfLemmings
Amaterasu
0
0
5
2.5
L
0
3
1
0.17
W
Medusa
TozoBozo
Medusa
5
0
4
7
L
Vamana
micilo419
Vamana
0
2
0
0
L
Athena
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,555
Damage
39,222
57,152
Taken
56,039
35,271
Mitigated
33,987
12,205
Healing
32,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Buttzee
Lancelot
6,113
658
0
1,138
12,506
6,174
0
3,430
8,749
0
63,878
L
6,393
2,341
0
1,687
7,534
2,783
0
1,356
6,178
0
71,950
W
Arachne
HellRot
Arachne
7,299
4,984
0
7,917
14,835
7,270
75
3,512
10,995
0
68,354
W
6,861
410
2,185
3,793
6,628
2,990
56
3,032
3,376
65,617
262
W
6,293
1,663
2,235
2,971
12,254
10,084
0
1,732
10,463
21,809
1,264
W
Amaterasu
RulerOfLemmings
Amaterasu
10,390
3,660
0
10,802
14,729
10,331
1,335
325
13,538
0
90,171
L
6,155
2,350
0
1,901
9,022
3,406
0
3,159
5,447
52,478
3,649
W
Medusa
TozoBozo
Medusa
8,379
2,758
0
2,139
7,593
3,312
1,914
1,674
5,919
0
81,333
L
Vamana
micilo419
Vamana
9,387
3,200
0
6,020
15,135
11,844
0
994
14,105
399
59,230
L
Athena
3,507
1,263
0
1,459
12,955
11,064
0
3,063
9,849
16,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,575
Gold Earned
44,536
435
Minions Killed
523
0
Camps Cleared
0
1,458,319
Distance Traveled
1,497,438
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,789
485
105
8
0
315,586
2
L
Skadi
7,275
520
113
8
0
276,343
2
W
Arachne
8,144
582
88
6
0
303,963
4
W
Ra
9,009
644
112
8
0
288,484
0
W
Maui
8,237
588
28
2
0
308,796
4
W
Amaterasu
9,633
688
164
12
0
315,300
2
L
Chronos
6,759
483
101
7
0
260,619
2
W
Medusa
9,513
680
131
9
0
280,895
2
L
Vamana
6,709
479
99
7
0
290,342
0
L
Athena
6,043
432
17
1
0
315,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role