Player Matchup

Ix Chel
Ix Chel
BailSmite
Ix Chel
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 31L
1,528 Elo+
Party 2
Terra
Terra
DemoRat
Terra
Level 31
God Stats
3W - 7L
1,500 SR
Queue Stats
89W - 83L
1,173 Elo+
Solo
Loki
Loki
LastChanceU
Loki
Level 47
God Stats
1W - 3L
1,157 SR
Queue Stats
58W - 52L
1,540 Elo+
Solo
Nike
Nike
notfr3yamain
Nike
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 66L
1,538 Elo+
Party 2
Anhur
Anhur
seasickRL
Anhur
Level 45
God Stats
3W - 1L
1,417 SR
Queue Stats
73W - 55L
1,555 Elo+
Party 2
Team Averages
Level 53
1,415 SR
1,467 Elo+

VS

Team Averages
Level 50
1,598 SR
1,490 Elo+
Anhur
Anhur
BeanyBoy69
Anhur
Level 29
God Stats
1W - 1L
1,731 SR
Queue Stats
32W - 38L
1,439 Elo+
Party 1
Arachne
Arachne
BlackDeathReign
Arachne
Level 37
God Stats
0W - 4L
1,544 SR
Queue Stats
7W - 11L
1,454 Elo+
Solo
Achilles
Achilles
KaidoXX
Achilles
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 39L
1,454 Elo+
Party 1
Nut
Nut
LifelessRonin
Nut
Level 57
God Stats
18W - 13L
1,647 SR
Queue Stats
226W - 217L
1,560 Elo+
Solo
Zhong Kui
Zhong Kui
yerrrMike-
Zhong Kui
Level 85
God Stats
3W - 7L
1,569 SR
Queue Stats
348W - 333L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BailSmite
Ix Chel
11
1 / 0 / 0
5,798
580
2,530
4,317
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Terra
DemoRat
Terra
9
1 / 0 / 3
5,434
543
5,503
7,075
3,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 0 / 4
5,551
555
4,818
7,135
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 1 / 0
6,656
666
6,519
6,405
3,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
seasickRL
Anhur
9
1 / 0 / 2
5,082
508
3,003
5,096
1,370
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
7
0 / 1 / 0
4,292
429
2,720
6,145
3,647
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 0
4,836
484
2,440
8,602
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
KaidoXX
Achilles
8
1 / 3 / 0
5,131
513
2,189
9,526
6,710
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
4,510
451
5,521
7,043
2,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zhong Kui
yerrrMike-
Zhong Kui
11
0 / 1 / 0
5,667
567
2,948
6,207
5,071
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
9
Kills
1
1
Deaths
9
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BailSmite
Ix Chel
1
0
0
1
L
Anhur
0
1
0
0
L
0
2
0
0
W
Terra
DemoRat
Terra
1
0
3
2.5
L
Achilles
KaidoXX
Achilles
1
3
0
0.33
W
2
0
4
4
L
0
2
0
0
W
4
1
0
4
W
Anhur
seasickRL
Anhur
1
0
2
2
L
Zhong Kui
yerrrMike-
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,373
Damage
15,818
30,028
Taken
37,523
12,650
Mitigated
20,786
13,007
Healing
17,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BailSmite
Ix Chel
2,530
595
555
1,431
4,317
1,711
0
2,151
2,166
37,101
0
L
Anhur
2,720
1,621
0
2,098
6,145
3,647
11
2,174
3,971
0
18,149
L
2,440
1,965
0
4,310
8,602
3,209
23
288
8,281
0
32,426
W
Terra
DemoRat
Terra
5,503
472
309
2,959
7,075
3,761
0
0
7,075
16,222
3,315
L
Achilles
KaidoXX
Achilles
2,189
271
0
3,307
9,526
6,710
0
0
8,817
0
21,166
W
4,818
1,171
0
3,437
7,135
2,131
0
125
7,010
0
41,198
L
5,521
3,819
0
3,552
7,043
2,149
0
2,377
4,666
0
37,001
W
6,519
525
0
1,721
6,405
3,677
0
391
6,014
0
44,015
W
Anhur
seasickRL
Anhur
3,003
1,649
0
2,595
5,096
1,370
0
260
4,836
0
34,157
L
Zhong Kui
yerrrMike-
Zhong Kui
2,948
321
0
3,778
6,207
5,071
0
2,175
3,897
47,554
1,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,521
Gold Earned
24,436
338
Minions Killed
249
0
Camps Cleared
0
991,645
Distance Traveled
902,374
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,798
580
84
8
0
189,695
0
L
Anhur
4,292
429
25
3
0
160,959
2
L
Arachne
4,836
484
61
6
0
200,321
0
W
Terra
5,434
543
21
2
0
199,983
1
L
Achilles
5,131
513
27
3
0
197,467
0
W
Loki
5,551
555
82
8
0
234,893
0
L
Nut
4,510
451
54
5
0
157,142
0
W
Nike
6,656
666
74
7
0
194,174
0
W
Anhur
5,082
508
77
8
0
172,900
0
L
Zhong Kui
5,667
567
82
8
0
186,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role