Player Matchup

Horus
Horus
 
Horus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Angaheru
Skadi
Level 158
God Stats
3W - 7L
1,407 SR
Queue Stats
193W - 196L
1,563 Elo+
Solo
Sun Wukong
Sun Wukong
Just_Parry
Sun Wukong
Level 141
God Stats
1W - 0L
1,260 SR
Queue Stats
93W - 91L
1,479 Elo+
Party 1
Loki
Loki
LaggyPanda__
Loki
Level 122
God Stats
5W - 1L
1,804 SR
Queue Stats
73W - 68L
1,474 Elo+
Party 1
Ra
Ra
Venomous_Pyro_
Ra
Level 109
God Stats
1W - 1L
1,290 SR
Queue Stats
77W - 72L
1,464 Elo+
Party 1
Team Averages
Level 130
1,452 SR
1,496 Elo+

VS

Team Averages
Level 147
1,520 SR
1,510 Elo+
Atlas
Atlas
 
Atlas
Level 269
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
ArkhamJoker
Osiris
Level 157
God Stats
4W - 3L
1,739 SR
Queue Stats
227W - 212L
1,501 Elo+
Party 3
Sol
Sol
Jpcatling1
Sol
Level 124
God Stats
10W - 13L
1,475 SR
Queue Stats
321W - 289L
1,457 Elo+
Party 2
Mercury
Mercury
MendozaEU
Mercury
Level 84
God Stats
1W - 1L
1,626 SR
Queue Stats
46W - 46L
1,536 Elo+
Solo
Baba Yaga
Baba Yaga
Natinel
Baba Yaga
Level 99
God Stats
1W - 2L
1,263 SR
Queue Stats
102W - 105L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
7 / 0 / 4
7,035
704
6,175
5,555
4,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Skadi
Angaheru
Skadi
10
2 / 0 / 3
6,265
627
5,381
4,463
1,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
Just_Parry
Sun Wukong
11
2 / 1 / 1
6,346
635
5,533
8,413
4,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 6
5,289
529
3,421
7,166
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 1
5,252
525
2,375
5,881
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
0 / 1 / 1
4,888
489
4,744
7,221
5,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
9
1 / 2 / 0
5,117
512
4,615
8,919
6,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 5 / 0
4,331
433
2,045
6,651
1,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mercury
MendozaEU
Mercury
10
1 / 3 / 1
5,343
534
2,392
9,150
3,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
Natinel
Baba Yaga
10
2 / 1 / 0
5,111
511
2,978
4,646
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
12
Kills
4
4
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
7
0
4
9
L
Atlas
 
Atlas
0
1
1
0.5
W
Skadi
Angaheru
Skadi
2
0
3
3.5
L
Osiris
1
2
0
0.5
L
0
5
0
0
W
Sun Wukong
Just_Parry
Sun Wukong
2
1
1
2.5
W
0
1
6
3
L
Mercury
MendozaEU
Mercury
1
3
1
0.5
L
Baba Yaga
Natinel
Baba Yaga
2
1
0
2
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,885
Damage
16,774
31,478
Taken
36,587
14,962
Mitigated
18,633
11,053
Healing
7,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,175
2,743
391
2,942
5,555
4,208
10
2,482
3,073
0
19,126
L
Atlas
 
Atlas
4,744
1,606
0
2,179
7,221
5,859
0
329
6,892
18,013
761
W
Skadi
Angaheru
Skadi
5,381
2,285
0
743
4,463
1,649
471
2,664
1,799
0
49,035
L
Osiris
4,615
1,859
0
3,253
8,919
6,146
0
0
8,919
0
33,309
L
2,045
828
0
1,074
6,651
1,333
0
0
6,651
23,358
4,775
W
Sun Wukong
Just_Parry
Sun Wukong
5,533
1,738
0
1,799
8,413
4,631
0
551
7,139
0
40,941
W
3,421
860
0
3,196
7,166
2,390
0
1,808
5,358
0
31,607
L
Mercury
MendozaEU
Mercury
2,392
939
0
500
9,150
3,818
0
784
8,366
0
41,177
L
Baba Yaga
Natinel
Baba Yaga
2,978
525
0
809
4,646
1,477
0
1,175
3,471
36,361
0
W
2,375
252
48
1,934
5,881
2,084
0
1,985
3,896
29,184
1,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,187
Gold Earned
24,790
294
Minions Killed
253
0
Camps Cleared
0
1,046,407
Distance Traveled
963,683
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,035
704
30
3
0
216,424
3
L
Atlas
4,888
489
13
1
0
212,388
0
W
Skadi
6,265
627
79
8
0
191,003
0
L
Osiris
5,117
512
55
6
0
194,856
0
L
Sol
4,331
433
55
6
0
144,839
0
W
Sun Wukong
6,346
635
75
8
0
193,390
0
W
Loki
5,289
529
56
6
0
246,046
0
L
Mercury
5,343
534
77
8
0
220,500
0
L
Baba Yaga
5,111
511
53
5
0
191,100
1
W
Ra
5,252
525
54
5
0
199,544
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role