Player Matchup

Neith
Neith
Diamond IV
CuteChair
Neith
Diamond IV
Level 129
God Stats
4W - 4L
1,634 SR
Queue Stats
92W - 82L
2,112 MMR
Solo
Sylvanus
Sylvanus
Diamond V
Nick763
Sylvanus
Diamond V
Level 167
God Stats
9W - 2L
1,876 SR
Queue Stats
110W - 95L
2,130 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Strikër
Sun Wukong
Diamond III
Level 183
God Stats
3W - 3L
1,552 SR
Queue Stats
213W - 205L
2,183 MMR
Solo
Baba Yaga
Baba Yaga
Diamond IV
bofo 02
Baba Yaga
Diamond IV
Level 167
God Stats
1W - 1L
1,301 SR
Queue Stats
130W - 109L
2,190 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
tomacito5
Hun Batz
Diamond IV
Level 119
God Stats
3W - 0L
1,899 SR
Queue Stats
140W - 137L
2,189 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,653 SR
2,161 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 186
1,594 SR
2,040 MMR
Nemesis
Nemesis
Diamond IV
 
Nemesis
Diamond IV
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Diamond IV
OllieWilliams
Anubis
Diamond IV
Level 147
God Stats
17W - 14L
1,738 SR
Queue Stats
80W - 70L
2,151 MMR
Solo
Rama
Rama
Diamond V
RainCityDrive
Rama
Diamond V
Level 218
God Stats
23W - 14L
1,690 SR
Queue Stats
206W - 195L
2,156 MMR
Solo
Thor
Thor
Diamond IV
bustncherries
Thor
Diamond IV
Level 195
God Stats
1W - 1L
1,525 SR
Queue Stats
156W - 139L
2,187 MMR
Solo
Janus
Janus
Diamond III
Óutlaw
Janus
Diamond III
Level 181
God Stats
2W - 3L
1,515 SR
Queue Stats
181W - 170L
2,208 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CuteChair
Neith
16
0 / 1 / 6
9,305
547
12,442
9,396
3,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Nick763
Sylvanus
13
2 / 1 / 8
8,690
511
6,825
16,751
13,891
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
Strikër
Sun Wukong
19
6 / 0 / 2
12,028
708
12,389
13,481
9,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baba Yaga
bofo 02
Baba Yaga
17
2 / 2 / 3
9,942
585
8,853
9,582
3,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
tomacito5
Hun Batz
17
6 / 2 / 3
9,502
559
9,891
11,165
5,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AchillesSusanoKaliOdinThoth

VS

Bans
CharonAresAgniUllrAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
2 / 0 / 2
8,210
483
4,657
13,529
5,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
1 / 7 / 2
7,815
460
6,102
15,258
5,176
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 0
9,033
531
8,639
12,095
4,246
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
0 / 6 / 0
8,614
507
5,634
17,892
12,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Óutlaw
Janus
17
1 / 2 / 5
9,296
547
11,427
11,172
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
16
Kills
6
6
Deaths
16
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
0
2
3
W
Neith
CuteChair
Neith
0
1
6
3
W
Sylvanus
Nick763
Sylvanus
2
1
8
6
L
1
7
2
0.29
L
2
1
0
2
W
Sun Wukong
Strikër
Sun Wukong
6
0
2
7
W
Baba Yaga
bofo 02
Baba Yaga
2
2
3
1.75
L
0
6
0
0
W
Hun Batz
tomacito5
Hun Batz
6
2
3
3.75
L
Janus
Óutlaw
Janus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,400
Damage
36,459
60,375
Taken
69,946
35,580
Mitigated
30,833
17,642
Healing
20,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,657
1,767
0
7,831
13,529
5,426
0
3,624
9,905
0
74,658
W
Neith
CuteChair
Neith
12,442
4,784
0
2,642
9,396
3,203
816
3,156
6,158
0
91,315
W
Sylvanus
Nick763
Sylvanus
6,825
1,097
1,690
4,350
16,751
13,891
0
5,873
10,719
26,205
0
L
6,102
402
1,219
2,796
15,258
5,176
0
3,885
11,373
40,518
253
L
8,639
6,820
0
5,714
12,095
4,246
0
2,219
9,876
0
82,785
W
Sun Wukong
Strikër
Sun Wukong
12,389
3,558
0
6,163
13,481
9,426
589
0
12,672
0
110,396
W
Baba Yaga
bofo 02
Baba Yaga
8,853
317
0
2,004
9,582
3,887
0
5,363
3,862
95,384
517
L
5,634
857
0
2,270
17,892
12,714
0
598
17,294
0
73,916
W
Hun Batz
tomacito5
Hun Batz
9,891
3,155
0
793
11,165
5,173
772
2,807
7,992
0
93,441
L
Janus
Óutlaw
Janus
11,427
931
0
822
11,172
3,271
0
5,288
5,884
83,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,467
Gold Earned
42,968
648
Minions Killed
607
0
Camps Cleared
0
1,794,395
Distance Traveled
1,725,014
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,210
483
129
8
0
411,426
0
W
Neith
9,305
547
156
9
0
334,675
2
W
Sylvanus
8,690
511
21
1
0
349,176
10
L
Anubis
7,815
460
40
2
0
305,366
4
L
Rama
9,033
531
156
9
0
346,042
4
W
Sun Wukong
12,028
708
178
10
0
365,849
3
W
Baba Yaga
9,942
585
167
10
0
341,643
2
L
Thor
8,614
507
130
8
0
290,892
0
W
Hun Batz
9,502
559
126
7
0
403,052
0
L
Janus
9,296
547
152
9
0
371,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role