Player Matchup

Ne Zha
Ne Zha
Dodgerdan11
Ne Zha
Level 88
God Stats
11W - 14L
1,609 SR
Queue Stats
135W - 120L
1,613 Elo+
Solo
Neith
Neith
Genistia
Neith
Level 87
God Stats
7W - 4L
1,805 SR
Queue Stats
53W - 43L
1,585 Elo+
Party 2
Tyr
Tyr
JustXD27
Tyr
Level 32
God Stats
14W - 8L
1,634 SR
Queue Stats
23W - 21L
1,498 Elo+
Party 2
Scylla
Scylla
Sindaryqtpie
Scylla
Level 65
God Stats
9W - 8L
1,494 SR
Queue Stats
137W - 112L
1,576 Elo+
Solo
Sylvanus
Sylvanus
xTeRMiNaL845
Sylvanus
Level 123
God Stats
12W - 4L
1,698 SR
Queue Stats
32W - 14L
1,684 Elo+
Solo
Team Averages
Level 79
1,648 SR
1,591 Elo+

VS

Team Averages
Level 108
1,538 SR
1,607 Elo+
Mercury
Mercury
Coff3man1234
Mercury
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 123L
1,590 Elo+
Party 1
Nut
Nut
GeezOhPeetz
Nut
Level 140
God Stats
1W - 4L
1,472 SR
Queue Stats
35W - 34L
1,632 Elo+
Solo
Ganesha
Ganesha
H1GHT3CHREDNECK
Ganesha
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 108L
1,603 Elo+
Solo
Nu Wa
Nu Wa
XxSage5GODxX
Nu Wa
Level 146
God Stats
49W - 32L
1,638 SR
Queue Stats
173W - 154L
1,535 Elo+
Solo
Bellona
Bellona
rFinxz
Bellona
Level 12
God Stats
1W - 7L
1,578 SR
Queue Stats
24W - 34L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
4 / 1 / 2
9,128
571
7,276
11,043
5,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Neith
Genistia
Neith
15
0 / 3 / 2
8,565
535
7,199
11,814
5,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

14
2 / 0 / 5
9,229
577
8,171
14,537
13,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
17
5 / 1 / 3
10,016
626
8,998
8,988
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sylvanus
xTeRMiNaL845
Sylvanus
12
2 / 2 / 5
7,999
500
7,647
17,662
19,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Coff3man1234
Mercury
13
1 / 3 / 4
7,310
457
8,764
13,651
6,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

15
4 / 1 / 1
8,942
559
13,444
11,881
4,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 4 / 4
6,962
435
3,376
14,769
11,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 2 / 3
8,733
546
8,875
8,477
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
rFinxz
Bellona
13
0 / 3 / 0
7,530
471
4,462
10,504
7,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
13
Kills
7
7
Deaths
13
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mercury
Coff3man1234
Mercury
1
3
4
1
W
Ne Zha
4
1
2
5
L
4
1
1
4.5
W
Neith
Genistia
Neith
0
3
2
0.33
L
0
4
4
0.5
W
2
0
5
4.5
W
Scylla
5
1
3
6.5
L
2
2
3
1.75
L
Bellona
rFinxz
Bellona
0
3
0
0
W
Sylvanus
xTeRMiNaL845
Sylvanus
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,291
Damage
38,921
64,044
Taken
59,282
47,009
Mitigated
33,523
19,109
Healing
11,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Coff3man1234
Mercury
8,764
4,127
0
1,190
13,651
6,090
0
3,996
9,655
0
64,163
W
Ne Zha
7,276
2,262
0
1,370
11,043
5,309
0
1,260
9,545
0
86,151
L
13,444
9,076
0
4,427
11,881
4,786
434
2,979
8,902
0
82,470
W
Neith
Genistia
Neith
7,199
2,829
0
3,896
11,814
5,160
0
867
10,899
0
80,302
L
3,376
455
0
2,198
14,769
11,985
0
6,098
8,671
17,932
0
W
8,171
461
0
2,989
14,537
13,380
0
2,026
11,820
607
69,010
W
Scylla
8,998
947
0
2,403
8,988
3,539
497
3,982
4,632
97,538
233
L
8,875
1,980
0
1,410
8,477
3,079
0
3,355
5,122
72,888
487
L
Bellona
rFinxz
Bellona
4,462
754
0
2,101
10,504
7,583
351
512
9,992
0
52,129
W
Sylvanus
xTeRMiNaL845
Sylvanus
7,647
1,476
2,715
5,736
17,662
19,621
0
3,876
13,549
30,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,937
Gold Earned
39,477
578
Minions Killed
479
0
Camps Cleared
0
1,604,220
Distance Traveled
1,545,223
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,310
457
89
6
0
379,456
1
W
Ne Zha
9,128
571
130
8
0
375,362
0
L
Nut
8,942
559
149
9
0
278,840
0
W
Neith
8,565
535
139
9
0
295,581
2
L
Ganesha
6,962
435
7
0
0
287,844
2
W
Tyr
9,229
577
114
7
0
326,473
0
W
Scylla
10,016
626
159
10
0
303,944
0
L
Nu Wa
8,733
546
130
8
0
274,220
0
L
Bellona
7,530
471
104
7
0
324,863
0
W
Sylvanus
7,999
500
36
2
0
302,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role