Player Matchup

Neith
Neith
Gold IV
AbyssalSalt
Neith
Gold IV
Level 149
God Stats
3W - 4L
1,518 SR
Queue Stats
525W - 503L
1,364 MMR
Solo
Merlin
Merlin
Silver I
Ocdavep
Merlin
Silver I
Level 142
God Stats
23W - 46L
1,337 SR
Queue Stats
180W - 205L
1,336 MMR
Solo
Charon
Charon
Gold V
iJesusNegao
Charon
Gold V
Level 109
God Stats
18W - 15L
1,498 SR
Queue Stats
331W - 388L
1,294 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,451 SR
1,332 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,410 SR
1,349 MMR
Hera
Hera
Gold V
ddouggy
Hera
Gold V
Level 60
God Stats
7W - 9L
1,238 SR
Queue Stats
204W - 216L
1,130 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
korber
Kuzenbo
Gold IV
Level 136
God Stats
24W - 20L
1,605 SR
Queue Stats
32W - 37L
1,458 MMR
Party 1
Bastet
Bastet
Gold IV
ubNoXiouZ
Bastet
Gold IV
Level 138
God Stats
3W - 3L
1,387 SR
Queue Stats
32W - 37L
1,458 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 0
10,575
661
12,204
16,123
6,303
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Ocdavep
Merlin
14
0 / 3 / 1
9,384
587
6,637
12,168
4,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
15
0 / 3 / 2
9,438
590
9,856
14,473
15,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AchillesAresCthulhuGebVulcan

VS

Bans
AthenaDiscordiaAtlasMorgan Le FayKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
ddouggy
Hera
18
5 / 1 / 2
11,957
747
12,638
9,228
4,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
korber
Kuzenbo
17
3 / 0 / 6
10,714
670
6,713
15,280
22,266
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
ubNoXiouZ
Bastet
17
3 / 1 / 7
11,275
705
17,275
14,197
6,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
11
11
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
Merlin
Ocdavep
Merlin
0
3
1
0.17
W
Hera
ddouggy
Hera
5
1
2
6
L
Charon
0
3
2
0.33
W
Kuzenbo
korber
Kuzenbo
3
0
6
6
W
Bastet
ubNoXiouZ
Bastet
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,697
Damage
36,626
42,764
Taken
38,705
26,836
Mitigated
33,439
6,847
Healing
10,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,204
3,031
0
3,333
16,123
6,303
469
7,055
8,665
285
54,433
L
Merlin
Ocdavep
Merlin
6,637
117
0
2,000
12,168
4,734
0
4,640
7,200
33,436
988
W
Hera
ddouggy
Hera
12,638
3,140
0
1,282
9,228
4,242
839
2,792
5,907
60,583
627
L
Charon
9,856
1,038
0
1,514
14,473
15,799
22
6,418
7,588
30,428
2,727
W
Kuzenbo
korber
Kuzenbo
6,713
2,136
479
3,276
15,280
22,266
360
6,143
8,591
21,909
1,244
W
Bastet
ubNoXiouZ
Bastet
17,275
2,882
0
5,097
14,197
6,931
1,436
5,936
7,634
0
58,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,397
Gold Earned
33,946
200
Minions Killed
192
0
Camps Cleared
0
821,771
Distance Traveled
963,299
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,575
661
100
6
0
287,492
0
L
Merlin
9,384
587
58
4
0
277,528
3
W
Hera
11,957
747
90
6
0
296,585
1
L
Charon
9,438
590
42
3
0
256,751
0
W
Kuzenbo
10,714
670
26
2
0
325,309
0
W
Bastet
11,275
705
76
5
0
341,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role