Player Matchup

Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
AssassiNxB97
Jing Wei
Level 159
God Stats
20W - 19L
1,491 SR
Queue Stats
102W - 92L
1,557 Elo+
Party 2
Thanatos
Thanatos
Mtk420710
Thanatos
Level 154
God Stats
15W - 12L
1,570 SR
Queue Stats
65W - 60L
1,548 Elo+
Party 2
Chang'e
Chang'e
STRAYBULLETX18
Chang'e
Level 145
God Stats
13W - 17L
1,693 SR
Queue Stats
91W - 83L
1,555 Elo+
Party 2
Cthulhu
Cthulhu
coconutnoshow
Cthulhu
Level 85
God Stats
9W - 7L
1,738 SR
Queue Stats
305W - 268L
1,585 Elo+
Solo
Team Averages
Level 133
1,598 SR
1,549 Elo+

VS

Team Averages
Level 137
1,535 SR
1,476 Elo+
Atlas
Atlas
 
Atlas
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
AlleyGator10
Yu Huang
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
463W - 468L
1,481 Elo+
Solo
Anubis
Anubis
Fonderash
Anubis
Level 109
God Stats
97W - 74L
1,596 SR
Queue Stats
237W - 211L
1,498 Elo+
Solo
Mercury
Mercury
Please Waittt
Mercury
Level 147
God Stats
2W - 1L
1,715 SR
Queue Stats
37W - 46L
1,433 Elo+
Party 1
Hachiman
Hachiman
SupaWhite
Hachiman
Level 128
God Stats
2W - 3L
1,365 SR
Queue Stats
55W - 63L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 4 / 3
4,920
492
1,069
10,208
7,015
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
AssassiNxB97
Jing Wei
6
0 / 1 / 0
4,170
417
516
2,990
807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
Mtk420710
Thanatos
11
2 / 1 / 1
5,611
561
2,397
9,493
3,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 0 / 0
5,984
598
4,569
7,430
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
12
1 / 0 / 0
6,153
615
5,146
7,917
5,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
3 / 1 / 1
5,688
569
5,153
5,996
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
AlleyGator10
Yu Huang
10
0 / 0 / 0
5,278
528
5,669
5,045
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Fonderash
Anubis
11
0 / 1 / 0
6,561
656
4,661
8,057
3,956
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
12
1 / 0 / 1
5,851
585
1,238
6,823
2,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
SupaWhite
Hachiman
9
2 / 2 / 3
5,356
536
5,234
5,091
1,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
3
Kills
6
6
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
3
0.38
W
Atlas
 
Atlas
3
1
1
3.5
W
Yu Huang
AlleyGator10
Yu Huang
0
0
0
0
L
Jing Wei
AssassiNxB97
Jing Wei
0
1
0
0
W
Anubis
Fonderash
Anubis
0
1
0
0
L
Thanatos
Mtk420710
Thanatos
2
1
1
2.5
W
Mercury
1
0
1
1.5
L
0
0
0
0
W
Hachiman
SupaWhite
Hachiman
2
2
3
1.75
L
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,697
Damage
21,955
38,038
Taken
31,012
19,199
Mitigated
12,556
20,801
Healing
9,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,069
119
0
3,673
10,208
7,015
0
2,500
7,044
0
10,281
W
Atlas
 
Atlas
5,153
1,658
47
1,473
5,996
2,480
76
373
5,623
23,283
0
W
Yu Huang
AlleyGator10
Yu Huang
5,669
502
0
1,410
5,045
1,695
0
2,952
2,093
41,860
0
L
Jing Wei
AssassiNxB97
Jing Wei
516
400
0
1,315
2,990
807
0
795
1,987
0
16,628
W
Anubis
Fonderash
Anubis
4,661
313
0
4,090
8,057
3,956
0
4,584
2,911
54,969
3,632
L
Thanatos
Mtk420710
Thanatos
2,397
636
0
7,952
9,493
3,612
0
1,725
7,654
0
46,568
W
Mercury
1,238
908
0
500
6,823
2,908
0
961
5,862
0
53,348
L
4,569
41
320
4,781
7,430
2,481
0
5,161
2,269
41,413
2,423
W
Hachiman
SupaWhite
Hachiman
5,234
2,326
0
1,514
5,091
1,517
0
0
5,091
0
31,903
L
Cthulhu
5,146
241
0
2,760
7,917
5,284
0
3,868
4,049
46,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,838
Gold Earned
28,734
286
Minions Killed
350
0
Camps Cleared
0
942,773
Distance Traveled
1,043,433
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,920
492
15
2
0
214,568
0
W
Atlas
5,688
569
34
3
0
216,860
2
W
Yu Huang
5,278
528
61
6
0
204,804
0
L
Jing Wei
4,170
417
38
4
0
93,641
0
W
Anubis
6,561
656
112
11
0
170,623
0
L
Thanatos
5,611
561
67
7
0
210,855
0
W
Mercury
5,851
585
91
9
0
250,081
0
L
Chang'e
5,984
598
82
8
0
209,879
0
W
Hachiman
5,356
536
52
5
0
201,065
0
L
Cthulhu
6,153
615
84
8
0
213,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role