Player Matchup

Hun Batz
Hun Batz
Allah-C5
Hun Batz
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
168W - 169L
1,522 Elo+
Solo
Charon
Charon
CONOWILLY
Charon
Level 85
God Stats
15W - 9L
1,536 SR
Queue Stats
414W - 400L
1,517 Elo+
Party 2
Jing Wei
Jing Wei
JNROPS
Jing Wei
Level 129
God Stats
6W - 15L
1,107 SR
Queue Stats
494W - 500L
1,523 Elo+
Party 2
Aphrodite
Aphrodite
MissJuicy
Aphrodite
Level 125
God Stats
0W - 1L
1,755 SR
Queue Stats
37W - 28L
1,586 Elo+
Solo
Baba Yaga
Baba Yaga
Propel
Baba Yaga
Level 100
God Stats
1W - 1L
1,653 SR
Queue Stats
53W - 50L
1,471 Elo+
Solo
Team Averages
Level 105
1,510 SR
1,524 Elo+

VS

Team Averages
Level 100
1,524 SR
1,459 Elo+
Charybdis
Charybdis
Dolphinwalls
Charybdis
Level 127
God Stats
9W - 6L
1,500 SR
Queue Stats
179W - 163L
1,501 Elo+
Solo
Bacchus
Bacchus
IJEFRY
Bacchus
Level 69
God Stats
9W - 9L
1,535 SR
Queue Stats
35W - 49L
1,435 Elo+
Party 1
Cernunnos
Cernunnos
SEl325P
Cernunnos
Level 111
God Stats
4W - 3L
1,508 SR
Queue Stats
45W - 54L
1,461 Elo+
Party 1
Awilix
Awilix
Tecolote504
Awilix
Level 69
God Stats
7W - 4L
1,557 SR
Queue Stats
49W - 61L
1,450 Elo+
Party 1
Nu Wa
Nu Wa
shadowds504
Nu Wa
Level 125
God Stats
3W - 1L
1,519 SR
Queue Stats
40W - 53L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Allah-C5
Hun Batz
14
1 / 4 / 2
7,668
479
9,594
14,472
6,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
CONOWILLY
Charon
12
0 / 6 / 1
7,570
473
4,394
15,054
11,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
JNROPS
Jing Wei
15
4 / 7 / 1
9,082
568
7,859
17,656
7,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
MissJuicy
Aphrodite
15
1 / 0 / 3
8,343
521
5,828
13,111
5,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baba Yaga
Propel
Baba Yaga
13
1 / 4 / 1
7,517
470
5,309
10,395
3,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dolphinwalls
Charybdis
15
0 / 1 / 3
9,910
619
8,177
9,105
3,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
IJEFRY
Bacchus
14
2 / 1 / 13
9,136
571
7,835
9,648
10,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
SEl325P
Cernunnos
16
10 / 0 / 5
10,322
645
13,862
9,640
4,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Awilix
18
4 / 3 / 2
9,746
609
6,117
19,529
8,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 2 / 4
9,912
620
13,580
9,690
3,798
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
7
Kills
21
21
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Allah-C5
Hun Batz
1
4
2
0.5
L
Charon
CONOWILLY
Charon
0
6
1
0.08
W
Charybdis
Dolphinwalls
Charybdis
0
1
3
1.5
W
Bacchus
IJEFRY
Bacchus
2
1
13
8.5
L
Jing Wei
JNROPS
Jing Wei
4
7
1
0.64
L
Aphrodite
MissJuicy
Aphrodite
1
0
3
2.5
L
Baba Yaga
Propel
Baba Yaga
1
4
1
0.38
W
Cernunnos
SEl325P
Cernunnos
10
0
5
12.5
W
Awilix
4
3
2
1.67
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,984
Damage
49,571
70,688
Taken
57,612
34,651
Mitigated
30,784
20,003
Healing
19,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Allah-C5
Hun Batz
9,594
2,961
0
5,485
14,472
6,317
0
2,759
11,713
0
78,289
L
Charon
CONOWILLY
Charon
4,394
990
0
1,792
15,054
11,572
0
3,347
11,707
27,640
0
W
Charybdis
Dolphinwalls
Charybdis
8,177
4,649
0
5,433
9,105
3,702
1,255
3,225
5,269
0
82,435
W
Bacchus
IJEFRY
Bacchus
7,835
1,053
0
2,260
9,648
10,304
64
3,400
6,158
28,632
1,603
L
Jing Wei
JNROPS
Jing Wei
7,859
5,769
0
3,814
17,656
7,233
0
5,351
12,305
0
73,594
L
Aphrodite
MissJuicy
Aphrodite
5,828
818
387
7,300
13,111
5,796
0
2,055
11,056
63,074
1,685
L
Baba Yaga
Propel
Baba Yaga
5,309
777
0
1,225
10,395
3,733
0
7,423
2,972
48,906
0
W
Cernunnos
SEl325P
Cernunnos
13,862
6,732
0
983
9,640
4,122
1,702
2,148
7,492
0
74,274
W
Awilix
6,117
3,253
0
7,634
19,529
8,858
0
2,157
17,323
0
98,630
W
13,580
2,710
0
3,607
9,690
3,798
866
4,112
5,529
81,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,180
Gold Earned
49,026
482
Minions Killed
533
0
Camps Cleared
0
1,543,890
Distance Traveled
1,555,178
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,668
479
123
8
0
348,605
0
L
Charon
7,570
473
34
2
0
301,546
0
W
Charybdis
9,910
619
134
8
0
255,548
0
W
Bacchus
9,136
571
26
2
0
331,469
0
L
Jing Wei
9,082
568
115
7
0
303,622
0
L
Aphrodite
8,343
521
131
8
0
289,226
0
L
Baba Yaga
7,517
470
79
5
0
300,891
0
W
Cernunnos
10,322
645
118
7
0
285,181
2
W
Awilix
9,746
609
141
9
0
382,054
2
W
Nu Wa
9,912
620
114
7
0
300,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role