Player Matchup

Erlang Shen
Erlang Shen
AUSTINUMBERS
Erlang Shen
Level 159
God Stats
4W - 4L
1,547 SR
Queue Stats
167W - 133L
1,570 Elo+
Party 4
Xbalanque
Xbalanque
Diegoh1350
Xbalanque
Level 157
God Stats
1W - 2L
1,315 SR
Queue Stats
144W - 111L
1,639 Elo+
Party 4
Janus
Janus
Rheuma519
Janus
Level 166
God Stats
72W - 58L
1,653 SR
Queue Stats
155W - 141L
1,609 Elo+
Party 2
Bacchus
Bacchus
Sindora
Bacchus
Level 156
God Stats
5W - 4L
1,529 SR
Queue Stats
244W - 214L
1,605 Elo+
Party 2
Nemesis
Nemesis
psycho_108
Nemesis
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 85L
1,609 Elo+
Party 2
Team Averages
Level 158
1,509 SR
1,607 Elo+

VS

Team Averages
Level 158
1,627 SR
1,604 Elo+
Ishtar
Ishtar
Equiknox
Ishtar
Level 258
God Stats
29W - 12L
1,776 SR
Queue Stats
180W - 151L
1,597 Elo+
Party 3
Erlang Shen
Erlang Shen
ImBestJunglerNA
Erlang Shen
Level 28
God Stats
1W - 3L
1,321 SR
Queue Stats
34W - 26L
1,589 Elo+
Party 1
Zeus
Zeus
MetroBoolin22
Zeus
Level 151
God Stats
9W - 7L
1,728 SR
Queue Stats
76W - 67L
1,601 Elo+
Party 1
Fafnir
Fafnir
Souls7ice
Fafnir
Level 209
God Stats
2W - 1L
1,500 SR
Queue Stats
257W - 210L
1,650 Elo+
Party 3
Bellona
Bellona
TheMahinimal
Bellona
Level 143
God Stats
3W - 3L
1,810 SR
Queue Stats
80W - 68L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AUSTINUMBERS
Erlang Shen
13
0 / 1 / 0
7,265
559
2,750
13,976
7,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Xbalanque
Diegoh1350
Xbalanque
13
0 / 3 / 1
6,888
530
6,754
10,580
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Rheuma519
Janus
12
0 / 1 / 0
6,471
498
3,535
5,676
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Sindora
Bacchus
10
1 / 2 / 0
6,498
500
5,139
10,872
10,456
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
psycho_108
Nemesis
11
0 / 4 / 0
6,128
471
3,523
11,375
3,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Equiknox
Ishtar
15
5 / 1 / 2
8,551
658
10,142
10,158
3,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
ImBestJunglerNA
Erlang Shen
13
2 / 0 / 3
7,047
542
5,553
11,303
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 0 / 0
7,722
594
3,443
4,571
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
Souls7ice
Fafnir
11
0 / 0 / 6
7,427
571
5,572
8,227
7,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
TheMahinimal
Bellona
13
1 / 0 / 0
8,372
644
9,382
8,443
7,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
11
11
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AUSTINUMBERS
Erlang Shen
0
1
0
0
L
Xbalanque
Diegoh1350
Xbalanque
0
3
1
0.17
W
Ishtar
Equiknox
Ishtar
5
1
2
6
W
Erlang Shen
ImBestJunglerNA
Erlang Shen
2
0
3
3.5
W
3
0
0
3
L
Janus
Rheuma519
Janus
0
1
0
0
L
Bacchus
Sindora
Bacchus
1
2
0
0.5
W
Fafnir
Souls7ice
Fafnir
0
0
6
3
W
Bellona
TheMahinimal
Bellona
1
0
0
1
L
Nemesis
psycho_108
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,701
Damage
34,092
52,479
Taken
42,702
27,145
Mitigated
25,820
22,509
Healing
21,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AUSTINUMBERS
Erlang Shen
2,750
1,353
0
9,258
13,976
7,251
0
0
12,962
0
58,525
L
Xbalanque
Diegoh1350
Xbalanque
6,754
2,612
0
4,307
10,580
3,554
0
1,942
8,638
0
64,086
W
Ishtar
Equiknox
Ishtar
10,142
6,205
0
5,455
10,158
3,677
0
2,286
7,832
0
84,560
W
Erlang Shen
ImBestJunglerNA
Erlang Shen
5,553
2,806
0
6,481
11,303
5,163
0
2,446
8,661
0
63,646
W
3,443
189
0
500
4,571
1,438
0
1,310
3,101
57,313
0
L
Janus
Rheuma519
Janus
3,535
0
0
878
5,676
1,968
198
2,658
2,852
55,295
0
L
Bacchus
Sindora
Bacchus
5,139
786
0
3,212
10,872
10,456
0
3,327
7,457
19,310
889
W
Fafnir
Souls7ice
Fafnir
5,572
1,803
0
3,735
8,227
7,971
58
1,884
6,267
14,392
734
W
Bellona
TheMahinimal
Bellona
9,382
2,991
0
5,713
8,443
7,571
160
555
7,888
0
70,856
L
Nemesis
psycho_108
Nemesis
3,523
1,364
0
4,854
11,375
3,916
0
743
10,562
0
54,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,250
Gold Earned
39,119
465
Minions Killed
506
0
Camps Cleared
0
1,339,098
Distance Traveled
1,370,282
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,265
559
115
9
0
250,062
0
L
Xbalanque
6,888
530
117
9
0
236,813
1
W
Ishtar
8,551
658
139
11
0
249,201
0
W
Erlang Shen
7,047
542
97
7
0
324,413
3
W
Zeus
7,722
594
130
10
0
267,747
5
L
Janus
6,471
498
105
8
0
290,801
1
L
Bacchus
6,498
500
23
2
0
272,463
2
W
Fafnir
7,427
571
8
1
0
263,666
0
W
Bellona
8,372
644
132
10
0
265,255
3
L
Nemesis
6,128
471
105
8
0
288,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role