Player Matchup

Tiamat
Tiamat
Dansig
Tiamat
Level 220
God Stats
2W - 0L
1,500 SR
Queue Stats
210W - 175L
1,608 Elo+
Solo
Apollo
Apollo
EdScars
Apollo
Level 154
God Stats
10W - 16L
1,465 SR
Queue Stats
120W - 107L
1,556 Elo+
Party 2
Shiva
Shiva
Peligrosorog
Shiva
Level 159
God Stats
9W - 3L
1,723 SR
Queue Stats
116W - 107L
1,566 Elo+
Party 1
Erlang Shen
Erlang Shen
iwardaddy
Erlang Shen
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 66L
1,522 Elo+
Party 1
Mercury
Mercury
play to kill713
Mercury
Level 197
God Stats
6W - 2L
1,615 SR
Queue Stats
107W - 101L
1,540 Elo+
Party 2
Team Averages
Level 173
1,561 SR
1,558 Elo+

VS

Team Averages
Level 149
1,599 SR
1,549 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
HiPSøppel
Awilix
Level 155
God Stats
2W - 1L
1,828 SR
Queue Stats
81W - 67L
1,573 Elo+
Solo
Eset
Eset
ImBitties
Eset
Level 151
God Stats
6W - 6L
1,541 SR
Queue Stats
209W - 185L
1,583 Elo+
Solo
Sol
Sol
Zerdalias
Sol
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 156L
1,535 Elo+
Solo
Gilgamesh
Gilgamesh
byEdGeGames
Gilgamesh
Level 155
God Stats
5W - 3L
1,626 SR
Queue Stats
95W - 82L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dansig
Tiamat
14
2 / 1 / 4
7,807
558
8,029
8,535
6,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Apollo
EdScars
Apollo
15
2 / 0 / 1
8,424
602
5,367
9,982
4,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

11
0 / 3 / 5
6,558
468
6,027
15,333
9,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
iwardaddy
Erlang Shen
14
1 / 0 / 1
7,634
545
5,783
14,816
13,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

14
4 / 0 / 1
7,730
552
4,892
13,705
6,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 2 / 1
7,473
534
9,512
10,411
10,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Awilix
HiPSøppel
Awilix
13
0 / 3 / 3
6,945
496
6,129
12,924
5,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eset
9
0 / 2 / 1
5,898
421
1,319
3,553
1,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
2 / 2 / 1
8,187
585
7,558
9,440
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Gilgamesh
byEdGeGames
Gilgamesh
14
0 / 0 / 1
8,458
604
8,799
12,210
10,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
9
Kills
4
4
Deaths
9
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
1
1.25
W
Tiamat
Dansig
Tiamat
2
1
4
4
W
Apollo
EdScars
Apollo
2
0
1
2.5
L
Awilix
HiPSøppel
Awilix
0
3
3
0.5
L
Eset
0
2
1
0.25
W
0
3
5
0.83
L
2
2
1
1.25
L
Gilgamesh
byEdGeGames
Gilgamesh
0
0
1
0.5
W
Erlang Shen
iwardaddy
Erlang Shen
1
0
1
1.5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,098
Damage
33,317
62,371
Taken
48,538
39,644
Mitigated
30,553
21,756
Healing
16,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,512
594
79
1,839
10,411
10,544
0
2,496
7,915
41,102
0
W
Tiamat
Dansig
Tiamat
8,029
1,218
0
1,555
8,535
6,397
0
3,480
4,978
57,411
1,204
W
Apollo
EdScars
Apollo
5,367
3,133
0
4,071
9,982
4,395
0
5,525
4,457
0
77,886
L
Awilix
HiPSøppel
Awilix
6,129
1,381
0
4,039
12,924
5,137
0
2,644
10,280
0
53,030
L
Eset
1,319
157
0
414
3,553
1,079
0
1,542
2,011
29,771
0
W
6,027
857
440
4,178
15,333
9,089
12
7,460
7,817
0
31,810
L
7,558
3,961
0
3,820
9,440
3,386
1,073
879
8,561
65,675
7,249
L
Gilgamesh
byEdGeGames
Gilgamesh
8,799
3,446
0
5,864
12,210
10,407
0
334
11,876
0
74,609
W
Erlang Shen
iwardaddy
Erlang Shen
5,783
2,911
0
7,580
14,816
13,454
0
886
13,921
0
59,238
W
4,892
2,885
0
3,932
13,705
6,309
82
796
12,905
0
72,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,153
Gold Earned
36,961
499
Minions Killed
467
0
Camps Cleared
0
1,502,527
Distance Traveled
1,341,841
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,473
534
60
4
0
309,285
0
W
Tiamat
7,807
558
107
8
0
276,926
0
W
Apollo
8,424
602
132
9
0
271,471
0
L
Awilix
6,945
496
91
7
0
318,569
0
L
Eset
5,898
421
61
4
0
165,731
0
W
Shiva
6,558
468
39
3
0
307,731
8
L
Sol
8,187
585
128
9
0
260,513
0
L
Gilgamesh
8,458
604
127
9
0
287,743
0
W
Erlang Shen
7,634
545
113
8
0
297,892
4
W
Mercury
7,730
552
108
8
0
348,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role