Player Matchup

Bacchus
Bacchus
Banebamage
Bacchus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,451 Elo+
Party 2
Achilles
Achilles
Dragonbreath2468
Achilles
Level 89
God Stats
7W - 6L
1,681 SR
Queue Stats
160W - 169L
1,480 Elo+
Party 1
Apollo
Apollo
HorusTheClutch
Apollo
Level 154
God Stats
7W - 3L
1,295 SR
Queue Stats
41W - 41L
1,439 Elo+
Party 1
Ra
Ra
MF_QuEeN_420_
Ra
Level 128
God Stats
7W - 1L
1,537 SR
Queue Stats
15W - 11L
1,703 Elo+
Party 2
Bellona
Bellona
omgdolfin
Bellona
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,503 Elo+
Party 1
Team Averages
Level 131
1,503 SR
1,515 Elo+

VS

Team Averages
Level 122
1,494 SR
1,503 Elo+
Sol
Sol
HandleWithKerr34
Sol
Level 132
God Stats
2W - 6L
1,422 SR
Queue Stats
22W - 23L
1,462 Elo+
Solo
Hachiman
Hachiman
MicroCosmic01
Hachiman
Level 123
God Stats
14W - 18L
1,437 SR
Queue Stats
647W - 664L
1,490 Elo+
Solo
Hades
Hades
PokerJack
Hades
Level 82
God Stats
9W - 2L
1,665 SR
Queue Stats
451W - 484L
1,507 Elo+
Solo
Awilix
Awilix
Rcheatum
Awilix
Level 117
God Stats
73W - 80L
1,447 SR
Queue Stats
323W - 313L
1,526 Elo+
Solo
Sobek
Sobek
el_bordo2
Sobek
Level 155
God Stats
1W - 3L
1,500 SR
Queue Stats
862W - 868L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Banebamage
Bacchus
14
2 / 3 / 9
9,313
1,164
7,837
12,763
17,515
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 1 / 10
8,371
1,046
12,351
11,601
10,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 0 / 10
9,558
1,195
15,926
4,047
2,829
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
4 / 0 / 6
8,911
1,114
4,043
2,156
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
omgdolfin
Bellona
14
2 / 0 / 11
8,387
1,048
10,868
7,886
7,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

313

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
8,073
1,009
12,194
11,515
4,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
MicroCosmic01
Hachiman
13
0 / 4 / 2
8,035
1,004
6,737
10,650
4,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
PokerJack
Hades
13
2 / 3 / 2
8,077
1,010
6,784
8,879
4,873
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
Rcheatum
Awilix
13
1 / 0 / 2
7,875
984
2,842
7,156
3,213
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
el_bordo2
Sobek
13
1 / 4 / 2
8,773
1,097
4,292
16,699
23,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
15
14
Kills
4
4
Deaths
14
46
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Banebamage
Bacchus
2
3
9
2.17
W
2
1
10
7
L
0
3
3
0.5
W
4
0
10
9
W
4
0
6
7
L
Hachiman
MicroCosmic01
Hachiman
0
4
2
0.25
L
Hades
PokerJack
Hades
2
3
2
1
L
Awilix
Rcheatum
Awilix
1
0
2
2
L
Sobek
el_bordo2
Sobek
1
4
2
0.5
W
Bellona
omgdolfin
Bellona
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,025
Damage
32,849
38,453
Taken
54,899
40,221
Mitigated
41,853
10,268
Healing
7,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Banebamage
Bacchus
7,837
828
0
1,246
12,763
17,515
0
7,560
4,316
12,388
0
W
12,351
2,518
0
1,917
11,601
10,977
0
6,072
4,815
0
17,705
L
12,194
4,279
0
994
11,515
4,938
0
1,766
9,531
39,736
2,205
W
15,926
10,654
0
1,901
4,047
2,829
0
2,525
1,522
0
31,165
W
4,043
341
3,291
763
2,156
1,009
0
718
1,438
28,652
0
L
Hachiman
MicroCosmic01
Hachiman
6,737
3,378
0
1,507
10,650
4,911
0
2,505
7,822
0
28,753
L
Hades
PokerJack
Hades
6,784
234
410
2,044
8,879
4,873
0
1,931
6,655
15,183
498
L
Awilix
Rcheatum
Awilix
2,842
1,167
0
120
7,156
3,213
0
1,501
5,444
0
9,337
L
Sobek
el_bordo2
Sobek
4,292
160
0
1,927
16,699
23,918
0
4,177
11,857
7,047
0
W
Bellona
omgdolfin
Bellona
10,868
2,157
0
1,150
7,886
7,891
0
5,443
2,443
0
12,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,540
Gold Earned
40,833
127
Minions Killed
158
4
Camps Cleared
8
820,687
Distance Traveled
733,002
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,313
1,164
6
1
1
145,655
0
W
Achilles
8,371
1,046
8
1
0
173,272
0
L
Sol
8,073
1,009
51
6
0
139,286
0
W
Apollo
9,558
1,195
52
7
3
147,243
0
W
Ra
8,911
1,114
56
7
0
169,730
0
L
Hachiman
8,035
1,004
55
7
4
145,885
0
L
Hades
8,077
1,010
28
4
1
134,737
0
L
Awilix
7,875
984
11
1
3
161,603
0
L
Sobek
8,773
1,097
13
2
0
151,491
0
W
Bellona
8,387
1,048
5
1
0
184,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role