Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ChunkyCTD
Izanami
Level 149
God Stats
1W - 0L
1,722 SR
Queue Stats
49W - 40L
1,571 Elo+
Party 1
Sol
Sol
MrSUWY
Sol
Level 149
God Stats
1W - 0L
1,759 SR
Queue Stats
31W - 28L
1,530 Elo+
Party 1
Pele
Pele
huntingfreedom0
Pele
Level 138
God Stats
6W - 4L
1,482 SR
Queue Stats
165W - 186L
1,561 Elo+
Solo
Team Averages
Level 142
1,593 SR
1,532 Elo+

VS

Team Averages
Level 132
1,502 SR
1,554 Elo+
Hou Yi
Hou Yi
JKennedy22
Hou Yi
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 125L
1,494 Elo+
Solo
Guan Yu
Guan Yu
Kormzz
Guan Yu
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 15L
1,667 Elo+
Party 2
Jing Wei
Jing Wei
Pemiszauberer
Jing Wei
Level 147
God Stats
1W - 3L
1,515 SR
Queue Stats
196W - 229L
1,520 Elo+
Solo
Kukulkan
Kukulkan
Slankyy
Kukulkan
Level 143
God Stats
1W - 1L
1,712 SR
Queue Stats
50W - 41L
1,581 Elo+
Party 2
Ravana
Ravana
rdkli
Ravana
Level 127
God Stats
1W - 4L
1,285 SR
Queue Stats
226W - 215L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
8 / 0 / 12
10,914
840
8,615
19,451
19,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
 
Ganesha
16
0 / 2 / 18
10,424
802
6,793
21,220
28,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
ChunkyCTD
Izanami
17
5 / 2 / 9
10,876
837
13,242
13,146
6,973
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sol
MrSUWY
Sol
16
6 / 2 / 13
10,419
801
23,213
17,529
8,888
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
6 / 4 / 12
11,011
847
13,808
16,504
8,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
JKennedy22
Hou Yi
14
1 / 5 / 4
8,195
630
11,607
11,341
4,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
Kormzz
Guan Yu
14
3 / 7 / 3
9,332
718
8,142
20,323
20,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Pemiszauberer
Jing Wei
14
0 / 4 / 7
8,186
630
15,938
11,207
4,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Slankyy
Kukulkan
18
3 / 4 / 4
9,612
739
29,192
9,900
4,564
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ravana
rdkli
Ravana
14
3 / 5 / 5
8,777
675
8,606
15,649
11,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
33
25
Kills
10
10
Deaths
25
64
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
8
0
12
14
W
Ganesha
 
Ganesha
0
2
18
4.5
W
Izanami
ChunkyCTD
Izanami
5
2
9
4.75
L
Hou Yi
JKennedy22
Hou Yi
1
5
4
0.6
L
Guan Yu
Kormzz
Guan Yu
3
7
3
0.64
W
Sol
MrSUWY
Sol
6
2
13
6.25
L
Jing Wei
Pemiszauberer
Jing Wei
0
4
7
0.88
L
Kukulkan
Slankyy
Kukulkan
3
4
4
1.25
W
6
4
12
3
L
Ravana
rdkli
Ravana
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,671
Damage
73,485
87,850
Taken
68,420
72,572
Mitigated
46,482
46,018
Healing
18,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,615
2,594
12,524
10,287
19,451
19,683
376
8,202
11,249
0
12,011
W
Ganesha
 
Ganesha
6,793
424
2,004
4,254
21,220
28,766
411
6,090
15,130
12,442
0
W
Izanami
ChunkyCTD
Izanami
13,242
9,991
1,426
2,159
13,146
6,973
2,397
4,832
8,314
0
42,068
L
Hou Yi
JKennedy22
Hou Yi
11,607
6,357
361
238
11,341
4,908
0
5,852
5,489
0
21,435
L
Guan Yu
Kormzz
Guan Yu
8,142
1,247
6,100
6,443
20,323
20,856
0
9,850
10,473
0
9,739
W
Sol
MrSUWY
Sol
23,213
8,369
1,170
7,134
17,529
8,888
4,028
6,457
11,072
41,673
0
L
Jing Wei
Pemiszauberer
Jing Wei
15,938
11,541
0
740
11,207
4,548
0
3,474
7,733
0
30,709
L
Kukulkan
Slankyy
Kukulkan
29,192
3,320
0
849
9,900
4,564
0
3,916
5,984
53,132
679
W
13,808
1,830
0
5,060
16,504
8,262
858
3,327
13,177
0
37,376
L
Ravana
rdkli
Ravana
8,606
2,307
1,597
2,612
15,649
11,606
0
6,914
8,735
0
16,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,644
Gold Earned
44,102
161
Minions Killed
134
0
Camps Cleared
0
1,178,813
Distance Traveled
1,144,692
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,914
840
11
1
0
281,280
0
W
Ganesha
10,424
802
0
0
0
254,798
0
W
Izanami
10,876
837
64
5
0
228,273
0
L
Hou Yi
8,195
630
23
2
0
212,695
0
L
Guan Yu
9,332
718
4
0
0
226,981
0
W
Sol
10,419
801
36
3
0
237,307
0
L
Jing Wei
8,186
630
40
3
0
223,299
0
L
Kukulkan
9,612
739
59
5
0
240,737
0
W
Pele
11,011
847
50
4
0
177,155
0
L
Ravana
8,777
675
8
1
0
240,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role