Player Matchup

Chang'e
Chang'e
Blissfuls
Chang'e
Level 100
God Stats
9W - 6L
1,500 SR
Queue Stats
18W - 13L
1,500 Elo+
Party 3
Arachne
Arachne
Sulto5590
Arachne
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
492W - 434L
1,509 Elo+
Solo
Achilles
Achilles
Thepope33
Achilles
Level 109
God Stats
10W - 7L
1,571 SR
Queue Stats
524W - 475L
1,545 Elo+
Party 1
Artemis
Artemis
tidouslee
Artemis
Level 106
God Stats
25W - 18L
1,591 SR
Queue Stats
393W - 352L
1,556 Elo+
Party 1
Anubis
Anubis
trippietiger
Anubis
Level 68
God Stats
3W - 4L
1,727 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 3
Team Averages
Level 90
1,578 SR
1,522 Elo+

VS

Team Averages
Level 126
1,576 SR
1,518 Elo+
Bacchus
Bacchus
 
Bacchus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
AlleyGator10
Maui
Level 145
God Stats
3W - 4L
1,298 SR
Queue Stats
607W - 593L
1,499 Elo+
Solo
Cernunnos
Cernunnos
HKAZ4100
Cernunnos
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 90L
1,639 Elo+
Party 2
Bastet
Bastet
WAKAFELLER
Bastet
Level 127
God Stats
1W - 1L
1,717 SR
Queue Stats
10W - 10L
1,506 Elo+
Party 4
Hades
Hades
dixienormous115
Hades
Level 60
God Stats
4W - 1L
1,865 SR
Queue Stats
218W - 230L
1,445 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Blissfuls
Chang'e
14
4 / 1 / 6
8,824
630
10,884
11,333
4,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Sulto5590
Arachne
13
5 / 0 / 3
7,716
551
8,098
16,555
7,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Thepope33
Achilles
12
2 / 1 / 1
6,095
435
5,038
12,808
12,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
tidouslee
Artemis
13
0 / 2 / 1
7,313
522
8,521
10,965
4,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
12
5 / 3 / 3
7,627
545
11,031
10,873
5,379
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
3 / 1 / 2
7,757
554
9,164
13,183
15,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 5 / 0
5,724
409
2,483
9,813
4,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
HKAZ4100
Cernunnos
15
2 / 0 / 0
8,330
595
7,267
9,908
4,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
WAKAFELLER
Bastet
12
1 / 5 / 3
6,495
464
9,935
14,525
5,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 5 / 4
6,549
468
9,801
16,740
7,714
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
16
Kills
7
7
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
1
2
4
L
0
5
0
0
W
Chang'e
Blissfuls
Chang'e
4
1
6
7
L
Cernunnos
HKAZ4100
Cernunnos
2
0
0
2
W
Arachne
Sulto5590
Arachne
5
0
3
6.5
W
Achilles
Thepope33
Achilles
2
1
1
2.5
L
Bastet
WAKAFELLER
Bastet
1
5
3
0.5
L
1
5
4
0.6
W
Artemis
tidouslee
Artemis
0
2
1
0.25
W
Anubis
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,572
Damage
38,650
62,534
Taken
64,169
34,174
Mitigated
36,496
28,050
Healing
19,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
9,164
1,358
0
3,306
13,183
15,103
0
3,073
10,029
19,328
2,500
L
2,483
909
0
900
9,813
4,538
0
5,684
3,497
21,600
5,134
W
Chang'e
Blissfuls
Chang'e
10,884
1,379
577
6,149
11,333
4,214
387
2,957
8,376
62,502
979
L
Cernunnos
HKAZ4100
Cernunnos
7,267
3,272
0
6,111
9,908
4,139
828
0
9,908
0
86,139
W
Arachne
Sulto5590
Arachne
8,098
5,665
0
7,771
16,555
7,970
0
4,026
12,529
0
58,744
W
Achilles
Thepope33
Achilles
5,038
1,883
0
4,481
12,808
12,504
0
4,867
7,941
0
19,463
L
Bastet
WAKAFELLER
Bastet
9,935
2,202
0
3,323
14,525
5,002
0
3,715
10,702
0
55,299
L
9,801
477
615
5,436
16,740
7,714
11
7,853
8,793
43,981
0
W
Artemis
tidouslee
Artemis
8,521
4,906
0
5,861
10,965
4,107
0
1,748
9,217
0
73,212
W
Anubis
11,031
694
0
3,211
10,873
5,379
183
6,778
4,095
41,911
1,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,575
Gold Earned
34,855
416
Minions Killed
384
0
Camps Cleared
0
1,346,702
Distance Traveled
1,284,082
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,757
554
29
2
0
288,307
0
L
Maui
5,724
409
46
3
0
185,103
0
W
Chang'e
8,824
630
105
8
0
258,626
1
L
Cernunnos
8,330
595
149
11
0
252,498
1
W
Arachne
7,716
551
98
7
0
324,046
2
W
Achilles
6,095
435
15
1
0
289,320
5
L
Bastet
6,495
464
75
5
0
293,950
1
L
Hades
6,549
468
85
6
0
264,224
0
W
Artemis
7,313
522
121
9
0
230,631
0
W
Anubis
7,627
545
77
6
0
244,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role