Player Matchup

Kuzenbo
Kuzenbo
Gold II
Dillehn
Kuzenbo
Gold II
Level 158
God Stats
10W - 11L
1,500 SR
Queue Stats
134W - 122L
1,508 MMR
Solo
Osiris
Osiris
Gold V
GanixxRS
Osiris
Gold V
Level 94
God Stats
1W - 0L
1,099 SR
Queue Stats
32W - 30L
1,362 MMR
Party 1
Bakasura
Bakasura
Gold II
SkyWa1ker10
Bakasura
Gold II
Level 145
God Stats
2W - 0L
1,758 SR
Queue Stats
91W - 91L
1,514 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
WizzyJohn
Tsukuyomi
Gold I
Level 259
God Stats
20W - 21L
1,531 SR
Queue Stats
534W - 540L
1,502 MMR
Solo
Anhur
Anhur
Gold II
thiccpapaseuss
Anhur
Gold II
Level 140
God Stats
100W - 102L
1,548 SR
Queue Stats
142W - 147L
1,624 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 159
1,487 SR
1,502 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,558 SR
1,503 MMR
Chronos
Chronos
Gold IV
 
Chronos
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold III
Croatianslayer
Cerberus
Gold III
Level 149
God Stats
5W - 4L
1,794 SR
Queue Stats
105W - 109L
1,517 MMR
Solo
Scylla
Scylla
Bronze III
ReebokRosyy
Scylla
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,508 MMR
Solo
Chaac
Chaac
Bronze III
picklenick420
Chaac
Bronze III
Level 125
God Stats
2W - 2L
1,496 SR
Queue Stats
5W - 8L
1,498 MMR
Solo
Fenrir
Fenrir
Bronze IV
yrunvus85
Fenrir
Bronze IV
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dillehn
Kuzenbo
13
3 / 1 / 7
8,128
581
6,141
10,324
13,233
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Osiris
GanixxRS
Osiris
16
3 / 0 / 2
9,555
683
9,681
11,314
9,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bakasura
SkyWa1ker10
Bakasura
14
5 / 2 / 3
8,360
597
6,723
16,151
7,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
WizzyJohn
Tsukuyomi
15
6 / 0 / 5
9,264
662
13,069
10,340
4,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

16
6 / 1 / 1
9,223
659
11,738
12,616
5,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaBellonaThanatosArachneBacchus

VS

Bans
Cu ChulainnAchillesKaliVulcanNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
1 / 5 / 0
6,860
490
5,275
12,075
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
11
0 / 2 / 1
6,706
479
4,281
13,339
9,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
12
1 / 4 / 1
6,368
455
4,643
8,747
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 6 / 0
6,262
447
5,696
14,821
10,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
yrunvus85
Fenrir
11
1 / 6 / 1
6,486
463
4,843
14,483
5,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
23
Kills
4
4
Deaths
23
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
5
0
0.2
L
Cerberus
0
2
1
0.25
W
Kuzenbo
Dillehn
Kuzenbo
3
1
7
6.5
W
Osiris
GanixxRS
Osiris
3
0
2
4
L
Scylla
1
4
1
0.38
W
Bakasura
SkyWa1ker10
Bakasura
5
2
3
3.25
W
Tsukuyomi
WizzyJohn
Tsukuyomi
6
0
5
8.5
L
1
6
0
0.17
W
6
1
1
6.5
L
Fenrir
yrunvus85
Fenrir
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,352
Damage
24,738
60,745
Taken
63,465
40,987
Mitigated
31,229
31,816
Healing
14,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,275
2,547
0
2,773
12,075
3,051
0
1,208
10,867
49,975
730
L
Cerberus
4,281
118
0
3,968
13,339
9,296
0
1,387
11,392
34,807
2,176
W
Kuzenbo
Dillehn
Kuzenbo
6,141
2,643
0
1,977
10,324
13,233
69
3,997
6,293
19,099
0
W
Osiris
GanixxRS
Osiris
9,681
3,978
0
7,597
11,314
9,927
180
785
10,529
0
86,592
L
Scylla
4,643
454
0
620
8,747
3,001
0
2,140
6,537
45,315
625
W
Bakasura
SkyWa1ker10
Bakasura
6,723
4,585
0
9,770
16,151
7,780
561
3,200
12,932
0
56,738
W
Tsukuyomi
WizzyJohn
Tsukuyomi
13,069
3,478
0
4,407
10,340
4,332
51
2,439
7,901
0
87,060
L
5,696
997
0
3,147
14,821
10,096
0
381
14,288
0
30,939
W
11,738
6,686
0
8,065
12,616
5,715
635
3,712
8,904
0
81,485
L
Fenrir
yrunvus85
Fenrir
4,843
1,757
0
4,435
14,483
5,785
0
1,025
13,092
0
40,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,530
Gold Earned
32,682
508
Minions Killed
387
0
Camps Cleared
0
1,421,875
Distance Traveled
1,397,284
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,860
490
100
7
0
247,035
1
L
Cerberus
6,706
479
93
7
0
318,862
0
W
Kuzenbo
8,128
581
18
1
0
282,018
2
W
Osiris
9,555
683
137
10
0
261,660
0
L
Scylla
6,368
455
74
5
0
255,429
2
W
Bakasura
8,360
597
115
8
0
313,469
1
W
Tsukuyomi
9,264
662
123
9
0
308,909
0
L
Chaac
6,262
447
49
4
0
259,240
0
W
Anhur
9,223
659
115
8
0
255,819
4
L
Fenrir
6,486
463
71
5
0
316,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role