Player Matchup

Geb
Geb
FireBall8095
Geb
Level 120
God Stats
2W - 1L
1,435 SR
Queue Stats
59W - 43L
1,528 Elo+
Party 2
Arachne
Arachne
Mo Pop Punk
Arachne
Level 105
God Stats
20W - 21L
1,557 SR
Queue Stats
97W - 95L
1,515 Elo+
Party 2
Anubis
Anubis
Ramen noodle858
Anubis
Level 60
God Stats
16W - 13L
1,547 SR
Queue Stats
225W - 236L
1,411 Elo+
Party 1
Apollo
Apollo
ScaryMFTerry69
Apollo
Level 34
God Stats
3W - 2L
1,710 SR
Queue Stats
24W - 26L
1,495 Elo+
Party 2
Merlin
Merlin
YerBoiPizzaRoll
Merlin
Level 41
God Stats
20W - 12L
1,533 SR
Queue Stats
190W - 182L
1,406 Elo+
Party 1
Team Averages
Level 72
1,557 SR
1,471 Elo+

VS

Team Averages
Level 58
1,451 SR
1,475 Elo+
Fenrir
Fenrir
 
Fenrir
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
INF-Fiama
Chang'e
Level 87
God Stats
6W - 10L
1,251 SR
Queue Stats
257W - 242L
1,469 Elo+
Party 3
Nut
Nut
INF-VILE
Nut
Level 29
God Stats
7W - 10L
1,383 SR
Queue Stats
166W - 160L
1,477 Elo+
Party 3
Awilix
Awilix
INF_KrxtscH
Awilix
Level 82
God Stats
28W - 28L
1,519 SR
Queue Stats
221W - 203L
1,474 Elo+
Party 3
Kumbhakarna
Kumbhakarna
RSander90
Kumbhakarna
Level 48
God Stats
9W - 9L
1,603 SR
Queue Stats
139W - 159L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 3
3,661
732
2,189
3,876
2,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Mo Pop Punk
Arachne
7
4 / 0 / 0
4,379
876
2,723
2,371
701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 0 / 0
4,197
839
0
1,569
592
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
0 / 1 / 2
3,392
678
1,876
2,350
726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 2 / 0
3,394
679
872
2,354
692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
1
0 / 0 / 0
2,535
507
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chang'e
INF-Fiama
Chang'e
7
0 / 0 / 1
3,889
778
1,203
1,296
378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 2 / 0
3,328
666
2,317
3,960
1,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Awilix
6
1 / 2 / 0
3,494
699
1,769
4,811
1,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Kumbhakarna
RSander90
Kumbhakarna
5
0 / 0 / 1
3,335
667
930
3,976
1,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
4
Kills
2
3
Deaths
4
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
W
0
0
3
1.5
L
Chang'e
INF-Fiama
Chang'e
0
0
1
0.5
L
1
2
0
0.5
L
Awilix
1
2
0
0.5
W
Arachne
Mo Pop Punk
Arachne
4
0
0
4
L
Kumbhakarna
RSander90
Kumbhakarna
0
0
1
0.5
W
0
0
0
0
W
0
1
2
1
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,660
Damage
6,219
12,520
Taken
14,043
5,012
Mitigated
4,681
3,473
Healing
5,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
2,189
366
0
1,160
3,876
2,301
0
443
3,433
11,626
1,505
L
Chang'e
INF-Fiama
Chang'e
1,203
255
158
1,042
1,296
378
0
673
623
19,944
827
L
2,317
1,135
0
1,128
3,960
1,178
0
1,015
2,945
0
16,570
L
Awilix
1,769
813
0
1,702
4,811
1,353
0
335
4,476
0
13,896
W
Arachne
Mo Pop Punk
Arachne
2,723
2,038
0
925
2,371
701
0
148
2,195
0
14,400
L
Kumbhakarna
RSander90
Kumbhakarna
930
74
0
1,622
3,976
1,772
0
845
3,131
8,577
0
W
0
0
0
916
1,569
592
0
0
1,569
24,465
0
W
1,876
1,298
0
117
2,350
726
0
487
1,863
0
12,856
W
872
0
4
351
2,354
692
0
895
1,347
18,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,023
Gold Earned
16,581
148
Minions Killed
117
0
Camps Cleared
0
572,479
Distance Traveled
487,986
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,535
507
0
0
0
20,404
0
W
Geb
3,661
732
15
3
0
116,546
0
L
Chang'e
3,889
778
47
9
0
113,645
0
L
Nut
3,328
666
22
4
0
98,094
0
L
Awilix
3,494
699
34
7
0
138,412
0
W
Arachne
4,379
876
29
6
0
138,562
0
L
Kumbhakarna
3,335
667
14
3
0
117,431
1
W
Anubis
4,197
839
54
11
0
96,074
0
W
Apollo
3,392
678
23
5
0
109,095
0
W
Merlin
3,394
679
27
5
0
112,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role