Player Matchup

Anubis
Anubis
Blackhawk7247
Anubis
Level 128
God Stats
1W - 1L
1,298 SR
Queue Stats
170W - 195L
1,516 Elo+
Party 2
Ne Zha
Ne Zha
Garmanarnar2631
Ne Zha
Level 143
God Stats
19W - 17L
1,528 SR
Queue Stats
187W - 224L
1,501 Elo+
Party 2
Charybdis
Charybdis
Roll_TYde_Roll
Charybdis
Level 100
God Stats
8W - 2L
1,804 SR
Queue Stats
57W - 44L
1,540 Elo+
Solo
Tsukuyomi
Tsukuyomi
SCHPUPEL1
Tsukuyomi
Level 117
God Stats
4W - 2L
1,727 SR
Queue Stats
90W - 104L
1,538 Elo+
Party 2
Sylvanus
Sylvanus
TheOneToFear4
Sylvanus
Level 121
God Stats
54W - 46L
1,603 SR
Queue Stats
88W - 80L
1,555 Elo+
Solo
Team Averages
Level 122
1,592 SR
1,530 Elo+

VS

Team Averages
Level 117
1,492 SR
1,520 Elo+
Set
Set
DirtyBuffalo
Set
Level 143
God Stats
0W - 3L
1,190 SR
Queue Stats
60W - 73L
1,532 Elo+
Party 1
Kumbhakarna
Kumbhakarna
IceBukkets
Kumbhakarna
Level 87
God Stats
1W - 1L
1,741 SR
Queue Stats
116W - 114L
1,502 Elo+
Solo
Hachiman
Hachiman
RayOMan
Hachiman
Level 104
God Stats
2W - 4L
1,525 SR
Queue Stats
18W - 20L
1,523 Elo+
Party 1
Janus
Janus
TheStretch
Janus
Level 144
God Stats
11W - 12L
1,515 SR
Queue Stats
89W - 117L
1,514 Elo+
Party 1
Bastet
Bastet
kannibaleater
Bastet
Level 109
God Stats
5W - 7L
1,491 SR
Queue Stats
186W - 170L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
6,914
532
3,722
8,442
4,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 3 / 6
7,118
548
8,620
12,894
9,829
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Charybdis
Roll_TYde_Roll
Charybdis
14
2 / 1 / 5
7,768
598
12,501
9,833
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
SCHPUPEL1
Tsukuyomi
14
6 / 1 / 2
7,826
602
12,014
11,834
4,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
TheOneToFear4
Sylvanus
14
4 / 2 / 1
8,617
663
7,515
10,255
6,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 1
8,327
641
4,104
12,643
5,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
IceBukkets
Kumbhakarna
11
2 / 0 / 5
7,367
567
5,282
17,288
12,907
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
RayOMan
Hachiman
11
1 / 3 / 1
6,264
482
6,780
10,738
3,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Janus
12
4 / 6 / 4
6,890
530
7,861
10,339
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 3 / 4
6,234
480
6,579
12,336
4,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
14
Kills
12
12
Deaths
14
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
5
3
0.5
L
4
2
1
2.25
W
1
3
6
1.33
L
Kumbhakarna
IceBukkets
Kumbhakarna
2
0
5
4.5
L
Hachiman
RayOMan
Hachiman
1
3
1
0.5
W
Charybdis
Roll_TYde_Roll
Charybdis
2
1
5
4.5
W
Tsukuyomi
SCHPUPEL1
Tsukuyomi
6
1
2
7
W
Sylvanus
TheOneToFear4
Sylvanus
4
2
1
2.25
L
Janus
4
6
4
1
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,372
Damage
30,606
53,258
Taken
63,344
28,517
Mitigated
29,199
21,082
Healing
18,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,722
355
0
1,616
8,442
4,246
0
3,891
4,165
40,850
1,151
L
4,104
2,068
0
5,699
12,643
5,539
0
3,647
8,996
0
65,450
W
8,620
1,382
0
4,534
12,894
9,829
222
3,999
8,739
0
34,249
L
Kumbhakarna
IceBukkets
Kumbhakarna
5,282
420
1,905
5,704
17,288
12,907
0
2,255
15,033
25,617
0
L
Hachiman
RayOMan
Hachiman
6,780
3,833
0
2,088
10,738
3,209
0
548
10,190
0
42,471
W
Charybdis
Roll_TYde_Roll
Charybdis
12,501
5,471
0
5,267
9,833
3,524
751
1,955
7,868
0
68,074
W
Tsukuyomi
SCHPUPEL1
Tsukuyomi
12,014
2,406
0
4,669
11,834
4,589
0
2,386
9,322
0
52,809
W
Sylvanus
TheOneToFear4
Sylvanus
7,515
1,852
208
4,788
10,255
6,329
25
185
10,070
62,217
16,315
L
Janus
7,861
399
0
1,185
10,339
3,063
0
2,031
8,308
47,455
375
L
6,579
1,732
0
1,440
12,336
4,481
0
2,257
10,079
0
34,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,243
Gold Earned
35,082
407
Minions Killed
354
0
Camps Cleared
0
1,277,399
Distance Traveled
1,353,943
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,914
532
78
6
0
235,745
4
L
Set
8,327
641
115
9
0
271,479
0
W
Ne Zha
7,118
548
30
2
0
268,928
2
L
Kumbhakarna
7,367
567
39
3
0
276,613
3
L
Hachiman
6,264
482
60
5
0
241,950
0
W
Charybdis
7,768
598
101
8
0
258,639
0
W
Tsukuyomi
7,826
602
82
6
0
312,108
0
W
Sylvanus
8,617
663
116
9
0
201,979
0
L
Janus
6,890
530
87
7
0
249,402
0
L
Bastet
6,234
480
53
4
0
314,499
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role