Player Matchup

Kukulkan
Kukulkan
Bibi-2504
Kukulkan
Level 114
God Stats
0W - 3L
1,343 SR
Queue Stats
124W - 114L
1,329 Elo+
Solo
Izanami
Izanami
CarringtonKay
Izanami
Level 86
God Stats
0W - 1L
1,241 SR
Queue Stats
1W - 1L
1,681 Elo+
Solo
King Arthur
King Arthur
GREEDYxINFIDEL
King Arthur
Level 124
God Stats
182W - 174L
1,540 SR
Queue Stats
379W - 383L
1,427 Elo+
Party 1
Arachne
Arachne
kushmanjarrett94
Arachne
Level 155
God Stats
20W - 14L
1,484 SR
Queue Stats
263W - 276L
1,390 Elo+
Party 1
Xing Tian
Xing Tian
lemmings42
Xing Tian
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 64L
1,449 Elo+
Solo
Team Averages
Level 121
1,421 SR
1,455 Elo+

VS

Team Averages
Level 97
1,501 SR
1,449 Elo+
Ganesha
Ganesha
DottedOwl
Ganesha
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,407 Elo+
Solo
Hera
Hera
GarnetRed
Hera
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,388 Elo+
Solo
Ne Zha
Ne Zha
ItyBtyWtyTty
Ne Zha
Level 129
God Stats
8W - 5L
1,473 SR
Queue Stats
553W - 538L
1,460 Elo+
Party 2
Fenrir
Fenrir
S3rDuncTheTall
Fenrir
Level 118
God Stats
10W - 8L
1,533 SR
Queue Stats
116W - 114L
1,548 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
oompagrace
Ah Muzen Cab
Level 61
God Stats
2W - 4L
1,500 SR
Queue Stats
174W - 156L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bibi-2504
Kukulkan
12
2 / 3 / 0
7,745
430
3,299
6,544
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
14
1 / 2 / 2
8,350
464
10,930
12,207
5,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
GREEDYxINFIDEL
King Arthur
16
1 / 1 / 0
9,422
523
12,124
14,983
15,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
1 / 2 / 1
8,778
488
8,449
16,778
7,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Xing Tian
lemmings42
Xing Tian
12
2 / 3 / 3
8,591
477
10,583
19,534
20,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DottedOwl
Ganesha
11
0 / 1 / 6
7,762
431
4,386
14,270
14,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
15
2 / 2 / 2
9,696
539
6,343
5,241
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
18
2 / 1 / 0
10,110
562
9,668
18,541
18,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
6 / 0 / 4
10,335
574
11,040
16,808
10,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
oompagrace
Ah Muzen Cab
13
1 / 3 / 6
7,950
442
13,064
16,011
7,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
7
Kills
11
11
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Bibi-2504
Kukulkan
2
3
0
0.67
L
Izanami
1
2
2
1
W
Ganesha
DottedOwl
Ganesha
0
1
6
3
L
King Arthur
GREEDYxINFIDEL
King Arthur
1
1
0
1
W
Hera
2
2
2
1.5
W
Ne Zha
2
1
0
2
W
6
0
4
8
L
1
2
1
0.75
L
Xing Tian
lemmings42
Xing Tian
2
3
3
1.17
W
Ah Muzen Cab
oompagrace
Ah Muzen Cab
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,385
Damage
44,501
70,046
Taken
70,871
50,937
Mitigated
53,121
19,787
Healing
18,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Bibi-2504
Kukulkan
3,299
290
0
734
6,544
2,636
0
2,338
4,206
38,094
0
L
Izanami
10,930
6,783
0
3,551
12,207
5,150
533
1,425
10,782
0
71,494
W
Ganesha
DottedOwl
Ganesha
4,386
487
0
1,402
14,270
14,711
0
3,677
10,593
19,779
0
L
King Arthur
GREEDYxINFIDEL
King Arthur
12,124
706
0
2,515
14,983
15,268
0
1,165
12,514
1,349
75,564
W
Hera
6,343
676
0
984
5,241
2,145
476
1,810
3,431
64,919
1,975
W
Ne Zha
9,668
2,466
0
7,195
18,541
18,715
373
705
17,836
0
87,742
W
11,040
2,264
0
8,138
16,808
10,435
82
2,569
14,239
0
103,825
L
8,449
5,866
0
9,384
16,778
7,479
0
1,783
14,891
0
102,762
L
Xing Tian
lemmings42
Xing Tian
10,583
1,510
0
3,603
19,534
20,404
0
3,918
15,559
33,046
4,184
W
Ah Muzen Cab
oompagrace
Ah Muzen Cab
13,064
5,507
0
730
16,011
7,115
116
4,470
11,541
0
65,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,886
Gold Earned
45,853
494
Minions Killed
532
0
Camps Cleared
0
1,607,137
Distance Traveled
1,731,756
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,745
430
60
3
0
233,761
2
L
Izanami
8,350
464
121
7
0
329,484
0
W
Ganesha
7,762
431
0
0
0
342,213
2
L
King Arthur
9,422
523
111
6
0
326,349
1
W
Hera
9,696
539
127
7
0
330,045
0
W
Ne Zha
10,110
562
156
9
0
308,742
2
W
Fenrir
10,335
574
141
8
0
411,380
2
L
Arachne
8,778
488
131
7
0
370,557
1
L
Xing Tian
8,591
477
71
4
0
346,986
5
W
Ah Muzen Cab
7,950
442
108
6
0
339,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role