Player Matchup

Erlang Shen
Erlang Shen
Amzeri-29
Erlang Shen
Level 291
God Stats
13W - 10L
1,653 SR
Queue Stats
709W - 779L
1,493 Elo+
Party 2
Zeus
Zeus
EdN_-SHADOW-
Zeus
Level 172
God Stats
17W - 18L
1,551 SR
Queue Stats
503W - 521L
1,403 Elo+
Party 2
Danzaburou
Danzaburou
Kormzz
Danzaburou
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 31L
1,601 Elo+
Party 3
Bellona
Bellona
OhhForGodSake2
Bellona
Level 85
God Stats
1W - 2L
1,259 SR
Queue Stats
21W - 26L
1,473 Elo+
Party 3
Cabrakan
Cabrakan
Slankyy
Cabrakan
Level 143
God Stats
2W - 0L
1,867 SR
Queue Stats
88W - 77L
1,515 Elo+
Party 3
Team Averages
Level 159
1,566 SR
1,497 Elo+

VS

Team Averages
Level 122
1,504 SR
1,533 Elo+
Odin
Odin
 
Odin
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
FlaaZiKa
Chang'e
Level 148
God Stats
66W - 45L
1,812 SR
Queue Stats
168W - 146L
1,560 Elo+
Solo
Zeus
Zeus
LuxDaWolf
Zeus
Level 161
God Stats
0W - 5L
1,210 SR
Queue Stats
150W - 120L
1,577 Elo+
Party 1
Loki
Loki
Nickolai121
Loki
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
240W - 224L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Amzeri-29
Erlang Shen
12
4 / 2 / 9
6,589
599
7,371
9,540
5,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
8 / 3 / 1
7,866
715
6,848
6,664
2,415
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Kormzz
Danzaburou
13
6 / 0 / 2
7,896
718
6,957
3,272
1,373
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 0
6,332
576
4,104
12,746
9,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
Slankyy
Cabrakan
9
1 / 0 / 8
6,185
562
5,635
8,645
9,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
0 / 1 / 2
6,583
598
3,648
8,948
4,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
 
Sol
9
0 / 7 / 0
5,233
476
2,031
8,650
1,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chang'e
FlaaZiKa
Chang'e
12
2 / 2 / 0
6,951
632
11,000
9,846
3,517
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
12
3 / 5 / 2
7,002
637
4,783
8,659
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

8
2 / 5 / 1
5,458
496
3,801
9,696
3,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
20
Kills
7
7
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
2
1
L
Sol
 
Sol
0
7
0
0
W
Erlang Shen
Amzeri-29
Erlang Shen
4
2
9
4.25
W
8
3
1
2.83
L
Chang'e
FlaaZiKa
Chang'e
2
2
0
1
W
Danzaburou
Kormzz
Danzaburou
6
0
2
7
L
Zeus
3
5
2
0.8
L
2
5
1
0.5
W
1
2
0
0.5
W
Cabrakan
Slankyy
Cabrakan
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,915
Damage
25,263
40,867
Taken
45,799
27,737
Mitigated
16,232
17,254
Healing
12,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,648
684
0
3,504
8,948
4,903
56
1,941
7,007
0
27,257
L
Sol
 
Sol
2,031
842
0
1,152
8,650
1,910
0
1,192
7,458
29,365
3,088
W
Erlang Shen
Amzeri-29
Erlang Shen
7,371
3,890
0
5,036
9,540
5,033
0
2,362
7,178
0
43,599
W
6,848
1,279
0
2,398
6,664
2,415
0
2,568
4,096
63,202
0
L
Chang'e
FlaaZiKa
Chang'e
11,000
838
0
6,474
9,846
3,517
0
1,416
7,796
54,797
950
W
Danzaburou
Kormzz
Danzaburou
6,957
4,348
0
2,503
3,272
1,373
885
696
2,576
0
65,853
L
Zeus
4,783
1,188
0
180
8,659
2,655
600
4,282
4,377
44,777
865
L
3,801
1,038
0
1,470
9,696
3,247
0
3,652
6,000
0
28,690
W
4,104
805
0
5,640
12,746
9,543
0
8,675
4,071
0
49,406
W
Cabrakan
Slankyy
Cabrakan
5,635
1,101
0
1,677
8,645
9,373
0
3,216
5,429
14,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,868
Gold Earned
31,227
384
Minions Killed
354
0
Camps Cleared
0
1,124,360
Distance Traveled
1,084,228
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,583
598
52
5
0
229,915
1
L
Sol
5,233
476
60
5
0
201,673
1
W
Erlang Shen
6,589
599
63
6
0
255,006
0
W
Zeus
7,866
715
103
9
0
216,999
0
L
Chang'e
6,951
632
99
9
0
216,244
0
W
Danzaburou
7,896
718
109
10
0
215,095
0
L
Zeus
7,002
637
93
8
0
206,722
0
L
Loki
5,458
496
50
5
0
229,674
0
W
Bellona
6,332
576
99
9
0
216,304
1
W
Cabrakan
6,185
562
10
1
0
220,956
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role