Player Matchup

Tyr
Tyr
 
Tyr
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Dillon36507
Thor
Level 85
God Stats
3W - 6L
1,443 SR
Queue Stats
108W - 114L
1,413 Elo+
Party 1
Thoth
Thoth
Goosecorpse
Thoth
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 83L
1,369 Elo+
Party 1
Jormungandr
Jormungandr
MeltinButta2
Jormungandr
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 76L
1,465 Elo+
Party 1
Aphrodite
Aphrodite
cnidariarex
Aphrodite
Level 67
God Stats
0W - 3L
1,156 SR
Queue Stats
169W - 166L
1,470 Elo+
Party 1
Team Averages
Level 121
1,420 SR
1,443 Elo+

VS

Team Averages
Level 109
1,605 SR
1,491 Elo+
Nut
Nut
 
Nut
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Droopsleazy
Zhong Kui
Level 86
God Stats
6W - 2L
1,728 SR
Queue Stats
301W - 290L
1,561 Elo+
Solo
Aphrodite
Aphrodite
JOHNNYuy
Aphrodite
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 71L
1,484 Elo+
Solo
Hun Batz
Hun Batz
ThatOneDorito
Hun Batz
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
56W - 45L
1,492 Elo+
Solo
Hercules
Hercules
XSQUIGGLYPPX
Hercules
Level 79
God Stats
6W - 2L
1,797 SR
Queue Stats
192W - 192L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 6 / 8
7,662
639
12,723
14,329
17,846
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 7 / 4
9,316
776
10,855
15,069
7,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 6 / 4
8,786
732
15,679
13,077
5,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
MeltinButta2
Jormungandr
16
1 / 4 / 6
9,140
762
15,326
19,890
25,472
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Aphrodite
cnidariarex
Aphrodite
15
2 / 6 / 5
8,369
697
6,915
13,777
8,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
16
4 / 3 / 11
9,456
788
11,982
10,061
4,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Droopsleazy
Zhong Kui
16
7 / 4 / 13
10,231
853
17,912
16,296
12,910
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Aphrodite
JOHNNYuy
Aphrodite
14
0 / 2 / 17
8,728
727
6,323
12,341
7,311
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
ThatOneDorito
Hun Batz
18
12 / 1 / 14
11,448
954
18,289
11,680
7,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
XSQUIGGLYPPX
Hercules
16
6 / 2 / 17
9,856
821
11,728
25,501
23,404
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
101
12
Kills
29
29
Deaths
12
27
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
6
8
0.67
W
Nut
 
Nut
4
3
11
3.17
L
5
7
4
1
W
Zhong Kui
Droopsleazy
Zhong Kui
7
4
13
3.38
L
4
6
4
1
W
Aphrodite
JOHNNYuy
Aphrodite
0
2
17
4.25
L
Jormungandr
MeltinButta2
Jormungandr
1
4
6
1
W
Hun Batz
ThatOneDorito
Hun Batz
12
1
14
19
W
Hercules
XSQUIGGLYPPX
Hercules
6
2
17
7.25
L
Aphrodite
cnidariarex
Aphrodite
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,498
Damage
66,234
76,142
Taken
75,879
65,170
Mitigated
55,211
24,415
Healing
40,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
12,723
543
1,202
2,078
14,329
17,846
0
3,310
11,019
4,629
13,303
W
Nut
 
Nut
11,982
6,916
762
414
10,061
4,504
602
5,582
4,479
0
24,972
L
10,855
1,017
844
875
15,069
7,181
0
5,424
9,645
0
15,507
W
Zhong Kui
Droopsleazy
Zhong Kui
17,912
1,159
1,953
4,682
16,296
12,910
350
9,932
6,364
30,196
0
L
15,679
773
482
2,471
13,077
5,859
0
3,466
9,611
30,960
0
W
Aphrodite
JOHNNYuy
Aphrodite
6,323
1,520
6,187
7,141
12,341
7,311
170
5,715
6,626
16,811
582
L
Jormungandr
MeltinButta2
Jormungandr
15,326
3,194
654
2,543
19,890
25,472
16
5,905
13,985
28,672
1,443
W
Hun Batz
ThatOneDorito
Hun Batz
18,289
2,447
1,182
2,705
11,680
7,082
0
5,680
6,000
0
33,505
W
Hercules
XSQUIGGLYPPX
Hercules
11,728
2,592
1,321
13,863
25,501
23,404
240
12,230
13,271
0
19,452
L
Aphrodite
cnidariarex
Aphrodite
6,915
1,664
8,030
5,236
13,777
8,812
0
5,659
8,118
16,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,273
Gold Earned
49,719
100
Minions Killed
144
0
Camps Cleared
0
1,080,239
Distance Traveled
1,182,654
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,662
639
11
1
0
214,210
0
W
Nut
9,456
788
26
2
0
231,169
0
L
Thor
9,316
776
14
1
0
205,185
0
W
Zhong Kui
10,231
853
46
4
0
209,187
0
L
Thoth
8,786
732
24
2
0
235,194
0
W
Aphrodite
8,728
727
25
2
0
221,122
0
L
Jormungandr
9,140
762
35
3
0
223,058
0
W
Hun Batz
11,448
954
36
3
0
274,562
0
W
Hercules
9,856
821
11
1
0
246,614
0
L
Aphrodite
8,369
697
16
1
0
202,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role