Player Matchup

King Arthur
King Arthur
Platinum V
 
King Arthur
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Platinum II
Charizardos
Kukulkan
Platinum II
Level 135
God Stats
40W - 27L
1,629 SR
Queue Stats
194W - 195L
1,801 MMR
Solo
Ah Puch
Ah Puch
Platinum III
FloΨ
Ah Puch
Platinum III
Level 126
God Stats
2W - 2L
1,617 SR
Queue Stats
154W - 150L
1,798 MMR
Party 1
Ullr
Ullr
Platinum IV
ThePandaMonium
Ullr
Platinum IV
Level 199
God Stats
1W - 2L
1,541 SR
Queue Stats
293W - 281L
1,759 MMR
Solo
Danzaburou
Danzaburou
Platinum V
bακurαψ
Danzaburou
Platinum V
Level 149
God Stats
1W - 3L
1,411 SR
Queue Stats
257W - 246L
1,710 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,540 SR
1,714 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,530 SR
1,658 MMR
Ymir
Ymir
Platinum V
 
Ymir
Platinum V
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum III
 
Thanatos
Platinum III
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold I
EnesTy Miixy
Nu Wa
Gold I
Level 153
God Stats
25W - 21L
1,657 SR
Queue Stats
106W - 103L
1,771 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
Fontaneroooo
Ah Muzen Cab
Platinum III
Level 122
God Stats
1W - 1L
1,281 SR
Queue Stats
142W - 134L
1,752 MMR
Solo
Osiris
Osiris
Platinum V
SilverSpoonNub
Osiris
Platinum V
Level 145
God Stats
3W - 1L
1,715 SR
Queue Stats
167W - 166L
1,769 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
4
0 / 1 / 0
4,141
376
1,600
3,781
1,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Charizardos
Kukulkan
11
0 / 2 / 0
5,638
513
3,697
4,967
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ah Puch
FloΨ
Ah Puch
10
0 / 0 / 0
4,777
434
2,232
5,441
3,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 6 / 0
4,771
434
1,942
10,160
3,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
bακurαψ
Danzaburou
5
0 / 1 / 0
4,094
372
1,296
2,920
904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Bans
VamanaAresThothKuzenbo

VS

Bans
SusanoBellonaDa JiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
3 / 0 / 2
6,496
591
2,375
5,749
4,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
 
Thanatos
12
3 / 0 / 1
6,495
590
3,610
9,317
4,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 3
6,298
573
4,503
4,194
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
Fontaneroooo
Ah Muzen Cab
13
0 / 0 / 1
7,128
648
2,656
4,538
1,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
2 / 0 / 0
6,901
627
2,824
8,661
7,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
9
10
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
0
0
W
Ymir
 
Ymir
3
0
2
4
W
Thanatos
 
Thanatos
3
0
1
3.5
L
Kukulkan
Charizardos
Kukulkan
0
2
0
0
W
1
0
3
2.5
L
Ah Puch
FloΨ
Ah Puch
0
0
0
0
W
Ah Muzen Cab
Fontaneroooo
Ah Muzen Cab
0
0
1
0.5
W
2
0
0
2
L
0
6
0
0
L
Danzaburou
bακurαψ
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,767
Damage
15,968
27,269
Taken
32,459
11,077
Mitigated
20,298
4,639
Healing
15,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,600
430
0
972
3,781
1,672
0
395
3,058
0
9,755
W
Ymir
 
Ymir
2,375
430
0
1,734
5,749
4,746
0
1,742
4,007
15,906
0
W
Thanatos
 
Thanatos
3,610
1,047
0
8,528
9,317
4,234
0
418
8,899
0
55,162
L
Kukulkan
Charizardos
Kukulkan
3,697
104
0
551
4,967
1,656
0
2,510
2,300
49,864
541
W
4,503
521
0
670
4,194
1,459
0
2,117
2,077
39,853
1,065
L
Ah Puch
FloΨ
Ah Puch
2,232
31
0
1,642
5,441
3,549
0
407
4,936
26,130
0
W
Ah Muzen Cab
Fontaneroooo
Ah Muzen Cab
2,656
838
0
867
4,538
1,944
669
1,667
2,871
0
62,224
W
2,824
1,082
0
3,372
8,661
7,915
133
594
8,067
0
49,095
L
1,942
1,147
0
740
10,160
3,296
0
2,364
7,645
0
27,666
L
Danzaburou
bακurαψ
Danzaburou
1,296
703
0
734
2,920
904
0
511
2,231
0
18,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,421
Gold Earned
33,318
226
Minions Killed
404
0
Camps Cleared
0
737,931
Distance Traveled
1,091,469
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,141
376
18
2
0
59,636
0
W
Ymir
6,496
591
24
2
0
215,516
2
W
Thanatos
6,495
590
96
9
0
248,124
0
L
Kukulkan
5,638
513
84
8
0
196,266
2
W
Nu Wa
6,298
573
90
8
0
217,027
0
L
Ah Puch
4,777
434
43
4
0
200,509
4
W
Ah Muzen Cab
7,128
648
126
11
0
206,933
0
W
Osiris
6,901
627
68
6
0
203,869
0
L
Ullr
4,771
434
48
4
0
183,380
0
L
Danzaburou
4,094
372
33
3
0
98,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role