Player Matchup

Sobek
Sobek
NurbyOnTop
Sobek
Level 62
God Stats
1W - 1L
1,776 SR
Queue Stats
132W - 125L
1,456 Elo+
Party 1
Nut
Nut
UchihaXxQueen
Nut
Level 79
God Stats
2W - 2L
1,471 SR
Queue Stats
621W - 620L
1,434 Elo+
Party 2
Janus
Janus
XxZama117xX
Janus
Level 120
God Stats
7W - 7L
1,563 SR
Queue Stats
84W - 88L
1,461 Elo+
Party 1
Thanatos
Thanatos
ZombieSlayer6997
Thanatos
Level 63
God Stats
26W - 37L
1,454 SR
Queue Stats
265W - 252L
1,451 Elo+
Party 2
Gilgamesh
Gilgamesh
xZcxptiic
Gilgamesh
Level 86
God Stats
2W - 3L
1,504 SR
Queue Stats
140W - 140L
1,452 Elo+
Party 1
Team Averages
Level 82
1,554 SR
1,451 Elo+

VS

Team Averages
Level 71
1,477 SR
1,422 Elo+
Hercules
Hercules
GabbySan
Hercules
Level 48
God Stats
2W - 1L
1,259 SR
Queue Stats
95W - 108L
1,389 Elo+
Solo
Hou Yi
Hou Yi
Martin_DE99
Hou Yi
Level 146
God Stats
8W - 3L
1,681 SR
Queue Stats
151W - 148L
1,466 Elo+
Solo
Loki
Loki
SoiledYourUndies
Loki
Level 49
God Stats
11W - 6L
1,808 SR
Queue Stats
72W - 89L
1,398 Elo+
Solo
Tiamat
Tiamat
n0st4lgik018
Tiamat
Level 49
God Stats
4W - 5L
1,342 SR
Queue Stats
118W - 135L
1,382 Elo+
Solo
Ares
Ares
stevie666
Ares
Level 65
God Stats
2W - 2L
1,294 SR
Queue Stats
90W - 75L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
0 / 2 / 0
5,551
463
3,384
13,794
11,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 3 / 0
4,639
387
3,631
7,778
5,025
11
3 / 3 / 0
6,464
539
6,431
6,650
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 1
5,663
472
4,000
12,194
5,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Gilgamesh
xZcxptiic
Gilgamesh
11
3 / 4 / 1
6,792
566
8,751
16,963
11,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GabbySan
Hercules
12
2 / 4 / 3
6,948
579
12,426
17,478
10,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
11
4 / 0 / 3
6,816
568
9,006
7,771
3,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
6 / 0 / 1
7,200
600
4,705
8,084
2,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
11
1 / 3 / 0
6,403
534
4,608
8,136
4,250
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ares
10
1 / 1 / 6
6,838
570
3,888
8,231
6,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
7
Kills
14
15
Deaths
8
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
GabbySan
Hercules
2
4
3
0.88
W
Hou Yi
4
0
3
5.5
L
Sobek
0
2
0
0
W
6
0
1
6.5
L
0
3
0
0
L
3
3
0
1
L
1
3
1
0.5
W
Tiamat
1
3
0
0.33
W
Ares
1
1
6
4
L
Gilgamesh
xZcxptiic
Gilgamesh
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,197
Damage
34,633
57,379
Taken
49,700
35,781
Mitigated
27,817
17,127
Healing
19,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
GabbySan
Hercules
12,426
5,649
0
7,393
17,478
10,739
0
0
17,478
0
42,474
W
Hou Yi
9,006
4,732
0
2,250
7,771
3,164
0
1,751
6,020
0
47,427
L
Sobek
3,384
163
0
4,477
13,794
11,327
0
3,413
10,381
19,791
408
W
4,705
1,870
0
4,831
8,084
2,957
0
884
7,088
0
40,475
L
3,631
1,473
0
1,395
7,778
5,025
0
847
6,931
478
18,240
L
6,431
240
0
867
6,650
2,338
0
3,115
3,535
43,842
1,790
L
4,000
1,324
0
5,688
12,194
5,191
0
910
11,236
0
35,994
W
Tiamat
4,608
0
0
2,965
8,136
4,250
6
5,019
2,578
36,577
1,324
W
Ares
3,888
307
0
2,028
8,231
6,707
115
1,463
6,726
20,385
0
L
Gilgamesh
xZcxptiic
Gilgamesh
8,751
2,829
0
4,700
16,963
11,900
0
0
16,141
0
45,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,109
Gold Earned
34,205
242
Minions Killed
284
0
Camps Cleared
0
1,090,413
Distance Traveled
1,279,412
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,948
579
56
5
0
270,163
0
W
Hou Yi
6,816
568
68
6
0
222,373
2
L
Sobek
5,551
463
23
2
0
237,163
0
W
Loki
7,200
600
67
6
0
315,467
0
L
Nut
4,639
387
23
2
0
150,701
0
L
Janus
6,464
539
80
7
0
234,664
4
L
Thanatos
5,663
472
57
5
0
237,221
2
W
Tiamat
6,403
534
71
6
0
210,879
0
W
Ares
6,838
570
22
2
0
260,530
6
L
Gilgamesh
6,792
566
59
5
0
230,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role