Player Matchup

Nemesis
Nemesis
Alex830
Nemesis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,386 Elo+
Party 1
King Arthur
King Arthur
AresPares53
King Arthur
Level 20
God Stats
14W - 12L
1,500 SR
Queue Stats
218W - 210L
1,434 Elo+
Party 1
Sol
Sol
Leyum
Sol
Level 127
God Stats
4W - 1L
1,405 SR
Queue Stats
113W - 105L
1,572 Elo+
Solo
Anubis
Anubis
NameChanged3007
Anubis
Level 135
God Stats
1W - 1L
1,282 SR
Queue Stats
20W - 27L
1,477 Elo+
Solo
Heimdallr
Heimdallr
valucsan
Heimdallr
Level 135
God Stats
15W - 13L
1,516 SR
Queue Stats
149W - 136L
1,490 Elo+
Party 1
Team Averages
Level 88
1,441 SR
1,472 Elo+

VS

Team Averages
Level 166
1,505 SR
1,512 Elo+
Ra
Ra
DomiThicc69
Ra
Level 109
God Stats
4W - 3L
1,678 SR
Queue Stats
137W - 122L
1,596 Elo+
Solo
Cerberus
Cerberus
Emdolomite
Cerberus
Level 166
God Stats
0W - 2L
1,394 SR
Queue Stats
106W - 102L
1,508 Elo+
Party 2
Skadi
Skadi
Herzhammer1
Skadi
Level 306
God Stats
11W - 11L
1,379 SR
Queue Stats
283W - 318L
1,527 Elo+
Party 2
Pele
Pele
M00dOl
Pele
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
171W - 153L
1,544 Elo+
Solo
Geb
Geb
Obdomundo
Geb
Level 96
God Stats
3W - 5L
1,573 SR
Queue Stats
77W - 106L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alex830
Nemesis
11
2 / 1 / 2
5,911
591
4,024
6,147
2,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
AresPares53
King Arthur
9
0 / 2 / 0
4,873
487
2,813
9,882
4,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
Leyum
Sol
10
1 / 2 / 2
5,792
579
9,594
7,221
2,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 0 / 1
6,906
691
5,403
5,753
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
valucsan
Heimdallr
10
3 / 1 / 3
5,833
583
4,700
6,387
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,624
562
3,050
5,114
1,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
Emdolomite
Cerberus
11
2 / 0 / 0
6,018
602
6,211
8,551
7,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
2 / 3 / 1
4,999
500
3,845
7,169
2,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Pele
M00dOl
Pele
12
2 / 1 / 0
5,927
593
3,908
11,148
3,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 3
4,453
445
2,637
7,155
5,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
9
Kills
6
6
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Alex830
Nemesis
2
1
2
3
W
King Arthur
AresPares53
King Arthur
0
2
0
0
L
0
3
1
0.17
L
Cerberus
Emdolomite
Cerberus
2
0
0
2
L
2
3
1
0.83
W
Sol
Leyum
Sol
1
2
2
1
L
Pele
M00dOl
Pele
2
1
0
2
W
3
0
1
3.5
L
0
2
3
0.75
W
Heimdallr
valucsan
Heimdallr
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,534
Damage
19,651
35,390
Taken
39,137
14,335
Mitigated
20,164
11,851
Healing
16,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Alex830
Nemesis
4,024
2,747
0
1,133
6,147
2,443
0
1,625
4,410
0
38,183
W
King Arthur
AresPares53
King Arthur
2,813
530
0
1,636
9,882
4,400
78
4,544
4,776
0
24,104
L
3,050
447
588
905
5,114
1,273
0
2,917
2,197
43,041
640
L
Cerberus
Emdolomite
Cerberus
6,211
375
0
4,572
8,551
7,252
0
1,396
7,155
36,573
2,027
L
3,845
1,026
0
1,890
7,169
2,581
8
3,701
3,468
0
31,874
W
Sol
Leyum
Sol
9,594
4,778
0
3,476
7,221
2,232
808
1,381
5,795
43,636
4,300
L
Pele
M00dOl
Pele
3,908
531
0
6,078
11,148
3,866
0
3,545
7,603
0
47,269
W
5,403
378
0
4,207
5,753
2,689
0
1,995
3,758
59,876
0
L
2,637
344
0
2,080
7,155
5,192
0
3,233
3,922
9,210
1,757
W
Heimdallr
valucsan
Heimdallr
4,700
2,236
0
1,399
6,387
2,571
259
967
5,420
0
33,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,315
Gold Earned
27,021
340
Minions Killed
341
0
Camps Cleared
0
1,025,840
Distance Traveled
1,084,841
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,911
591
68
7
0
236,443
0
W
King Arthur
4,873
487
37
4
0
202,523
1
L
Ra
5,624
562
87
9
0
239,103
0
L
Cerberus
6,018
602
117
12
0
184,997
0
L
Skadi
4,999
500
53
5
0
220,535
0
W
Sol
5,792
579
77
8
0
185,426
0
L
Pele
5,927
593
71
7
0
232,620
0
W
Anubis
6,906
691
113
11
0
191,700
0
L
Geb
4,453
445
13
1
0
207,586
2
W
Heimdallr
5,833
583
45
5
0
209,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role