Player Matchup

Kuzenbo
Kuzenbo
Platinum III
MrKiko136
Kuzenbo
Platinum III
Level 146
God Stats
3W - 0L
1,888 SR
Queue Stats
37W - 24L
1,790 MMR
Party 2
Hou Yi
Hou Yi
Platinum II
VVSR
Hou Yi
Platinum II
Level 195
God Stats
3W - 0L
1,479 SR
Queue Stats
37W - 21L
1,879 MMR
Party 2
Hercules
Hercules
Platinum IV
xDanixZ
Hercules
Platinum IV
Level 129
God Stats
5W - 3L
1,558 SR
Queue Stats
37W - 24L
1,775 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 157
1,642 SR
1,815 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 182
1,634 SR
1,794 MMR
Morgan Le Fay
Morgan Le Fay
Gold III
GreedDotExe
Morgan Le Fay
Gold III
Level 200
God Stats
0W - 1L
1,527 SR
Queue Stats
8W - 3L
1,808 MMR
Party 1
Neith
Neith
Gold III
Hood1eCrow
Neith
Gold III
Level 201
God Stats
0W - 1L
1,742 SR
Queue Stats
13W - 8L
1,814 MMR
Party 1
Sobek
Sobek
Gold IV
ImNES
Sobek
Gold IV
Level 144
God Stats
1W - 2L
1,631 SR
Queue Stats
12W - 8L
1,760 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MrKiko136
Kuzenbo
18
2 / 4 / 7
12,684
668
13,160
24,006
34,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
VVSR
Hou Yi
20
6 / 0 / 2
13,964
735
18,573
18,117
8,235
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
xDanixZ
Hercules
19
1 / 1 / 8
12,735
670
14,856
25,012
22,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothAresNe ZhaCharonAchilles

VS

Bans
CthulhuXbalanqueOdinAh Muzen CabZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GreedDotExe
Morgan Le Fay
18
2 / 3 / 3
12,097
637
20,970
14,054
7,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
18
1 / 2 / 4
12,269
646
21,905
18,333
8,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
ImNES
Sobek
16
1 / 4 / 3
11,147
587
10,445
19,048
24,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
9
Kills
4
5
Deaths
9
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
GreedDotExe
Morgan Le Fay
2
3
3
1.17
L
Neith
1
2
4
1.5
L
Sobek
ImNES
Sobek
1
4
3
0.63
W
Kuzenbo
MrKiko136
Kuzenbo
2
4
7
1.38
W
Hou Yi
VVSR
Hou Yi
6
0
2
7
W
Hercules
xDanixZ
Hercules
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,589
Damage
53,320
67,135
Taken
51,435
65,651
Mitigated
40,548
27,322
Healing
10,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
GreedDotExe
Morgan Le Fay
20,970
1,972
0
879
14,054
7,686
0
4,270
8,902
58,345
1,265
L
Neith
21,905
6,562
0
5,072
18,333
8,178
0
4,321
12,695
0
92,287
L
Sobek
ImNES
Sobek
10,445
569
0
4,757
19,048
24,684
0
3,040
14,948
28,997
1,410
W
Kuzenbo
MrKiko136
Kuzenbo
13,160
3,895
0
6,144
24,006
34,756
214
7,572
15,291
44,231
0
W
Hou Yi
VVSR
Hou Yi
18,573
10,709
0
8,554
18,117
8,235
1,839
6,632
10,774
0
113,146
W
Hercules
xDanixZ
Hercules
14,856
2,626
0
12,624
25,012
22,660
222
12,480
10,691
0
40,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,383
Gold Earned
35,513
267
Minions Killed
274
0
Camps Cleared
0
1,117,152
Distance Traveled
1,097,760
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
12,097
637
93
5
0
369,293
3
L
Neith
12,269
646
145
8
0
356,532
6
L
Sobek
11,147
587
36
2
0
371,935
3
W
Kuzenbo
12,684
668
37
2
0
372,368
2
W
Hou Yi
13,964
735
173
9
0
346,999
3
W
Hercules
12,735
670
57
3
0
397,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role