Player Matchup

Ne Zha
Ne Zha
BrunoKelfs
Ne Zha
Level 121
God Stats
4W - 2L
1,760 SR
Queue Stats
152W - 141L
1,470 Elo+
Solo
Heimdallr
Heimdallr
Pongusito
Heimdallr
Level 60
God Stats
0W - 2L
1,309 SR
Queue Stats
145W - 157L
1,499 Elo+
Solo
Hades
Hades
Str8beastN1287
Hades
Level 143
God Stats
1W - 1L
1,742 SR
Queue Stats
88W - 67L
1,628 Elo+
Solo
Surtr
Surtr
manuelsoul
Surtr
Level 153
God Stats
6W - 4L
1,744 SR
Queue Stats
90W - 84L
1,526 Elo+
Solo
Kukulkan
Kukulkan
oGxGrimReaper
Kukulkan
Level 149
God Stats
32W - 41L
1,565 SR
Queue Stats
262W - 259L
1,530 Elo+
Solo
Team Averages
Level 125
1,624 SR
1,531 Elo+

VS

Team Averages
Level 117
1,542 SR
1,500 Elo+
Neith
Neith
Frizz26
Neith
Level 159
God Stats
2W - 0L
1,568 SR
Queue Stats
43W - 48L
1,547 Elo+
Solo
Zhong Kui
Zhong Kui
Pbflam
Zhong Kui
Level 68
God Stats
5W - 5L
1,475 SR
Queue Stats
152W - 151L
1,498 Elo+
Solo
Jormungandr
Jormungandr
W3tnut999
Jormungandr
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 53L
1,496 Elo+
Solo
Pele
Pele
chechek
Pele
Level 143
God Stats
4W - 6L
1,407 SR
Queue Stats
200W - 214L
1,479 Elo+
Solo
Horus
Horus
lemenebaedee64
Horus
Level 89
God Stats
5W - 6L
1,759 SR
Queue Stats
223W - 209L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BrunoKelfs
Ne Zha
11
0 / 5 / 1
5,980
460
4,549
13,703
6,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Pongusito
Heimdallr
11
0 / 3 / 0
5,895
453
2,829
8,498
3,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

10
0 / 1 / 1
6,319
486
3,576
11,181
8,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
11
1 / 5 / 0
6,260
482
8,411
14,600
9,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
oGxGrimReaper
Kukulkan
12
1 / 2 / 0
6,614
509
5,145
7,295
3,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Frizz26
Neith
12
0 / 2 / 5
7,027
541
5,924
7,513
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Pbflam
Zhong Kui
14
5 / 0 / 1
7,691
592
6,647
6,226
4,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Jormungandr
W3tnut999
Jormungandr
12
1 / 0 / 4
7,215
555
5,104
6,352
5,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
chechek
Pele
15
6 / 0 / 2
7,917
609
5,793
11,700
4,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
4 / 0 / 4
8,532
656
11,854
13,824
11,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
16
16
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BrunoKelfs
Ne Zha
0
5
1
0.1
W
Neith
Frizz26
Neith
0
2
5
1.25
W
Zhong Kui
Pbflam
Zhong Kui
5
0
1
5.5
L
Heimdallr
Pongusito
Heimdallr
0
3
0
0
L
0
1
1
0.5
W
Jormungandr
W3tnut999
Jormungandr
1
0
4
3
W
Pele
chechek
Pele
6
0
2
7
W
4
0
4
6
L
Surtr
1
5
0
0.2
L
Kukulkan
oGxGrimReaper
Kukulkan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,510
Damage
35,322
55,277
Taken
45,615
30,223
Mitigated
29,034
13,326
Healing
23,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BrunoKelfs
Ne Zha
4,549
1,100
0
1,400
13,703
6,232
0
1,041
12,613
0
54,824
W
Neith
Frizz26
Neith
5,924
1,082
0
1,572
7,513
2,854
476
2,376
4,935
0
54,262
W
Zhong Kui
Pbflam
Zhong Kui
6,647
2,089
0
3,020
6,226
4,728
1,741
927
5,285
49,132
11,406
L
Heimdallr
Pongusito
Heimdallr
2,829
1,197
0
750
8,498
3,346
0
3,902
4,494
0
41,178
L
3,576
871
605
6,427
11,181
8,397
0
4,104
7,028
25,650
0
W
Jormungandr
W3tnut999
Jormungandr
5,104
1,725
0
2,068
6,352
5,018
72
2,464
3,852
29,400
0
W
Pele
chechek
Pele
5,793
800
0
7,693
11,700
4,456
0
2,192
9,364
0
68,603
W
11,854
5,253
120
8,626
13,824
11,978
0
981
12,843
0
64,485
L
Surtr
8,411
3,956
0
3,896
14,600
9,172
10
387
13,365
1,421
39,622
L
Kukulkan
oGxGrimReaper
Kukulkan
5,145
335
0
248
7,295
3,076
0
1,774
5,521
55,447
578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,068
Gold Earned
38,382
357
Minions Killed
472
0
Camps Cleared
0
1,214,500
Distance Traveled
1,257,799
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,980
460
82
6
0
260,183
1
W
Neith
7,027
541
99
8
0
231,799
1
W
Zhong Kui
7,691
592
113
9
0
269,152
0
L
Heimdallr
5,895
453
71
5
0
241,684
0
L
Hades
6,319
486
19
1
0
231,513
0
W
Jormungandr
7,215
555
36
3
0
272,991
4
W
Pele
7,917
609
113
9
0
267,127
2
W
Horus
8,532
656
111
9
0
216,730
0
L
Surtr
6,260
482
65
5
0
232,582
0
L
Kukulkan
6,614
509
120
9
0
248,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role