Player Matchup

Danzaburou
Danzaburou
Calloi
Danzaburou
Level 213
God Stats
5W - 3L
1,648 SR
Queue Stats
178W - 148L
1,613 Elo+
Party 2
Amaterasu
Amaterasu
DungFungus
Amaterasu
Level 164
God Stats
3W - 3L
1,578 SR
Queue Stats
84W - 64L
1,544 Elo+
Party 2
Gilgamesh
Gilgamesh
GløckNessMonster
Gilgamesh
Level 194
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 40L
1,586 Elo+
Party 2
King Arthur
King Arthur
Purdze
King Arthur
Level 222
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,607 Elo+
Party 2
Janus
Janus
Rosy
Janus
Level 213
God Stats
4W - 4L
1,488 SR
Queue Stats
79W - 66L
1,618 Elo+
Party 2
Team Averages
Level 201
1,543 SR
1,593 Elo+

VS

Team Averages
Level 171
1,619 SR
1,586 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
BigMommah
Gilgamesh
Level 216
God Stats
3W - 0L
1,887 SR
Queue Stats
41W - 25L
1,618 Elo+
Party 1
Osiris
Osiris
Lodrís
Osiris
Level 132
God Stats
2W - 0L
1,549 SR
Queue Stats
46W - 27L
1,662 Elo+
Party 1
Baron Samedi
Baron Samedi
RebornWinter
Baron Samedi
Level 176
God Stats
2W - 0L
1,644 SR
Queue Stats
28W - 12L
1,659 Elo+
Party 1
Ullr
Ullr
RiskOnly
Ullr
Level 148
God Stats
13W - 17L
1,514 SR
Queue Stats
64W - 57L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Calloi
Danzaburou
10
0 / 0 / 0
5,502
550
4,096
4,759
1,712
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
DungFungus
Amaterasu
10
0 / 1 / 3
6,020
602
3,026
9,344
5,463
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 6 / 0
5,399
540
4,985
13,676
7,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
Purdze
King Arthur
10
1 / 4 / 2
5,593
559
2,702
10,017
4,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Rosy
Janus
11
3 / 3 / 1
6,240
624
4,653
6,991
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 0 / 5
6,576
658
6,068
3,485
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
BigMommah
Gilgamesh
12
4 / 3 / 3
6,221
622
6,936
11,351
4,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
Lodrís
Osiris
13
7 / 2 / 3
7,775
778
13,351
14,567
11,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Baron Samedi
RebornWinter
Baron Samedi
11
0 / 0 / 2
6,096
610
3,290
6,518
5,009
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
12
0 / 0 / 0
6,059
606
2,070
4,731
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
14
14
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
5
5.5
W
Gilgamesh
BigMommah
Gilgamesh
4
3
3
1.83
L
Danzaburou
Calloi
Danzaburou
0
0
0
0
L
Amaterasu
DungFungus
Amaterasu
0
1
3
1.5
L
1
6
0
0.17
W
Osiris
Lodrís
Osiris
7
2
3
4.25
L
King Arthur
Purdze
King Arthur
1
4
2
0.5
W
Baron Samedi
RebornWinter
Baron Samedi
0
0
2
1
W
Ullr
0
0
0
0
L
Janus
Rosy
Janus
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,462
Damage
31,715
44,787
Taken
40,652
21,211
Mitigated
24,626
12,474
Healing
18,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,068
606
0
1,049
3,485
1,053
717
1,324
2,161
43,786
997
W
Gilgamesh
BigMommah
Gilgamesh
6,936
2,099
0
4,195
11,351
4,882
0
769
10,502
0
44,709
L
Danzaburou
Calloi
Danzaburou
4,096
1,946
0
1,899
4,759
1,712
0
1,463
3,148
0
46,375
L
Amaterasu
DungFungus
Amaterasu
3,026
1,240
0
4,349
9,344
5,463
0
2,611
6,542
0
29,080
L
4,985
2,011
0
3,844
13,676
7,156
0
294
13,309
0
28,008
W
Osiris
Lodrís
Osiris
13,351
5,089
0
7,655
14,567
11,895
0
1,273
12,676
0
57,245
L
King Arthur
Purdze
King Arthur
2,702
404
0
1,757
10,017
4,669
0
882
8,975
0
36,726
W
Baron Samedi
RebornWinter
Baron Samedi
3,290
584
322
3,367
6,518
5,009
209
1,147
5,371
23,759
0
W
Ullr
2,070
846
0
1,804
4,731
1,787
0
0
4,731
0
53,330
L
Janus
Rosy
Janus
4,653
383
0
625
6,991
2,211
0
3,194
3,455
49,660
854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,754
Gold Earned
32,727
354
Minions Killed
376
0
Camps Cleared
0
1,126,678
Distance Traveled
1,091,453
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,576
658
83
8
0
215,001
0
W
Gilgamesh
6,221
622
69
7
0
248,833
0
L
Danzaburou
5,502
550
95
10
0
211,624
2
L
Amaterasu
6,020
602
43
4
0
252,300
2
L
Gilgamesh
5,399
540
54
5
0
197,125
0
W
Osiris
7,775
778
84
8
0
210,456
0
L
King Arthur
5,593
559
61
6
0
228,009
0
W
Baron Samedi
6,096
610
29
3
0
198,150
0
W
Ullr
6,059
606
111
11
0
219,013
0
L
Janus
6,240
624
101
10
0
237,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role