Player Matchup

Artio
Artio
Aster-0_0-
Artio
Level 109
God Stats
1W - 4L
1,334 SR
Queue Stats
48W - 40L
1,487 Elo+
Solo
Shiva
Shiva
LEVIheco
Shiva
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,291 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iggs17
Morgan Le Fay
Level 159
God Stats
78W - 64L
1,660 SR
Queue Stats
332W - 355L
1,544 Elo+
Party 3
Nut
Nut
juanflex7
Nut
Level 138
God Stats
5W - 4L
1,448 SR
Queue Stats
242W - 231L
1,426 Elo+
Solo
Pele
Pele
mugimain
Pele
Level 64
God Stats
13W - 5L
1,500 SR
Queue Stats
100W - 111L
1,538 Elo+
Party 3
Team Averages
Level 123
1,488 SR
1,457 Elo+

VS

Team Averages
Level 112
1,528 SR
1,517 Elo+
Ra
Ra
GotTheFunk
Ra
Level 146
God Stats
5W - 1L
1,762 SR
Queue Stats
50W - 45L
1,543 Elo+
Party 1
Vamana
Vamana
Marshall27
Vamana
Level 146
God Stats
4W - 2L
1,694 SR
Queue Stats
71W - 66L
1,508 Elo+
Solo
Athena
Athena
NoxidG
Athena
Level 95
God Stats
9W - 8L
1,501 SR
Queue Stats
52W - 43L
1,537 Elo+
Party 2
Kali
Kali
Vampeneze
Kali
Level 48
God Stats
16W - 20L
1,182 SR
Queue Stats
66W - 67L
1,477 Elo+
Party 1
Cernunnos
Cernunnos
longlivemidas
Cernunnos
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 113L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
11
1 / 1 / 0
7,100
444
5,439
15,765
12,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shiva
LEVIheco
Shiva
14
1 / 0 / 1
7,945
497
14,109
13,346
14,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
iggs17
Morgan Le Fay
17
2 / 0 / 0
9,153
572
8,517
7,773
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 1
6,620
414
7,632
15,783
4,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
13
0 / 3 / 1
7,006
438
7,544
12,929
5,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 0
9,324
583
7,342
7,195
2,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Marshall27
Vamana
17
1 / 1 / 0
10,042
628
9,603
20,619
15,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
NoxidG
Athena
12
0 / 1 / 3
7,875
492
6,559
14,556
14,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
13
0 / 2 / 2
6,950
434
2,813
14,071
5,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
longlivemidas
Cernunnos
15
5 / 0 / 0
9,203
575
16,099
12,857
5,746
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
8
8
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artio
1
1
0
1
W
2
1
0
2
L
Shiva
LEVIheco
Shiva
1
0
1
1.5
W
Vamana
Marshall27
Vamana
1
1
0
1
W
Athena
NoxidG
Athena
0
1
3
1.5
W
Kali
0
2
2
0.5
L
Morgan Le Fay
iggs17
Morgan Le Fay
2
0
0
2
L
0
4
1
0.13
W
Cernunnos
longlivemidas
Cernunnos
5
0
0
5
L
Pele
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,241
Damage
42,416
65,596
Taken
69,298
40,810
Mitigated
44,421
17,663
Healing
33,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
5,439
614
2,854
6,020
15,765
12,084
0
3,131
12,535
36,162
0
W
7,342
647
1,434
2,791
7,195
2,999
0
4,357
2,838
97,070
0
L
Shiva
LEVIheco
Shiva
14,109
3,010
125
2,100
13,346
14,721
0
776
12,501
434
65,967
W
Vamana
Marshall27
Vamana
9,603
5,359
0
11,731
20,619
15,688
0
75
19,144
0
98,944
W
Athena
NoxidG
Athena
6,559
1,577
0
2,543
14,556
14,030
0
4,609
9,800
26,940
649
W
Kali
2,813
1,337
0
6,994
14,071
5,958
0
3,068
11,003
0
39,242
L
Morgan Le Fay
iggs17
Morgan Le Fay
8,517
717
0
1,292
7,773
3,504
0
4,026
3,656
99,678
1,024
L
7,632
3,402
0
3,337
15,783
4,930
0
1,907
13,876
0
53,466
W
Cernunnos
longlivemidas
Cernunnos
16,099
8,183
0
7,783
12,857
5,746
2,337
2,328
10,529
0
96,891
L
Pele
7,544
1,970
0
1,935
12,929
5,571
0
3,371
9,501
0
65,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,824
Gold Earned
43,394
527
Minions Killed
560
0
Camps Cleared
0
1,559,273
Distance Traveled
1,604,882
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,100
444
47
3
0
325,917
4
W
Ra
9,324
583
163
10
0
340,531
3
L
Shiva
7,945
497
110
7
0
301,306
0
W
Vamana
10,042
628
166
10
0
286,546
0
W
Athena
7,875
492
38
2
0
350,677
8
W
Kali
6,950
434
65
4
0
348,102
0
L
Morgan Le Fay
9,153
572
197
12
0
350,860
0
L
Nut
6,620
414
79
5
0
239,502
0
W
Cernunnos
9,203
575
128
8
0
279,026
2
L
Pele
7,006
438
94
6
0
341,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role