Player Matchup

Anubis
Anubis
Bigsmokepapa667
Anubis
Level 49
God Stats
168W - 107L
1,533 SR
Queue Stats
417W - 394L
1,456 Elo+
Party 4
Sun Wukong
Sun Wukong
GabeDaBabe11
Sun Wukong
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,115 Elo+
Solo
Nut
Nut
TsDak
Nut
Level 88
God Stats
4W - 2L
1,511 SR
Queue Stats
57W - 50L
1,545 Elo+
Party 3
Pele
Pele
foREVera7x
Pele
Level 109
God Stats
43W - 30L
1,573 SR
Queue Stats
466W - 433L
1,469 Elo+
Party 4
Ymir
Ymir
wilisgud
Ymir
Level 47
God Stats
19W - 13L
1,671 SR
Queue Stats
24W - 16L
1,566 Elo+
Party 3
Team Averages
Level 68
1,558 SR
1,430 Elo+

VS

Team Averages
Level 60
1,522 SR
1,468 Elo+
Sylvanus
Sylvanus
Ancientportal13
Sylvanus
Level 44
God Stats
0W - 2L
1,290 SR
Queue Stats
20W - 21L
1,545 Elo+
Party 2
Ishtar
Ishtar
Engie_Luiss
Ishtar
Level 32
God Stats
1W - 1L
1,435 SR
Queue Stats
4W - 11L
1,362 Elo+
Solo
Lancelot
Lancelot
MasonTheBestEver
Lancelot
Level 51
God Stats
6W - 2L
1,821 SR
Queue Stats
86W - 97L
1,458 Elo+
Party 1
Nu Wa
Nu Wa
TheXclusiv
Nu Wa
Level 26
God Stats
11W - 10L
1,563 SR
Queue Stats
25W - 36L
1,377 Elo+
Party 1
Odin
Odin
typhoonburst7
Odin
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 5
9,429
589
17,457
10,003
4,537
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sun Wukong
GabeDaBabe11
Sun Wukong
16
3 / 1 / 4
9,356
585
10,706
14,957
11,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nut
TsDak
Nut
14
4 / 1 / 3
8,393
525
8,723
9,142
3,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
9 / 3 / 5
9,553
597
15,680
17,444
8,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
14
0 / 0 / 10
8,402
525
4,972
9,932
7,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 2 / 4
7,557
472
8,197
16,167
12,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ishtar
12
1 / 6 / 1
7,103
444
5,060
15,106
6,598
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

16
4 / 4 / 0
8,477
530
8,956
16,070
6,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
13
1 / 7 / 1
7,439
465
8,178
11,218
3,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 2
8,359
522
9,835
17,240
17,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
22
Kills
7
7
Deaths
22
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
2
4
1
W
6
2
5
4.25
L
Ishtar
1
6
1
0.25
W
Sun Wukong
GabeDaBabe11
Sun Wukong
3
1
4
5
L
4
4
0
1
L
Nu Wa
1
7
1
0.21
W
Nut
TsDak
Nut
4
1
3
5.5
W
9
3
5
3.83
L
1
3
2
0.67
W
Ymir
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,538
Damage
40,226
61,478
Taken
75,801
36,322
Mitigated
47,158
23,439
Healing
16,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
8,197
2,135
4,699
5,410
16,167
12,709
0
4,642
11,525
29,539
0
W
17,457
567
0
6,250
10,003
4,537
702
3,151
6,395
76,373
1,251
L
Ishtar
5,060
2,628
263
1,711
15,106
6,598
0
2,052
13,054
0
48,263
W
Sun Wukong
GabeDaBabe11
Sun Wukong
10,706
2,351
0
5,671
14,957
11,862
0
3,190
10,699
0
80,410
L
8,956
2,302
0
1,045
16,070
6,893
0
6,041
10,029
0
82,849
L
Nu Wa
8,178
868
0
476
11,218
3,701
0
5,990
5,228
40,618
0
W
Nut
TsDak
Nut
8,723
4,673
0
2,875
9,142
3,889
147
1,915
7,067
0
70,455
W
15,680
3,840
0
6,157
17,444
8,055
0
5,230
11,783
0
88,071
L
9,835
1,404
0
3,083
17,240
17,257
0
3,109
14,131
5,360
61,476
W
Ymir
4,972
503
0
2,486
9,932
7,979
192
3,367
6,291
35,400
1,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,133
Gold Earned
38,935
494
Minions Killed
440
0
Camps Cleared
0
1,623,176
Distance Traveled
1,514,907
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,557
472
54
3
0
265,993
1
W
Anubis
9,429
589
102
6
0
279,821
0
L
Ishtar
7,103
444
79
5
0
285,032
0
W
Sun Wukong
9,356
585
124
8
0
298,284
3
L
Lancelot
8,477
530
120
8
0
394,055
0
L
Nu Wa
7,439
465
81
5
0
298,753
0
W
Nut
8,393
525
110
7
0
332,394
2
W
Pele
9,553
597
113
7
0
365,862
2
L
Odin
8,359
522
106
7
0
271,074
2
W
Ymir
8,402
525
45
3
0
346,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role