Player Matchup

Chaac
Chaac
 
Chaac
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
HaPPy_HeArT69
Cthulhu
Level 23
God Stats
0W - 2L
1,265 SR
Queue Stats
0W - 2L
1,274 Elo+
Party 1
Team Averages
Level 106
1,422 SR
1,425 Elo+

VS

Team Averages
Level 93
1,532 SR
1,499 Elo+
Thanatos
Thanatos
CrimsonAutumn
Thanatos
Level 100
God Stats
97W - 106L
1,489 SR
Queue Stats
531W - 570L
1,464 Elo+
Solo
Sol
Sol
ELK1NGSHOT
Sol
Level 119
God Stats
2W - 5L
1,290 SR
Queue Stats
157W - 145L
1,530 Elo+
Solo
Cerberus
Cerberus
Mechatronix96
Cerberus
Level 59
God Stats
5W - 2L
1,818 SR
Queue Stats
93W - 101L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 3 / 0
7,663
766
8,329
9,016
4,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
 
Baron Samedi
10
0 / 6 / 2
6,200
620
4,799
8,106
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
10
0 / 3 / 2
6,461
646
3,697
8,852
6,170
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CrimsonAutumn
Thanatos
13
5 / 1 / 5
7,974
797
7,212
7,686
3,824
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
5 / 2 / 4
8,145
815
11,586
8,294
3,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
Mechatronix96
Cerberus
12
2 / 0 / 7
7,268
727
3,839
8,267
7,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
12
12
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
3
0
1
L
Baron Samedi
 
Baron Samedi
0
6
2
0.17
W
Thanatos
CrimsonAutumn
Thanatos
5
1
5
7.5
W
5
2
4
3.5
L
Cthulhu
0
3
2
0.33
W
Cerberus
Mechatronix96
Cerberus
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,825
Damage
22,637
25,974
Taken
24,247
14,552
Mitigated
14,584
4,032
Healing
13,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,329
1,399
140
1,968
9,016
4,785
0
4,263
4,473
0
25,167
L
Baron Samedi
 
Baron Samedi
4,799
97
639
976
8,106
3,597
0
5,184
2,725
15,780
0
W
Thanatos
CrimsonAutumn
Thanatos
7,212
1,559
0
7,170
7,686
3,824
0
1,185
6,501
0
28,335
W
11,586
5,240
0
3,653
8,294
3,436
0
3,741
4,553
37,879
4,715
L
Cthulhu
3,697
353
186
123
8,852
6,170
0
4,588
3,960
12,730
0
W
Cerberus
Mechatronix96
Cerberus
3,839
100
0
3,151
8,267
7,324
0
3,654
4,613
10,950
1,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,324
Gold Earned
23,387
83
Minions Killed
138
0
Camps Cleared
0
485,512
Distance Traveled
533,499
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,663
766
39
4
0
176,875
0
L
Baron Samedi
6,200
620
23
2
0
153,052
2
W
Thanatos
7,974
797
47
5
0
211,527
1
W
Sol
8,145
815
67
7
0
144,441
0
L
Cthulhu
6,461
646
21
2
0
155,585
3
W
Cerberus
7,268
727
24
2
0
177,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role