Player Matchup

Cthulhu
Cthulhu
BMmoe
Cthulhu
Level 123
God Stats
77W - 46L
1,643 SR
Queue Stats
184W - 148L
1,568 Elo+
Party 2
Skadi
Skadi
BigAxolotl
Skadi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,585 Elo+
Party 1
Thor
Thor
BitofNothin
Thor
Level 104
God Stats
5W - 3L
1,598 SR
Queue Stats
48W - 45L
1,544 Elo+
Party 1
Zhong Kui
Zhong Kui
RailgunSol
Zhong Kui
Level 156
God Stats
64W - 38L
1,704 SR
Queue Stats
463W - 430L
1,564 Elo+
Party 2
Charon
Charon
saladism
Charon
Level 145
God Stats
9W - 4L
1,545 SR
Queue Stats
96W - 91L
1,573 Elo+
Party 1
Team Averages
Level 135
1,598 SR
1,567 Elo+

VS

Team Averages
Level 173
1,659 SR
1,541 Elo+
Cerberus
Cerberus
 
Cerberus
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DrekenRoh
Danzaburou
Level 168
God Stats
0W - 1L
1,758 SR
Queue Stats
215W - 203L
1,478 Elo+
Solo
Eset
Eset
LightBeige
Eset
Level 146
God Stats
2W - 1L
1,701 SR
Queue Stats
93W - 87L
1,554 Elo+
Solo
Arachne
Arachne
Zeutty
Arachne
Level 235
God Stats
2W - 1L
1,866 SR
Queue Stats
32W - 31L
1,612 Elo+
Solo
Chang'e
Chang'e
sygma24
Chang'e
Level 154
God Stats
6W - 3L
1,471 SR
Queue Stats
177W - 152L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BMmoe
Cthulhu
15
5 / 2 / 1
9,536
636
12,878
9,616
6,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
14
1 / 0 / 2
8,005
534
4,796
5,515
2,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 6 / 2
6,727
448
2,533
15,839
6,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Zhong Kui
RailgunSol
Zhong Kui
13
1 / 0 / 4
7,764
518
8,487
10,331
9,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Charon
saladism
Charon
12
2 / 0 / 3
7,712
514
6,260
12,798
13,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 3 / 3
6,826
455
5,339
15,822
10,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
DrekenRoh
Danzaburou
8
0 / 1 / 0
5,587
372
3,157
4,794
1,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
3 / 1 / 2
7,993
533
5,541
10,049
8,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Zeutty
Arachne
13
3 / 1 / 3
7,363
491
8,651
12,351
5,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
sygma24
Chang'e
13
2 / 3 / 2
7,606
507
11,989
10,259
4,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
9
Kills
8
8
Deaths
9
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
3
0.5
W
Cthulhu
BMmoe
Cthulhu
5
2
1
2.75
W
Skadi
1
0
2
2
W
0
6
2
0.17
L
Danzaburou
DrekenRoh
Danzaburou
0
1
0
0
L
3
1
2
4
W
Zhong Kui
RailgunSol
Zhong Kui
1
0
4
3
L
Arachne
Zeutty
Arachne
3
1
3
4.5
W
Charon
saladism
Charon
2
0
3
3.5
L
Chang'e
sygma24
Chang'e
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,954
Damage
34,677
54,099
Taken
53,275
37,167
Mitigated
30,751
13,567
Healing
16,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,339
184
0
2,132
15,822
10,873
0
7,941
6,500
59,199
0
W
Cthulhu
BMmoe
Cthulhu
12,878
676
0
586
9,616
6,667
0
4,760
4,856
59,840
3,151
W
Skadi
4,796
2,222
0
1,010
5,515
2,002
630
1,659
3,856
0
68,012
W
2,533
994
0
5,406
15,839
6,177
0
5,547
10,292
0
60,128
L
Danzaburou
DrekenRoh
Danzaburou
3,157
2,052
0
1,712
4,794
1,654
0
879
3,915
0
26,206
L
5,541
877
597
2,775
10,049
8,258
0
4,155
5,564
44,812
1,016
W
Zhong Kui
RailgunSol
Zhong Kui
8,487
673
0
5,082
10,331
9,095
0
6,317
4,014
57,574
0
L
Arachne
Zeutty
Arachne
8,651
5,638
0
5,331
12,351
5,501
0
4,233
7,690
0
53,868
W
Charon
saladism
Charon
6,260
1,661
0
1,483
12,798
13,226
56
4,638
8,160
25,205
1,268
L
Chang'e
sygma24
Chang'e
11,989
1,234
720
3,617
10,259
4,465
0
7,186
2,357
54,738
859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,744
Gold Earned
35,375
505
Minions Killed
410
0
Camps Cleared
0
1,452,698
Distance Traveled
1,352,609
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,826
455
118
8
0
282,497
0
W
Cthulhu
9,536
636
121
8
0
284,412
0
W
Skadi
8,005
534
128
9
0
279,552
0
W
Thor
6,727
448
112
7
0
295,950
0
L
Danzaburou
5,587
372
43
3
0
130,616
0
L
Eset
7,993
533
58
4
0
291,992
0
W
Zhong Kui
7,764
518
116
8
0
291,958
0
L
Arachne
7,363
491
84
6
0
352,626
2
W
Charon
7,712
514
28
2
0
300,826
0
L
Chang'e
7,606
507
107
7
0
294,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role