Player Matchup

Horus
Horus
EntityXF69
Horus
Level 93
God Stats
1W - 3L
1,474 SR
Queue Stats
113W - 96L
1,493 Elo+
Party 1
Bacchus
Bacchus
SinfulTranquil
Bacchus
Level 93
God Stats
3W - 2L
1,778 SR
Queue Stats
11W - 11L
1,598 Elo+
Party 3
Martichoras
Martichoras
TheBeaverSlay
Martichoras
Level 82
God Stats
2W - 5L
1,444 SR
Queue Stats
103W - 95L
1,465 Elo+
Party 1
Da Ji
Da Ji
Zeke1928
Da Ji
Level 138
God Stats
11W - 5L
1,675 SR
Queue Stats
95W - 75L
1,563 Elo+
Party 3
Neith
Neith
theBurntestOne
Neith
Level 88
God Stats
1W - 5L
1,166 SR
Queue Stats
63W - 67L
1,434 Elo+
Solo
Team Averages
Level 99
1,507 SR
1,511 Elo+

VS

Team Averages
Level 123
1,504 SR
1,510 Elo+
Cthulhu
Cthulhu
Alekay296
Cthulhu
Level 120
God Stats
25W - 14L
1,677 SR
Queue Stats
147W - 137L
1,504 Elo+
Solo
Osiris
Osiris
Hachy_Hanz
Osiris
Level 157
God Stats
3W - 0L
1,596 SR
Queue Stats
119W - 106L
1,477 Elo+
Party 2
Hachiman
Hachiman
Luxed77
Hachiman
Level 141
God Stats
8W - 8L
1,314 SR
Queue Stats
125W - 115L
1,485 Elo+
Party 2
Maui
Maui
iMeeeGoo
Maui
Level 78
God Stats
3W - 7L
1,500 SR
Queue Stats
29W - 26L
1,611 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
joao_f96
Morgan Le Fay
Level 117
God Stats
8W - 7L
1,431 SR
Queue Stats
76W - 74L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
0 / 6 / 4
7,056
441
2,893
17,103
14,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 5 / 3
7,477
467
6,750
16,151
16,737
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Martichoras
TheBeaverSlay
Martichoras
13
1 / 2 / 2
7,549
472
2,776
10,672
4,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
Zeke1928
Da Ji
14
4 / 3 / 3
8,288
518
11,118
15,004
6,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 1 / 1
8,793
550
7,542
10,374
4,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alekay296
Cthulhu
14
3 / 1 / 8
9,024
564
6,871
15,518
15,236
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Osiris
Hachy_Hanz
Osiris
15
5 / 2 / 1
9,418
589
13,877
17,261
11,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Luxed77
Hachiman
15
2 / 1 / 3
9,086
568
8,278
10,271
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Maui
15
4 / 2 / 6
8,371
523
8,959
11,812
7,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Morgan Le Fay
joao_f96
Morgan Le Fay
15
3 / 2 / 5
8,686
543
9,603
7,999
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
8
Kills
17
17
Deaths
8
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Alekay296
Cthulhu
3
1
8
7
L
Horus
0
6
4
0.33
W
Osiris
Hachy_Hanz
Osiris
5
2
1
2.75
W
Hachiman
Luxed77
Hachiman
2
1
3
3.5
L
1
5
3
0.5
L
Martichoras
TheBeaverSlay
Martichoras
1
2
2
1
L
Da Ji
Zeke1928
Da Ji
4
3
3
1.83
W
Maui
4
2
6
3.5
W
Morgan Le Fay
joao_f96
Morgan Le Fay
3
2
5
2.75
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,079
Damage
47,588
69,304
Taken
62,861
45,360
Mitigated
41,707
17,059
Healing
26,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Alekay296
Cthulhu
6,871
664
2,565
4,338
15,518
15,236
1,213
262
15,256
39,968
1,562
L
Horus
2,893
1,649
1,158
4,112
17,103
14,069
24
7,771
9,332
0
24,447
W
Osiris
Hachy_Hanz
Osiris
13,877
5,845
0
9,949
17,261
11,998
1,040
5,038
12,223
0
76,312
W
Hachiman
Luxed77
Hachiman
8,278
5,147
0
4,586
10,271
3,599
2,110
0
10,271
0
78,946
L
6,750
679
0
2,347
16,151
16,737
0
2,154
13,997
37,391
36
L
Martichoras
TheBeaverSlay
Martichoras
2,776
1,246
0
1,761
10,672
4,358
0
7,660
3,012
0
52,617
L
Da Ji
Zeke1928
Da Ji
11,118
2,805
0
4,682
15,004
6,110
0
6,114
8,890
0
59,136
W
Maui
8,959
1,446
0
3,416
11,812
7,482
472
453
11,359
62,056
1,671
W
Morgan Le Fay
joao_f96
Morgan Le Fay
9,603
830
0
1,598
7,999
3,392
1,242
1,033
6,966
60,259
645
L
7,542
3,033
0
2,999
10,374
4,086
828
1,380
8,994
0
76,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,163
Gold Earned
44,585
399
Minions Killed
481
0
Camps Cleared
0
1,465,130
Distance Traveled
1,499,435
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,024
564
52
3
0
283,258
4
L
Horus
7,056
441
31
2
0
291,235
0
W
Osiris
9,418
589
100
6
0
285,690
0
W
Hachiman
9,086
568
129
8
0
274,965
1
L
Bacchus
7,477
467
55
3
0
287,991
0
L
Martichoras
7,549
472
108
7
0
278,275
0
L
Da Ji
8,288
518
77
5
0
331,039
0
W
Maui
8,371
523
94
6
0
333,764
0
W
Morgan Le Fay
8,686
543
106
7
0
321,758
2
L
Neith
8,793
550
128
8
0
276,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role