Player Matchup

Odin
Odin
Gold V
DarthBromn
Odin
Gold V
Level 102
God Stats
1W - 0L
1,699 SR
Queue Stats
10W - 7L
1,648 MMR
Party 2
Discordia
Discordia
Gold V
IheartVagez
Discordia
Gold V
Level 103
God Stats
3W - 2L
1,666 SR
Queue Stats
10W - 7L
1,648 MMR
Party 2
Horus
Horus
Silver I
Yaktor
Horus
Silver I
Level 140
God Stats
2W - 1L
1,857 SR
Queue Stats
8W - 6L
1,596 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,741 SR
1,631 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,720 SR
1,463 MMR
Vulcan
Vulcan
Gold IV
KingRich_IsBack
Vulcan
Gold IV
Level 146
God Stats
12W - 16L
1,658 SR
Queue Stats
562W - 729L
1,540 MMR
Solo
Achilles
Achilles
Silver II
SwiftColt321774
Achilles
Silver II
Level 153
God Stats
2W - 2L
1,617 SR
Queue Stats
100W - 103L
1,293 MMR
Party 1
Shiva
Shiva
Silver II
TerribleQ
Shiva
Silver II
Level 128
God Stats
0W - 1L
1,885 SR
Queue Stats
3W - 3L
1,555 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 4
9,013
751
7,794
11,437
10,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
IheartVagez
Discordia
15
3 / 1 / 5
9,028
752
12,278
6,369
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
Yaktor
Horus
13
1 / 2 / 4
8,247
687
9,636
15,580
10,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
CharonMulanCthulhuGebBake Kujira

VS

Bans
HeraBellonaGilgameshAthenaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,594
633
8,139
8,767
2,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
14
3 / 3 / 0
8,383
699
7,284
13,731
11,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shiva
TerribleQ
Shiva
12
0 / 4 / 1
7,275
606
6,526
11,502
8,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
8
Kills
3
3
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
W
Discordia
IheartVagez
Discordia
3
1
5
5.5
L
0
1
1
0.5
L
Achilles
3
3
0
1
L
Shiva
TerribleQ
Shiva
0
4
1
0.13
W
Horus
Yaktor
Horus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,708
Damage
21,949
33,386
Taken
34,000
23,463
Mitigated
22,636
6,857
Healing
2,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,794
1,287
0
1,184
11,437
10,399
58
2,987
8,428
334
24,263
W
Discordia
IheartVagez
Discordia
12,278
490
0
0
6,369
2,269
118
1,544
4,814
45,356
303
L
8,139
2,322
0
85
8,767
2,877
0
3,578
4,761
30,582
0
L
Achilles
7,284
1,103
0
1,984
13,731
11,254
0
5,493
7,544
0
30,474
L
Shiva
TerribleQ
Shiva
6,526
414
143
676
11,502
8,505
0
4,038
6,763
0
21,529
W
Horus
Yaktor
Horus
9,636
4,426
1,848
3,825
15,580
10,795
110
3,579
11,979
509
28,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,288
Gold Earned
23,252
165
Minions Killed
131
0
Camps Cleared
0
728,868
Distance Traveled
689,748
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,013
751
35
3
0
246,729
0
W
Discordia
9,028
752
82
7
0
243,486
0
L
Vulcan
7,594
633
55
5
0
241,832
7
L
Achilles
8,383
699
34
3
0
220,881
0
L
Shiva
7,275
606
42
4
0
227,035
0
W
Horus
8,247
687
48
4
0
238,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role